mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna fix previous commit (tested TC wotlk)
This commit is contained in:
@@ -1,14 +1,16 @@
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/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef CREATUREMETHODS_H
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#define CREATUREMETHODS_H
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/***
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* Non-[Player] controlled [Unit]s.
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*
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* Inherits [Object], [WorldObject], [Unit]
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*/
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namespace LuaCreature
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{
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@@ -43,10 +45,10 @@ namespace LuaCreature
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}
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/**
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* Returns `true` if the [Creature] completes the [Quest] with the ID `quest_id`,
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* Returns `true` if the [Creature] completes the [Quest] with the ID `questID`,
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* and returns `false` otherwise.
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*
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* @param uint32 questID: the ID of a [Quest]
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* @param uint32 questID : the ID of a [Quest]
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* @return bool completesQuest
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*/
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int CanCompleteQuest(lua_State* L, Creature* creature)
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@@ -65,7 +67,7 @@ namespace LuaCreature
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* Returns `true` if the [Creature] can be targeted for attack,
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* and returns `false` otherwise.
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*
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* @param bool mustBeDead = false: if `true`, only returns `true` if the [Creature] is also dead. Otherwise, it must be alive.
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* @param bool mustBeDead = false : if `true`, only returns `true` if the [Creature] is also dead. Otherwise, it must be alive.
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* @return bool targetable
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*/
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int IsTargetableForAttack(lua_State* L, Creature* creature)
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@@ -84,9 +86,9 @@ namespace LuaCreature
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* Returns `true` if the [Creature] can assist `friend` in combat against `enemy`,
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* and returns `false` otherwise.
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*
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* @param Unit friend: the Unit we will be assisting
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* @param Unit enemy: the Unit that we would attack if we assist `friend`
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* @param bool checkFaction = true: if `true`, the [Creature] must be the same faction as `friend` to assist
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* @param Unit friend : the Unit we will be assisting
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* @param Unit enemy : the Unit that we would attack if we assist `friend`
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* @param bool checkFaction = true : if `true`, the [Creature] must be the same faction as `friend` to assist
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* @return bool canAssist
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*/
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int CanAssistTo(lua_State* L, Creature* creature)
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@@ -149,11 +151,16 @@ namespace LuaCreature
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* Returns `true` if the [Creature] can start attacking nearby hostile [Unit]s,
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* and returns `false` otherwise.
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*
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* @return bool canInitiateAttack
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* @return bool canAggro
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*/
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int CanAggro(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->CanInitiateAttack());
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#ifdef TRINITY
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Eluna::Push(L, !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC));
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#else
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// Eluna::Push(L, creature->CanInitiateAttack());
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Eluna::Push(L, !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE));
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#endif
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return 1;
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}
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@@ -265,7 +272,7 @@ namespace LuaCreature
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* Returns `true` if the [Creature] cannot cast `spellId` due to a category cooldown,
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* and returns `false` otherwise.
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*
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* @param uint32 spellId: the ID of a [Spell]
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasCooldown
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*/
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int HasCategoryCooldown(lua_State* L, Creature* creature)
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@@ -280,7 +287,7 @@ namespace LuaCreature
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* Returns `true` if the [Creature] can cast `spellId` when mind-controlled,
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* and returns `false` otherwise.
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*
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* @param uint32 spellId: the ID of a [Spell]
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasSpell
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*/
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int HasSpell(lua_State* L, Creature* creature)
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@@ -295,7 +302,7 @@ namespace LuaCreature
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* Returns `true` if the [Creature] starts the [Quest] `questId`,
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* and returns `false` otherwise.
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*
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* @param uint32 questId: the ID of a [Quest]
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* @param uint32 questId : the ID of a [Quest]
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* @return bool hasQuest
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*/
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int HasQuest(lua_State* L, Creature* creature)
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@@ -314,7 +321,7 @@ namespace LuaCreature
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* Returns `true` if the [Creature] has `spellId` on cooldown,
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* and returns `false` otherwise.
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*
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* @param uint32 spellId: the ID of a [Spell]
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasCooldown
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*/
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int HasSpellCooldown(lua_State* L, Creature* creature)
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@@ -338,6 +345,12 @@ namespace LuaCreature
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}
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#ifdef TRINITY
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/**
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* Returns `true` if the [Creature] is an invisible trigger,
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* and returns `false` otherwise.
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*
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* @return bool canFly
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*/
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int IsTrigger(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsTrigger());
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@@ -376,7 +389,7 @@ namespace LuaCreature
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* This value does not usually change over a [Creature]'s lifespan,
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* but can be modified by [Creature:SetRespawnDelay].
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*
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* @return uint32 respawnDelay: the respawn delay, in seconds
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* @return uint32 respawnDelay : the respawn delay, in seconds
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*/
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int GetRespawnDelay(lua_State* L, Creature* creature)
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{
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@@ -396,6 +409,34 @@ namespace LuaCreature
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return 1;
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}
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#ifdef TRINITY
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/**
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* Returns the current waypoint path ID of the [Creature].
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*
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* @return uint32 pathId
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*/
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int GetWaypointPath(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->GetWaypointPath());
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return 1;
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}
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#endif
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/**
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* Returns the current waypoint ID of the [Creature].
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*
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* @return uint32 wpId
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*/
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int GetCurrentWaypointId(lua_State* L, Creature* creature)
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{
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#ifdef TRINITY
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Eluna::Push(L, creature->GetCurrentWaypointID());
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#else
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Eluna::Push(L, creature->GetMotionMaster()->getLastReachedWaypoint());
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#endif
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return 1;
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}
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/**
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* Returns the default movement type for this [Creature].
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*
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@@ -447,7 +488,7 @@ namespace LuaCreature
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/**
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* Returns the [Group] that can loot this [Creature].
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*
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* @return Group lootRecipientGroup: the group or `nil`
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* @return Group lootRecipientGroup : the group or `nil`
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*/
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int GetLootRecipientGroup(lua_State* L, Creature* creature)
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{
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@@ -462,7 +503,7 @@ namespace LuaCreature
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/**
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* Returns the [Player] that can loot this [Creature].
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*
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* @return Player lootRecipient: the player or `nil`
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* @return Player lootRecipient : the player or `nil`
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*/
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int GetLootRecipient(lua_State* L, Creature* creature)
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{
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@@ -475,7 +516,7 @@ namespace LuaCreature
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*
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* This is used by the core to apply C++ scripts to the Creature.
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*
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* It is not used by Eluna.
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* It is not used by Eluna. Eluna will override AI scripts.
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*
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* @return string scriptName
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*/
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@@ -488,9 +529,9 @@ namespace LuaCreature
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/**
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* Returns the [Creature]'s AI name.
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*
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* This is used by the core to override the Creature's default AI.
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* This is used by the core to assign the Creature's default AI.
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*
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* If the Creature is scripted by Eluna, this field is overriden.
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* If the Creature is scripted by Eluna, the AI is overriden.
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*
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* @return string AIName
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*/
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@@ -503,7 +544,7 @@ namespace LuaCreature
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/**
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* Returns the [Creature]'s script ID.
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*
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* Every script name is assigned a unique ID by the core.
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* Every C++ script name is assigned a unique ID by the core.
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* This returns the ID for this [Creature]'s script name.
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*
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* @return uint32 scriptID
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@@ -518,7 +559,7 @@ namespace LuaCreature
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* Returns the [Creature]'s cooldown for `spellID`.
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*
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* @param uint32 spellID
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* @return uint32 cooldown: the cooldown, in milliseconds
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* @return uint32 cooldown : the cooldown, in milliseconds
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*/
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int GetCreatureSpellCooldownDelay(lua_State* L, Creature* creature)
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{
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@@ -531,7 +572,7 @@ namespace LuaCreature
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/**
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* Returns the delay between when the [Creature] dies and when its body despawns.
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*
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* @return uint32 corpseDelay: the delay, in seconds
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* @return uint32 corpseDelay : the delay, in seconds
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*/
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int GetCorpseDelay(lua_State* L, Creature* creature)
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{
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@@ -574,12 +615,12 @@ namespace LuaCreature
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*
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* target = creature:GetAITarget(4, true, 3, 50, 24328)
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*
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* @param SelectAggroTarget targetType: how the threat list should be sorted
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* @param bool playerOnly: if `true`, skips targets that aren't [Player]s
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* @param uint32 position: if `targetType` is not random, used as an offset into the threat list
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* @param float distance: if positive, the maximum distance for the target. If negative, the minimum distance
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* @param int32 aura if positive, the target must have this [Aura]. If negative, the the target must not have this Aura
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* @return Unit target: the target, or `nil`
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* @param SelectAggroTarget targetType : how the threat list should be sorted
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* @param bool playerOnly = false : if `true`, skips targets that aren't [Player]s
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* @param uint32 position = 0 : used as an offset into the threat list. If `targetType` is random, used as the number of players from top of aggro to choose from
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* @param float distance = 0.0 : if positive, the maximum distance for the target. If negative, the minimum distance
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* @param int32 aura = 0 : if positive, the target must have this [Aura]. If negative, the the target must not have this Aura
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* @return Unit target : the target, or `nil`
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*/
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int GetAITarget(lua_State* L, Creature* creature)
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{
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@@ -651,6 +692,8 @@ namespace LuaCreature
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std::list<Unit*>::const_iterator itr = targetList.begin();
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if (position)
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std::advance(itr, urand(0, position));
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else
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std::advance(itr, urand(0, targetList.size()-1));
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Eluna::Push(L, *itr);
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}
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break;
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@@ -760,6 +803,34 @@ namespace LuaCreature
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return 0;
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}
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/**
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* Makes the [Creature] able to fly if enabled.
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*
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* @param bool enable = true
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*/
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int SetDisableGravity(lua_State* L, Creature* creature)
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{
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bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
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#ifdef TRINITY
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creature->SetDisableGravity(!enable);
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#else
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creature->SetLevitate(enable);
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#endif
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return 0;
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}
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#ifdef TRINITY
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int SetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
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{
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uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
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creature->SetLootMode(lootMode);
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return 0;
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}
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#endif
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|
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/**
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* Sets the [Creature]'s death state to `deathState`.
|
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*
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@@ -780,7 +851,7 @@ namespace LuaCreature
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/**
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* Sets whether the [Creature] is currently walking or running.
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*
|
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* @param bool enable: `true` to enable walking, `false` for running
|
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* @param bool enable = true : `true` to enable walking, `false` for running
|
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*/
|
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int SetWalk(lua_State* L, Creature* creature) // TODO: Move same to Player ?
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{
|
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@@ -793,20 +864,23 @@ namespace LuaCreature
|
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/**
|
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* Sets whether the [Creature] can be aggroed by movement or not.
|
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*
|
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* @param bool allow: `true` to allow aggro, `false` to disable aggro
|
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* @param bool allow = true : `true` to allow aggro, `false` to disable aggro
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*/
|
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int SetAggroEnabled(lua_State* L, Creature* creature)
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{
|
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bool allow = Eluna::CHECKVAL<bool>(L, 2);
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bool allow = Eluna::CHECKVAL<bool>(L, 2, true);
|
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|
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#ifdef TRINITY
|
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if (allow)
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{
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE);
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}
|
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
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else
|
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
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#else
|
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if (allow)
|
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE);
|
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else
|
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{
|
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE);
|
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}
|
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#endif
|
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|
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return 0;
|
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}
|
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@@ -814,7 +888,7 @@ namespace LuaCreature
|
||||
/**
|
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* Sets whether the [Creature] gives reputation or not.
|
||||
*
|
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* @param bool disable: `true` to disable reputation, `false` to enable
|
||||
* @param bool disable = true : `true` to disable reputation, `false` to enable
|
||||
*/
|
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int SetDisableReputationGain(lua_State* L, Creature* creature)
|
||||
{
|
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@@ -852,7 +926,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Sets the time it takes for the [Creature] to respawn when killed.
|
||||
*
|
||||
* @param uint32 delay: the delay, in seconds
|
||||
* @param uint32 delay : the delay, in seconds
|
||||
*/
|
||||
int SetRespawnDelay(lua_State* L, Creature* creature)
|
||||
{
|
||||
@@ -878,7 +952,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Sets whether the [Creature] can search for assistance at low health or not.
|
||||
*
|
||||
* @param bool enable: `true` to disable searching, `false` to allow
|
||||
* @param bool enable = true : `true` to disable searching, `false` to allow
|
||||
*/
|
||||
int SetNoSearchAssistance(lua_State* L, Creature* creature)
|
||||
{
|
||||
@@ -891,7 +965,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Sets whether the [Creature] can call nearby enemies for help in combat or not.
|
||||
*
|
||||
* @param bool enable: `true` to disable calling for help, `false` to enable
|
||||
* @param bool enable = true : `true` to disable calling for help, `false` to enable
|
||||
*/
|
||||
int SetNoCallAssistance(lua_State* L, Creature* creature)
|
||||
{
|
||||
@@ -902,18 +976,27 @@ namespace LuaCreature
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the creature is hovering or not.
|
||||
* Sets whether the creature is hovering / levitating or not.
|
||||
*
|
||||
* @param bool enable: `true` to enable hovering, `false` to disable
|
||||
* @param bool enable = true : `true` to enable hovering, `false` to disable
|
||||
*/
|
||||
int SetHover(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
#ifndef TRINITY
|
||||
creature->SetLevitate(enable);
|
||||
#else
|
||||
#ifdef TRINITY
|
||||
creature->SetHover(enable);
|
||||
#else
|
||||
// Copy paste from Aura::HandleAuraHover
|
||||
// TODO: implement core side properly
|
||||
WorldPacket data;
|
||||
if (enable)
|
||||
data.Initialize(SMSG_MOVE_SET_HOVER, 8 + 4);
|
||||
else
|
||||
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8 + 4);
|
||||
data << creature->GetPackGUID();
|
||||
data << uint32(0);
|
||||
creature->SendMessageToSet(&data, true);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
@@ -922,6 +1005,8 @@ namespace LuaCreature
|
||||
|
||||
/**
|
||||
* Despawn this [Creature].
|
||||
*
|
||||
* @param uint32 delay = 0 : dely to despawn in milliseconds
|
||||
*/
|
||||
int DespawnOrUnsummon(lua_State* L, Creature* creature)
|
||||
{
|
||||
@@ -1037,8 +1122,8 @@ namespace LuaCreature
|
||||
/**
|
||||
* Transform the [Creature] into another Creature.
|
||||
*
|
||||
* @param uint32 entry: the Creature ID to transform into
|
||||
* @param uint32 dataGUIDLow: use this Creature's model and equipment instead of the defaults
|
||||
* @param uint32 entry : the Creature ID to transform into
|
||||
* @param uint32 dataGUIDLow = 0 : use this Creature's model and equipment instead of the defaults
|
||||
*/
|
||||
int UpdateEntry(lua_State* L, Creature* creature)
|
||||
{
|
||||
|
||||
@@ -1471,11 +1471,11 @@ struct ElunaCreatureAI : ScriptedAI
|
||||
void UpdateAI(uint32 diff) override
|
||||
#endif
|
||||
{
|
||||
#ifndef TRINITY
|
||||
if (IsCombatMovement())
|
||||
#ifdef TRINITY
|
||||
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
|
||||
ScriptedAI::UpdateAI(diff);
|
||||
#else
|
||||
if (!me->HasReactState(REACT_PASSIVE))
|
||||
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE))
|
||||
ScriptedAI::UpdateAI(diff);
|
||||
#endif
|
||||
ENTRY_BEGIN(CreatureEventBindings, me->GetEntry(), CREATURE_EVENT_ON_AIUPDATE, return);
|
||||
|
||||
@@ -722,9 +722,9 @@ ElunaRegister<Creature> CreatureMethods[] =
|
||||
{ "GetDefaultMovementType", &LuaCreature::GetDefaultMovementType },
|
||||
{ "GetRespawnDelay", &LuaCreature::GetRespawnDelay },
|
||||
{ "GetWanderRadius", &LuaCreature::GetWanderRadius },
|
||||
{ "GetCurrentWaypointId", &LuaCreature::GetCurrentWaypointId },
|
||||
#ifdef TRINITY
|
||||
{ "GetWaypointPath", &LuaCreature::GetWaypointPath },
|
||||
{ "GetCurrentWaypointId", &LuaCreature::GetCurrentWaypointId },
|
||||
{ "GetLootMode", &LuaCreature::GetLootMode },
|
||||
#endif
|
||||
{ "GetLootRecipient", &LuaCreature::GetLootRecipient },
|
||||
@@ -736,9 +736,7 @@ ElunaRegister<Creature> CreatureMethods[] =
|
||||
|
||||
// Setters
|
||||
{ "SetHover", &LuaCreature::SetHover },
|
||||
#ifdef TRINITY
|
||||
{"SetDisableGravity", &LuaCreature::SetDisableGravity },
|
||||
#endif
|
||||
{ "SetDisableGravity", &LuaCreature::SetDisableGravity },
|
||||
{ "SetAggroEnabled", &LuaCreature::SetAggroEnabled },
|
||||
{ "SetNoCallAssistance", &LuaCreature::SetNoCallAssistance },
|
||||
{ "SetNoSearchAssistance", &LuaCreature::SetNoSearchAssistance },
|
||||
|
||||
Reference in New Issue
Block a user