Eluna Implement [] to parser, change all & to [] in documentation and fix a bug with CastCustomSpell

This commit is contained in:
Rochet2
2014-08-13 17:01:51 +03:00
parent b16879e622
commit ce2637e322
13 changed files with 337 additions and 337 deletions

View File

@@ -10,7 +10,7 @@
namespace LuaCorpse
{
/**
* Returns the &Corpse Owner GUID.
* Returns the [Corpse] Owner GUID.
*
* @return uint64 ownerGUID
*/
@@ -25,7 +25,7 @@ namespace LuaCorpse
}
/**
* Returns the ghost time of a &Corpse.
* Returns the ghost time of a [Corpse].
*
* @return uint32 ghostTime
*/
@@ -36,7 +36,7 @@ namespace LuaCorpse
}
/**
* Returns the CorpseType of a &Corpse.
* Returns the [CorpseType] of a [Corpse].
*
* <pre>
* enum CorpseType
@@ -47,7 +47,7 @@ namespace LuaCorpse
* };
* </pre>
*
* @return uint8 corpseType
* @return [CorpseType] corpseType
*/
int GetType(lua_State* L, Corpse* corpse)
{
@@ -56,7 +56,7 @@ namespace LuaCorpse
}
/**
* Resets the &Corpse ghost time.
* Resets the [Corpse] ghost time.
*
*/
int ResetGhostTime(lua_State* /*L*/, Corpse* corpse)
@@ -66,7 +66,7 @@ namespace LuaCorpse
}
/**
* Saves the &Corpse to the database.
* Saves the [Corpse] to the database.
*
*/
int SaveToDB(lua_State* /*L*/, Corpse* corpse)
@@ -76,7 +76,7 @@ namespace LuaCorpse
}
/**
* Deletes the &Corpse from the world.
* Deletes the [Corpse] from the world.
*
*/
int DeleteBonesFromWorld(lua_State* /*L*/, Corpse* corpse)