diff --git a/UnitMethods.h b/UnitMethods.h index fb3e34b..397f1fa 100644 --- a/UnitMethods.h +++ b/UnitMethods.h @@ -881,33 +881,33 @@ namespace LuaUnit } /** - * Returns the current movement type for this [Unit]. - * - *
- * enum MovementGeneratorType
- * {
- * IDLE_MOTION_TYPE = 0,
- * RANDOM_MOTION_TYPE = 1,
- * WAYPOINT_MOTION_TYPE = 2,
- * MAX_DB_MOTION_TYPE = 3,
- *
- * CONFUSED_MOTION_TYPE = 4,
- * CHASE_MOTION_TYPE = 5,
- * HOME_MOTION_TYPE = 6,
- * FLIGHT_MOTION_TYPE = 7,
- * POINT_MOTION_TYPE = 8,
- * FLEEING_MOTION_TYPE = 9,
- * DISTRACT_MOTION_TYPE = 10,
- * ASSISTANCE_MOTION_TYPE = 11,
- * ASSISTANCE_DISTRACT_MOTION_TYPE = 12,
- * TIMED_FLEEING_MOTION_TYPE = 13,
- * FOLLOW_MOTION_TYPE = 14,
- * EFFECT_MOTION_TYPE = 15,
- * };
- *
- *
- * @return MovementGeneratorType movementType
- */
+ * Returns the current movement type for this [Unit].
+ *
+ *
+ * enum MovementGeneratorType
+ * {
+ * IDLE_MOTION_TYPE = 0,
+ * RANDOM_MOTION_TYPE = 1,
+ * WAYPOINT_MOTION_TYPE = 2,
+ * MAX_DB_MOTION_TYPE = 3,
+ *
+ * CONFUSED_MOTION_TYPE = 4,
+ * CHASE_MOTION_TYPE = 5,
+ * HOME_MOTION_TYPE = 6,
+ * FLIGHT_MOTION_TYPE = 7,
+ * POINT_MOTION_TYPE = 8,
+ * FLEEING_MOTION_TYPE = 9,
+ * DISTRACT_MOTION_TYPE = 10,
+ * ASSISTANCE_MOTION_TYPE = 11,
+ * ASSISTANCE_DISTRACT_MOTION_TYPE = 12,
+ * TIMED_FLEEING_MOTION_TYPE = 13,
+ * FOLLOW_MOTION_TYPE = 14,
+ * EFFECT_MOTION_TYPE = 15,
+ * };
+ *
+ *
+ * @return MovementGeneratorType movementType
+ */
#ifdef MANGOS
int GetMovementType(Eluna* /*E*/, lua_State* L, Unit* unit)
{