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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Eluna Implement [] to parser, change all & to [] in documentation and fix a bug with CastCustomSpell
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@@ -10,7 +10,7 @@
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namespace LuaGameObject
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{
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/**
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* Returns 'true' if the &GameObject can give the specified &Quest
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* Returns 'true' if the [GameObject] can give the specified [Quest]
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*
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* @param uint32 questId : quest entry Id to check
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* @return bool hasQuest
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@@ -28,7 +28,7 @@ namespace LuaGameObject
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}
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/**
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* Returns 'true' if the &GameObject is spawned
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* Returns 'true' if the [GameObject] is spawned
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*
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* @return bool isSpawned
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*/
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@@ -39,7 +39,7 @@ namespace LuaGameObject
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}
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/**
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* Returns 'true' if the &GameObject is a transport
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* Returns 'true' if the [GameObject] is a transport
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*
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* @return bool isTransport
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*/
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@@ -50,7 +50,7 @@ namespace LuaGameObject
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}
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/**
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* Returns 'true' if the &GameObject is active
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* Returns 'true' if the [GameObject] is active
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*
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* @return bool isActive
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*/
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@@ -67,7 +67,7 @@ namespace LuaGameObject
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}*/
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/**
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* Returns display ID of the &GameObject
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* Returns display ID of the [GameObject]
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*
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* @return uint32 displayId
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*/
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@@ -78,8 +78,8 @@ namespace LuaGameObject
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}
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/**
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* Returns the state of a &GameObject
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* Below are client side GOStates off of 3.3.5a
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* Returns the state of a [GameObject]
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* Below are client side [GOState]s off of 3.3.5a
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*
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* <pre>
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* enum GOState
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@@ -90,7 +90,7 @@ namespace LuaGameObject
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* };
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* </pre>
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*
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* @return uint32 goState
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* @return [GOState] goState
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*/
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int GetGoState(lua_State* L, GameObject* go)
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{
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@@ -99,8 +99,8 @@ namespace LuaGameObject
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}
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/**
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* Returns the loot state of a &GameObject
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* Below are Loot States off of 3.3.5a
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* Returns the [LootState] of a [GameObject]
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* Below are [LootState]s off of 3.3.5a
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*
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* <pre>
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* enum LootState
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@@ -112,7 +112,7 @@ namespace LuaGameObject
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* };
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* </pre>
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*
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* @return uint32 lootState
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* @return [LootState] lootState
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*/
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int GetLootState(lua_State* L, GameObject* go)
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{
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@@ -121,7 +121,7 @@ namespace LuaGameObject
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}
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/**
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* Sets the state of a &GameObject
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* Sets the state of a [GameObject]
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*
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* <pre>
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* enum GOState
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@@ -132,7 +132,7 @@ namespace LuaGameObject
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* };
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* </pre>
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*
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* @param uint32 state : all available go states can be seen above
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* @param [GOState] state : all available go states can be seen above
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*/
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int SetGoState(lua_State* L, GameObject* go)
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{
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@@ -149,8 +149,8 @@ namespace LuaGameObject
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}
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/**
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* Sets the loot state of a &GameObject
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* Below are Loot States off of 3.3.5a
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* Sets the [LootState] of a [GameObject]
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* Below are [LootState]s off of 3.3.5a
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*
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* <pre>
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* enum LootState
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@@ -162,7 +162,7 @@ namespace LuaGameObject
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* };
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* </pre>
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*
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* @param uint32 state : all available loot states can be seen above
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* @param [LootState] state : all available loot states can be seen above
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*/
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int SetLootState(lua_State* L, GameObject* go)
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{
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@@ -181,7 +181,7 @@ namespace LuaGameObject
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}
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/**
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* Saves &GameObject to the database
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* Saves [GameObject] to the database
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*
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*/
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int SaveToDB(lua_State* /*L*/, GameObject* go)
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@@ -191,9 +191,9 @@ namespace LuaGameObject
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}
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/**
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* Removes &GameObject from the world
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* Removes [GameObject] from the world
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*
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* @param bool deleteFromDB : if true, it will delete the &GameObject from the database
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* @param bool deleteFromDB : if true, it will delete the [GameObject] from the database
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*/
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int RemoveFromWorld(lua_State* L, GameObject* go)
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{
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@@ -205,7 +205,7 @@ namespace LuaGameObject
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}
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/**
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* Registers a timed event to the &GameObject
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* Registers a timed event to the [GameObject]
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*
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* @param function function : function to trigger when the time has passed
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* @param uint32 delay : set time in milliseconds for the event to trigger
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@@ -227,7 +227,7 @@ namespace LuaGameObject
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}
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/**
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* Removes the timed event from a &GameObject by the specified event ID
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* Removes the timed event from a [GameObject] by the specified event ID
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*
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* @param int32 eventId : event Id to remove
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*/
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@@ -239,7 +239,7 @@ namespace LuaGameObject
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}
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/**
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* Removes all timed events from a &GameObject
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* Removes all timed events from a [GameObject]
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*
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*/
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int RemoveEvents(lua_State* /*L*/, GameObject* go)
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@@ -249,9 +249,9 @@ namespace LuaGameObject
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}
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/**
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* Changes uses a door or a button type &GameObject
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* Changes uses a door or a button type [GameObject]
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*
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* @param uint32 delay : cooldown time in seconds to restore the &GameObject back to normal
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* @param uint32 delay : cooldown time in seconds to restore the [GameObject] back to normal
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*/
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int UseDoorOrButton(lua_State* L, GameObject* go)
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{
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@@ -262,7 +262,7 @@ namespace LuaGameObject
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}
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/**
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* Despawns a &GameObject
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* Despawns a [GameObject]
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*
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* @param uint32 delay : time in seconds to despawn
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*/
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@@ -278,7 +278,7 @@ namespace LuaGameObject
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}
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/**
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* Respawns a &GameObject
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* Respawns a [GameObject]
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*
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* @param uint32 delay : time of respawn in seconds
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*/
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