mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Merge pull request #10 from azerothcore/master
This commit is contained in:
77
.travis.yml
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77
.travis.yml
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@@ -0,0 +1,77 @@
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sudo: required
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dist: xenial # (16.04)
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# bionic (18.04) is not yet available in travis
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language: cpp
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cache: ccache
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addons:
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apt:
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update: true
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services:
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- mysql
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git:
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depth: 10
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stages:
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- prepare_cache
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- run
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jobs:
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include:
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- stage: prepare_cache
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env: TRAVIS_BUILD_ID="1"
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before_install:
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- cd ..
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- git clone --depth=1 --branch=master https://github.com/azerothcore/azerothcore-wotlk.git azerothcore-wotlk
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- mv "$TRAVIS_BUILD_DIR" azerothcore-wotlk/modules
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- cd azerothcore-wotlk
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh OFF
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script:
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- source ./apps/ci/ci-compile.sh
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- stage: run
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env: TRAVIS_BUILD_ID="1"
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before_install:
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- cd ..
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- git clone --depth=1 --branch=master https://github.com/azerothcore/azerothcore-wotlk.git azerothcore-wotlk
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- mv "$TRAVIS_BUILD_DIR" azerothcore-wotlk/modules
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- cd azerothcore-wotlk
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh ON
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- source ./apps/ci/ci-import-db.sh
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script:
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- source ./apps/ci/ci-compile.sh
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- source ./apps/ci/ci-worldserver-dry-run.sh
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- stage: prepare_cache
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env: TRAVIS_BUILD_ID="2"
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before_install:
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- cd ..
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- git clone --depth=1 --branch=master https://github.com/azerothcore/azerothcore-wotlk.git azerothcore-wotlk
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- mv "$TRAVIS_BUILD_DIR" azerothcore-wotlk/modules
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- cd azerothcore-wotlk
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh OFF
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script:
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- source ./apps/ci/ci-compile.sh
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- stage: run
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env: TRAVIS_BUILD_ID="2"
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before_install:
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- cd ..
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- git clone --depth=1 --branch=master https://github.com/azerothcore/azerothcore-wotlk.git azerothcore-wotlk
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- mv "$TRAVIS_BUILD_DIR" azerothcore-wotlk/modules
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- cd azerothcore-wotlk
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh ON
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script:
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- source ./apps/ci/ci-compile.sh
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@@ -1,7 +1,2 @@
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CU_SET_PATH("CMAKE_MOD_ELUNA_ENGINE_DIR" "${CMAKE_CURRENT_LIST_DIR}")
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CU_ADD_HOOK(AFTER_LOAD_CONF "${CMAKE_CURRENT_LIST_DIR}/cmake/after_load_conf.cmake")
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CU_ADD_HOOK(AFTER_LOAD_CMAKE_MODULES "${CMAKE_CURRENT_LIST_DIR}/cmake/after_load_cmake_modules.cmake")
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Submodule LuaEngine updated: adf722a181...c027d0bcb5
@@ -1,5 +1,5 @@
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# mod-LuaEngine
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english | [中文说明](README_CN.md)
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[english](README.md) | [中文说明](README_CN.md) | [Español](README_ES.md)
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a Eluna module for AzerothCore.
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@@ -1,5 +1,5 @@
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# mod-LuaEngine
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[english](README.md) | 中文
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[english](README.md) | [中文说明](README_CN.md) | [Español](README_ES.md)
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一个用于AzerothCore的ELUNA模块.
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19
README_ES.md
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19
README_ES.md
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# mod-LuaEngine
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[English](README.md) | [中文说明](README_CN.md) | [Español](README_ES.md)
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Un módulo de Eluna para AzerothCore.
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Cómo instalar:
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1. Descargar o clonar este módulo:
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> [Descargar archivo zip](https://github.com/azerothcore/mod-eluna-lua-engine/archive/master.zip)
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> o clonar `git clone https://github.com/azerothcore/mod-eluna-lua-engine.git`
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2. Póngalo en la carpeta de módulos del Azerothcore.
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> $HOME/azerothcore/modules/
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3. Descargar o clonar el archivo central de ELUNA:
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> [Descargar archivo zip](https://github.com/ElunaLuaEngine/Eluna/archive/master.zip)
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> o clonar `git clone https://github.com/ElunaLuaEngine/Eluna.git .`
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4. Dentro de la carpeta del módulo de Eluna de Azeroth, se encuentra una carpeta / directorio llamado: `LuaEngine` (mod-eluna-lua-engine/LuaEngine). Debe depositar los ficheros de lua, directamente dentro de esa carpeta. Los archivos directamente, no un directorio y luego los ficheros dentro. Por eso te utiliza el “.” cuando se está clonando, para que no genere un directorio nuevo.
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5. Una vez copiado los ficheros y descargado el modulo, debes volver a compilar. Si seguiste la guía de instalación, debiste haber generado un directorio build, dentro de azerothcore. Dirígete a él y realiza la compilación como lo menciona en la guía.
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Eluna API : [http://www.elunaengine.com/](http://www.elunaengine.com/)
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@@ -1,28 +1,31 @@
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CollectIncludeDirectories(
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${CMAKE_MOD_ELUNA_ENGINE_DIR}
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PUBLIC_INCLUDES)
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include_directories(
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/lualib
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/src
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)
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target_include_directories(game-interface
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INTERFACE
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${PUBLIC_INCLUDES})
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add_dependencies(game lualib)
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target_link_libraries(game lualib)
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target_link_libraries(game
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PUBLIC
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lualib)
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if( WIN32 )
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if ( MSVC )
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add_custom_command(TARGET game
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/"
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)
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elseif ( MINGW )
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add_custom_command(TARGET game
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/lua_scripts/extensions/"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/lua_scripts/extensions/"
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)
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endif()
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if ( MSVC )
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add_custom_command(TARGET game
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/"
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)
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elseif ( MINGW )
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add_custom_command(TARGET game
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/lua_scripts/extensions/"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/lua_scripts/extensions/"
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)
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endif()
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endif()
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install(DIRECTORY "${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/extensions" DESTINATION "${CMAKE_INSTALL_PREFIX}/bin/lua_scripts/")
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@@ -1,13 +1,12 @@
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add_subdirectory(${CMAKE_MOD_ELUNA_ENGINE_DIR}/lualib)
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add_definitions(-DELUNA)
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add_definitions(-DAZEROTHCORE)
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add_definitions(-DWOTLK)
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CU_ADD_HOOK(BEFORE_GAME_LIBRARY "${CMAKE_MOD_ELUNA_ENGINE_DIR}/cmake/before_gs_install.cmake")
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CU_ADD_HOOK(AFTER_GAME_LIBRARY "${CMAKE_MOD_ELUNA_ENGINE_DIR}/cmake/after_gs_install.cmake")
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CU_ADD_HOOK(BEFORE_SCRIPTS_LIBRARY "${CMAKE_MOD_ELUNA_ENGINE_DIR}/cmake/before_script_install.cmake")
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CU_ADD_HOOK(AFTER_WORLDSERVER_CMAKE "${CMAKE_MOD_ELUNA_ENGINE_DIR}/cmake/after_ws_install.cmake")
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AC_ADD_CONFIG_FILE("${CMAKE_MOD_ELUNA_ENGINE_DIR}/conf/mod_LuaEngine.conf.dist")
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message("** [Eluna Module] LuaEngine is enable!")
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@@ -1,6 +0,0 @@
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include_directories(
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/lualib
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/src
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)
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@@ -2,15 +2,12 @@ file(GLOB_RECURSE method_headers ${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/*Method
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file(GLOB_RECURSE sources_ElunaFile_CPP ${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/*.cpp )
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file(GLOB_RECURSE sources_ElunaFile_H ${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine/*.h)
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set(game_STAT_SRCS
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${game_STAT_SRCS}
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${sources_ElunaFile_H}
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${sources_ElunaFile_CPP}
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set(ElunaLuaEngineFiles
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${ElunaLuaEngineFiles}
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${sources_ElunaFile_H}
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${sources_ElunaFile_CPP}
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)
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source_group("LuaEngine\\Methods" FILES ${method_headers})
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source_group("LuaEngine\\Header Files" FILES ${sources_ElunaFile_H})
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source_group("LuaEngine\\Source Files" FILES ${sources_ElunaFile_CPP})
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@@ -1,5 +0,0 @@
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include_directories(
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/lualib
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/src
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)
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@@ -4,16 +4,25 @@
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# Please see the included DOCS/LICENSE.md for more information
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#
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file(GLOB sources *.c)
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list(REMOVE_ITEM sources ${CMAKE_CURRENT_SOURCE_DIR}/lua.c)
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list(REMOVE_ITEM sources ${CMAKE_CURRENT_SOURCE_DIR}/luac.c)
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set(lua_STAT_SRCS
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${sources}
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)
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include_directories(
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CollectSourceFiles(
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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PRIVATE_SOURCES
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# Exclude
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${CMAKE_CURRENT_SOURCE_DIR}/Debugging
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${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders)
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add_library(lualib STATIC ${lua_STAT_SRCS})
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list(REMOVE_ITEM PRIVATE_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/lua.c)
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list(REMOVE_ITEM PRIVATE_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/luac.c)
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add_library(lualib STATIC
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${PRIVATE_SOURCES})
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CollectIncludeDirectories(
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${CMAKE_CURRENT_SOURCE_DIR}
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PUBLIC_INCLUDES)
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target_include_directories(lualib
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PUBLIC
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${PUBLIC_INCLUDES}
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PRIVATE
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${CMAKE_CURRENT_BINARY_DIR})
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