Eluna Implement [] to parser, change all & to [] in documentation and fix a bug with CastCustomSpell

This commit is contained in:
Rochet2
2014-08-13 17:01:51 +03:00
parent b16879e622
commit ce2637e322
13 changed files with 337 additions and 337 deletions

View File

@@ -12,7 +12,7 @@ namespace LuaMap
#ifndef CLASSIC
/**
* Returns 'true' if the &Map is an arena, false otherwise
* Returns 'true' if the [Map] is an arena, false otherwise
*
* @return bool isArena
*/
@@ -24,7 +24,7 @@ namespace LuaMap
#endif
/**
* Returns 'true' if the &Map is a battleground, false otherwise
* Returns 'true' if the [Map] is a battleground, false otherwise
*
* @return bool isBattleGround
*/
@@ -39,7 +39,7 @@ namespace LuaMap
}
/**
* Returns 'true' if the &Map is a dungeon, false otherwise
* Returns 'true' if the [Map] is a dungeon, false otherwise
*
* @return bool isDungeon
*/
@@ -50,7 +50,7 @@ namespace LuaMap
}
/**
* Returns 'true' if the &Map is empty, false otherwise
* Returns 'true' if the [Map] is empty, false otherwise
*
* @return bool isEmpty
*/
@@ -62,7 +62,7 @@ namespace LuaMap
#ifndef CLASSIC
/**
* Returns 'true' if the &Map is a heroic, false otherwise
* Returns 'true' if the [Map] is a heroic, false otherwise
*
* @return bool isHeroic
*/
@@ -74,7 +74,7 @@ namespace LuaMap
#endif
/**
* Returns 'true' if the &Map is a raid, false otherwise
* Returns 'true' if the [Map] is a raid, false otherwise
*
* @return bool isRaid
*/
@@ -85,7 +85,7 @@ namespace LuaMap
}
/**
* Returns the name of the &Map
* Returns the name of the [Map]
*
* @return string mapName
*/
@@ -96,7 +96,7 @@ namespace LuaMap
}
/**
* Returns the height of the &Map at the given X and Y coordinates
* Returns the height of the [Map] at the given X and Y coordinates
*
* @param float x
* @param float y
@@ -118,7 +118,7 @@ namespace LuaMap
}
/**
* Returns the difficulty of the &Map
* Returns the difficulty of the [Map]
*
* @return int32 difficulty
*/
@@ -133,7 +133,7 @@ namespace LuaMap
}
/**
* Returns the instance ID of the &Map
* Returns the instance ID of the [Map]
*
* @return uint32 instanceId
*/
@@ -144,7 +144,7 @@ namespace LuaMap
}
/**
* Returns the player count currently on the &Map
* Returns the player count currently on the [Map]
* Does not include gamemasters
*
* @return uint32 playerCount
@@ -156,7 +156,7 @@ namespace LuaMap
}
/**
* Returns the ID of the &Map
* Returns the ID of the [Map]
*
* @return uint32 mapId
*/
@@ -167,7 +167,7 @@ namespace LuaMap
}
/**
* Returns the area ID of the &Map at the specified X, Y and Z coordinates
* Returns the area ID of the [Map] at the specified X, Y and Z coordinates
*
* @param float x
* @param float y
@@ -189,7 +189,7 @@ namespace LuaMap
}
/**
* Returns a &WorldObject by it's guid from the map if it is spawned
* Returns a [WorldObject] by it's guid from the map if it is spawned
*
* @param uint64 guid
*/