From cec3174b3833a28f56f60a880413ca6b65c50b3c Mon Sep 17 00:00:00 2001 From: Rochet2 Date: Thu, 17 Jul 2014 21:18:49 +0300 Subject: [PATCH] Eluna fix TC --- LuaFunctions.cpp | 4 ++-- PlayerMethods.h | 15 ++------------- 2 files changed, 4 insertions(+), 15 deletions(-) diff --git a/LuaFunctions.cpp b/LuaFunctions.cpp index 0b4bfa8..7b2c9da 100644 --- a/LuaFunctions.cpp +++ b/LuaFunctions.cpp @@ -251,8 +251,8 @@ ElunaRegister UnitMethods[] = { "SetPowerType", &LuaUnit::SetPowerType }, // :SetPowerType(type) { "SetDisplayId", &LuaUnit::SetDisplayId }, // :SetDisplayId(id) { "SetNativeDisplayId", &LuaUnit::SetNativeDisplayId }, // :SetNativeDisplayId(id) - { "SetFacing", &LuaUnit::SetFacing }, // :SetFacing(o) - Sets the Unit facing to arg - { "SetFacingToObject", &LuaUnit::SetFacingToObject }, // :SetFacingToObject(worldObject) - Sets the Unit facing towards the WorldObject + { "SetFacing", &LuaUnit::SetFacing }, // :SetFacing(o) - Sets the Unit facing / orientation to arg + { "SetFacingToObject", &LuaUnit::SetFacingToObject }, // :SetFacingToObject(worldObject) - Sets the Unit facing / orientation towards the WorldObject #if (!defined(TBC) && !defined(CLASSIC)) { "SetPhaseMask", &LuaUnit::SetPhaseMask }, // :SetPhaseMask(Phase[, update]) - Sets the phase of the unit #endif diff --git a/PlayerMethods.h b/PlayerMethods.h index 2a1f4de..8b9363b 100644 --- a/PlayerMethods.h +++ b/PlayerMethods.h @@ -1622,12 +1622,8 @@ namespace LuaPlayer int ResetTalentsCost(lua_State* L, Player* player) { -#ifdef TRINITY #ifdef CATA Eluna::Push(L, player->GetNextResetTalentsCost()); -#else - Eluna::Push(L, player->ResetTalentsCost()); -#endif #else Eluna::Push(L, player->resetTalentsCost()); #endif @@ -1638,7 +1634,7 @@ namespace LuaPlayer { bool no_cost = Eluna::CHECKVAL(L, 2, true); -#ifdef TRINITY +#ifdef CATA player->ResetTalents(no_cost); #else player->resetTalents(no_cost); @@ -1655,11 +1651,7 @@ namespace LuaPlayer bool disabled = Eluna::CHECKVAL(L, 3, false); bool learn_low_rank = Eluna::CHECKVAL(L, 4, true); -#ifdef TRINITY - player->RemoveSpell(entry, disabled, learn_low_rank); -#else player->removeSpell(entry, disabled, learn_low_rank); -#endif return 0; } @@ -2101,11 +2093,8 @@ namespace LuaPlayer int LearnSpell(lua_State* L, Player* player) { uint32 id = Eluna::CHECKVAL(L, 2); -#ifdef TRINITY - player->LearnSpell(id, false); -#else + player->learnSpell(id, false); -#endif return 0; }