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https://github.com/azerothcore/mod-ale
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Eluna Implement [] to parser, change all & to [] in documentation and fix a bug with CastCustomSpell
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@@ -10,7 +10,7 @@
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namespace LuaWeather
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{
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/**
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* Returns the zone id of the &Weather
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* Returns the zone id of the [Weather]
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*
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* @return uint32 zoneId
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*/
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@@ -21,7 +21,7 @@ namespace LuaWeather
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}
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/**
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* Sets the &Weather type based on &WeatherType and grade supplied.
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* Sets the [Weather] type based on [WeatherType] and grade supplied.
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*
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* <pre>
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* enum WeatherType
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@@ -35,8 +35,8 @@ namespace LuaWeather
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* };
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* </pre>
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*
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* @param WeatherType type : the &WeatherType, see above available weather types
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* @param float grade : the intensity/grade of the &Weather, ranges from 0 to 1
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* @param WeatherType type : the [WeatherType], see above available weather types
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* @param float grade : the intensity/grade of the [Weather], ranges from 0 to 1
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*/
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int SetWeather(lua_State* L, Weather* weather)
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{
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@@ -48,9 +48,9 @@ namespace LuaWeather
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}
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/**
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* Sends a &Weather update to the &Player supplied.
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* Sends a [Weather] update to the [Player] supplied.
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*
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* @param &Player player
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* @param [Player] player
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*/
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int SendWeatherUpdateToPlayer(lua_State* L, Weather* weather)
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{
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@@ -61,14 +61,14 @@ namespace LuaWeather
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}
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/**
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* Regenerates the &Weather, causing it to change based on the below statistics.
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* Regenerates the [Weather], causing it to change based on the below statistics.
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*
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* * 30% chance of no change
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* * 30% chance of &Weather getting better (if not fine) or changing &Weather type
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* * 30% chance of &Weather getting worse (if not fine)
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* * 30% chance of [Weather] getting better (if not fine) or changing [Weather] type
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* * 30% chance of [Weather] getting worse (if not fine)
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* * 10% chance of radical change (if not fine)
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*
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* @return bool changed : returns 'true' if &Weather changed
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* @return bool changed : returns 'true' if [Weather] changed
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*/
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int Regenerate(lua_State* L, Weather* weather)
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{
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@@ -77,9 +77,9 @@ namespace LuaWeather
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}
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/**
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* Sends a &Weather update to the all &Player in the zone.
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* Sends a [Weather] update to the all [Player] in the zone.
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*
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* @param bool changed : returns 'true' if weather changed for any &Player in the zone, 'false' if no &Player is within the zone
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* @param bool changed : returns 'true' if weather changed for any [Player] in the zone, 'false' if no [Player] is within the zone
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*/
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int UpdateWeather(lua_State* L, Weather* weather)
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{
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