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Fix: OnQuestReward GameObject (#322)
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@@ -189,9 +189,9 @@ public:
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}
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if (sEluna->OnQuestReward(player, go, quest, opt))
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return false;
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return true;
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return true;
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return false;
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}
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GameObjectAI* GetGameObjectAI(GameObject* go) const override
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