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https://github.com/azerothcore/mod-ale
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feat: expose IsPlayer()
expose IsPlayer()
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@@ -180,6 +180,7 @@ ElunaRegister<Object> ObjectMethods[] =
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// Boolean
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{ "IsInWorld", &LuaObject::IsInWorld },
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{ "IsPlayer", &LuaObject::IsPlayer },
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{ "HasFlag", &LuaObject::HasFlag },
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// Other
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@@ -51,6 +51,19 @@ namespace LuaObject
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return 1;
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}
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/**
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* Returns 'true' if the [Object] is a player, 'false' otherwise.
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*
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* @return bool IsPlayer
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*/
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int IsPlayer(lua_State* L, Object* obj)
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{
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#ifdef AZEROTHCORE //AC-only
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Eluna::Push(L, obj->IsPlayer());
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#endif
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return 1;
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}
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/**
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* Returns the data at the specified index, casted to a signed 32-bit integer.
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*
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@@ -156,14 +169,14 @@ namespace LuaObject
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/**
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* Returns the GUID of the [Object].
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*
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*
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* GUID is an unique identifier for the object.
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*
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*
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* However on MaNGOS and cMangos creatures and gameobjects inside different maps can share
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* the same GUID but not on the same map.
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*
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*
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* On TrinityCore this value is unique across all maps
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*
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*
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* @return ObjectGuid guid
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*/
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int GetGUID(lua_State* L, Object* obj)
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@@ -174,10 +187,10 @@ namespace LuaObject
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/**
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* Returns the low-part of the [Object]'s GUID.
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*
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*
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* On TrinityCore all low GUIDs are different for all objects of the same type.
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* For example creatures in instances are assigned new GUIDs when the Map is created.
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*
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*
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* On MaNGOS and cMaNGOS low GUIDs are unique only on the same map.
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* For example creatures in instances use the same low GUID assigned for that spawn in the database.
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* This is why to identify a creature you have to know the instanceId and low GUID. See [Map:GetIntstanceId]
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