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Update PlayerMethods.h - remove unused variable to fix core build (#255)
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@@ -4025,8 +4025,6 @@ namespace LuaPlayer
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std::string tele = Eluna::CHECKVAL<std::string>(L, 2);
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const GameTele* game_tele = sObjectMgr->GetGameTele(tele);
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MapEntry const* map = sMapStore.LookupEntry(game_tele->mapId);
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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