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Global Documentation; Last capital fix
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@@ -685,7 +685,7 @@ namespace LuaGlobalFunctions
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* @param bool save : optional to save the [Creature] or [GameObject] to the database on spawn
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* @param bool save : optional to save the [Creature] or [GameObject] to the database on spawn
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* @param uint32 durorresptime : despawn time of the [Creature] or [GameObject] if they aren't saved
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* @param uint32 durorresptime : despawn time of the [Creature] or [GameObject] if they aren't saved
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* @param uint32 phase : phase to put the [Creature] or [GameObject] in
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* @param uint32 phase : phase to put the [Creature] or [GameObject] in
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* @return [WorldObject] worldObject : Returns [Creature] or [GameObject]
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* @return [WorldObject] worldObject : returns [Creature] or [GameObject]
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*/
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*/
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int PerformIngameSpawn(lua_State* L)
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int PerformIngameSpawn(lua_State* L)
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{
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{
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