feat: add DBCStores access via Lua with getters for DBC entries (#222)

This commit is contained in:
iThorgrim
2025-01-24 21:03:52 +01:00
committed by GitHub
parent a5b2182fc2
commit d76f64f838
8 changed files with 952 additions and 0 deletions

View File

@@ -0,0 +1,7 @@
#include "ElunaDBCRegistry.h"
std::vector<DBCDefinition> dbcRegistry = {
REGISTER_DBC(GemProperties, GemPropertiesEntry, sGemPropertiesStore),
REGISTER_DBC(Spell, SpellEntry, sSpellStore),
};

View File

@@ -0,0 +1,38 @@
#ifndef ELUNADBCREGISTRY_H
#define ELUNADBCREGISTRY_H
#include <string>
#include <vector>
#include <functional>
#include <typeinfo>
#include "DBCStores.h"
#include "LuaEngine.h"
struct DBCDefinition
{
std::string name;
void* storage;
const std::type_info& type;
std::function<const void*(uint32)> lookupFunction;
std::function<void(lua_State*, const void*)> pushFunction;
};
extern std::vector<DBCDefinition> dbcRegistry;
#define REGISTER_DBC(dbcName, entryType, store) \
{ \
#dbcName, \
reinterpret_cast<void*>(&store), \
typeid(DBCStorage<entryType>), \
[](uint32 id) -> const void* { \
return store.LookupEntry(id); \
}, \
[](lua_State* L, const void* entry) { \
auto cast_entry = static_cast<const entryType*>(entry); \
Eluna::Push(L, *cast_entry); \
} \
}
#endif // ELUNADBCREGISTRY_H

View File

@@ -694,6 +694,16 @@ void Eluna::Push(lua_State* luastate, ObjectGuid const guid)
ElunaTemplate<unsigned long long>::Push(luastate, new unsigned long long(guid.GetRawValue())); ElunaTemplate<unsigned long long>::Push(luastate, new unsigned long long(guid.GetRawValue()));
} }
void Eluna::Push(lua_State* luastate, GemPropertiesEntry const& gemProperties)
{
Push(luastate, &gemProperties);
}
void Eluna::Push(lua_State* luastate, SpellEntry const& spell)
{
Push(luastate, &spell);
}
std::string Eluna::FormatQuery(lua_State* L, const char* query) std::string Eluna::FormatQuery(lua_State* L, const char* query)
{ {
int numArgs = lua_gettop(L); int numArgs = lua_gettop(L);

View File

@@ -257,6 +257,8 @@ public:
static void Push(lua_State* luastate, Pet const* pet); static void Push(lua_State* luastate, Pet const* pet);
static void Push(lua_State* luastate, TempSummon const* summon); static void Push(lua_State* luastate, TempSummon const* summon);
static void Push(lua_State* luastate, ObjectGuid const guid); static void Push(lua_State* luastate, ObjectGuid const guid);
static void Push(lua_State* luastate, GemPropertiesEntry const& gemProperties);
static void Push(lua_State* luastate, SpellEntry const& spell);
template<typename T> template<typename T>
static void Push(lua_State* luastate, T const* ptr) static void Push(lua_State* luastate, T const* ptr)
{ {

View File

@@ -41,6 +41,10 @@ extern "C"
#include "ItemTemplateMethods.h" #include "ItemTemplateMethods.h"
#include "RollMethods.h" #include "RollMethods.h"
// DBCStores includes
#include "GemPropertiesEntryMethods.h"
#include "SpellEntryMethods.h"
luaL_Reg GlobalMethods[] = luaL_Reg GlobalMethods[] =
{ {
// Hooks // Hooks
@@ -162,6 +166,7 @@ luaL_Reg GlobalMethods[] =
{ "StopGameEvent", &LuaGlobalFunctions::StopGameEvent }, { "StopGameEvent", &LuaGlobalFunctions::StopGameEvent },
{ "HttpRequest", &LuaGlobalFunctions::HttpRequest }, { "HttpRequest", &LuaGlobalFunctions::HttpRequest },
{ "SetOwnerHalaa", &LuaGlobalFunctions::SetOwnerHalaa }, { "SetOwnerHalaa", &LuaGlobalFunctions::SetOwnerHalaa },
{ "LookupEntry", &LuaGlobalFunctions::LookupEntry },
{ NULL, NULL } { NULL, NULL }
}; };
@@ -1292,6 +1297,114 @@ ElunaRegister<Roll> RollMethods[] =
{ NULL, NULL } { NULL, NULL }
}; };
ElunaRegister<GemPropertiesEntry> GemPropertiesEntryMethods[] =
{
// Getters
{ "GetId", &LuaGemPropertiesEntry::GetId },
{ "GetSpellItemEnchantement", &LuaGemPropertiesEntry::GetSpellItemEnchantement },
{ NULL, NULL }
};
ElunaRegister<SpellEntry> SpellEntryMethods[] =
{
// Getters
{ "GetId", &LuaSpellEntry::GetId },
{ "GetCategory", &LuaSpellEntry::GetCategory },
{ "GetDispel", &LuaSpellEntry::GetDispel },
{ "GetMechanic", &LuaSpellEntry::GetMechanic },
{ "GetAttributes", &LuaSpellEntry::GetAttributes },
{ "GetAttributesEx", &LuaSpellEntry::GetAttributesEx },
{ "GetAttributesEx2", &LuaSpellEntry::GetAttributesEx2 },
{ "GetAttributesEx3", &LuaSpellEntry::GetAttributesEx3 },
{ "GetAttributesEx4", &LuaSpellEntry::GetAttributesEx4 },
{ "GetAttributesEx5", &LuaSpellEntry::GetAttributesEx5 },
{ "GetAttributesEx6", &LuaSpellEntry::GetAttributesEx6 },
{ "GetAttributesEx7", &LuaSpellEntry::GetAttributesEx7 },
{ "GetStances", &LuaSpellEntry::GetStances },
{ "GetStancesNot", &LuaSpellEntry::GetStancesNot },
{ "GetTargets", &LuaSpellEntry::GetTargets },
{ "GetTargetCreatureType", &LuaSpellEntry::GetTargetCreatureType },
{ "GetRequiresSpellFocus", &LuaSpellEntry::GetRequiresSpellFocus },
{ "GetFacingCasterFlags", &LuaSpellEntry::GetFacingCasterFlags },
{ "GetCasterAuraState", &LuaSpellEntry::GetCasterAuraState },
{ "GetTargetAuraState", &LuaSpellEntry::GetTargetAuraState },
{ "GetCasterAuraStateNot", &LuaSpellEntry::GetCasterAuraStateNot },
{ "GetTargetAuraStateNot", &LuaSpellEntry::GetTargetAuraStateNot },
{ "GetCasterAuraSpell", &LuaSpellEntry::GetCasterAuraSpell },
{ "GetTargetAuraSpell", &LuaSpellEntry::GetTargetAuraSpell },
{ "GetExcludeCasterAuraSpell", &LuaSpellEntry::GetExcludeCasterAuraSpell },
{ "GetExcludeTargetAuraSpell", &LuaSpellEntry::GetExcludeTargetAuraSpell },
{ "GetCastingTimeIndex", &LuaSpellEntry::GetCastingTimeIndex },
{ "GetRecoveryTime", &LuaSpellEntry::GetRecoveryTime },
{ "GetCategoryRecoveryTime", &LuaSpellEntry::GetCategoryRecoveryTime },
{ "GetInterruptFlags", &LuaSpellEntry::GetInterruptFlags },
{ "GetAuraInterruptFlags", &LuaSpellEntry::GetAuraInterruptFlags },
{ "GetChannelInterruptFlags", &LuaSpellEntry::GetChannelInterruptFlags },
{ "GetProcFlags", &LuaSpellEntry::GetProcFlags },
{ "GetProcChance", &LuaSpellEntry::GetProcChance },
{ "GetProcCharges", &LuaSpellEntry::GetProcCharges },
{ "GetMaxLevel", &LuaSpellEntry::GetMaxLevel },
{ "GetBaseLevel", &LuaSpellEntry::GetBaseLevel },
{ "GetSpellLevel", &LuaSpellEntry::GetSpellLevel },
{ "GetDurationIndex", &LuaSpellEntry::GetDurationIndex },
{ "GetPowerType", &LuaSpellEntry::GetPowerType },
{ "GetManaCost", &LuaSpellEntry::GetManaCost },
{ "GetManaCostPerlevel", &LuaSpellEntry::GetManaCostPerlevel },
{ "GetManaPerSecond", &LuaSpellEntry::GetManaPerSecond },
{ "GetManaPerSecondPerLevel", &LuaSpellEntry::GetManaPerSecondPerLevel },
{ "GetRangeIndex", &LuaSpellEntry::GetRangeIndex },
{ "GetSpeed", &LuaSpellEntry::GetSpeed },
{ "GetStackAmount", &LuaSpellEntry::GetStackAmount },
{ "GetTotem", &LuaSpellEntry::GetTotem },
{ "GetReagent", &LuaSpellEntry::GetReagent },
{ "GetReagentCount", &LuaSpellEntry::GetReagentCount },
{ "GetEquippedItemClass", &LuaSpellEntry::GetEquippedItemClass },
{ "GetEquippedItemSubClassMask", &LuaSpellEntry::GetEquippedItemSubClassMask },
{ "GetEquippedItemInventoryTypeMask", &LuaSpellEntry::GetEquippedItemInventoryTypeMask },
{ "GetEffect", &LuaSpellEntry::GetEffect },
{ "GetEffectDieSides", &LuaSpellEntry::GetEffectDieSides },
{ "GetEffectRealPointsPerLevel", &LuaSpellEntry::GetEffectRealPointsPerLevel },
{ "GetEffectBasePoints", &LuaSpellEntry::GetEffectBasePoints },
{ "GetEffectMechanic", &LuaSpellEntry::GetEffectMechanic },
{ "GetEffectImplicitTargetA", &LuaSpellEntry::GetEffectImplicitTargetA },
{ "GetEffectImplicitTargetB", &LuaSpellEntry::GetEffectImplicitTargetB },
{ "GetEffectRadiusIndex", &LuaSpellEntry::GetEffectRadiusIndex },
{ "GetEffectApplyAuraName", &LuaSpellEntry::GetEffectApplyAuraName },
{ "GetEffectAmplitude", &LuaSpellEntry::GetEffectAmplitude },
{ "GetEffectValueMultiplier", &LuaSpellEntry::GetEffectValueMultiplier },
{ "GetEffectChainTarget", &LuaSpellEntry::GetEffectChainTarget },
{ "GetEffectItemType", &LuaSpellEntry::GetEffectItemType },
{ "GetEffectMiscValue", &LuaSpellEntry::GetEffectMiscValue },
{ "GetEffectMiscValueB", &LuaSpellEntry::GetEffectMiscValueB },
{ "GetEffectTriggerSpell", &LuaSpellEntry::GetEffectTriggerSpell },
{ "GetEffectPointsPerComboPoint", &LuaSpellEntry::GetEffectPointsPerComboPoint },
{ "GetEffectSpellClassMask", &LuaSpellEntry::GetEffectSpellClassMask },
{ "GetSpellVisual", &LuaSpellEntry::GetSpellVisual },
{ "GetSpellIconID", &LuaSpellEntry::GetSpellIconID },
{ "GetActiveIconID", &LuaSpellEntry::GetActiveIconID },
{ "GetSpellPriority", &LuaSpellEntry::GetSpellPriority },
{ "GetSpellName", &LuaSpellEntry::GetSpellName },
{ "GetRank", &LuaSpellEntry::GetRank },
{ "GetManaCostPercentage", &LuaSpellEntry::GetManaCostPercentage },
{ "GetStartRecoveryCategory", &LuaSpellEntry::GetStartRecoveryCategory },
{ "GetStartRecoveryTime", &LuaSpellEntry::GetStartRecoveryTime },
{ "GetMaxTargetLevel", &LuaSpellEntry::GetMaxTargetLevel },
{ "GetSpellFamilyName", &LuaSpellEntry::GetSpellFamilyName },
{ "GetSpellFamilyFlags", &LuaSpellEntry::GetSpellFamilyFlags },
{ "GetMaxAffectedTargets", &LuaSpellEntry::GetMaxAffectedTargets },
{ "GetDmgClass", &LuaSpellEntry::GetDmgClass },
{ "GetPreventionType", &LuaSpellEntry::GetPreventionType },
{ "GetEffectDamageMultiplier", &LuaSpellEntry::GetEffectDamageMultiplier },
{ "GetTotemCategory", &LuaSpellEntry::GetTotemCategory },
{ "GetAreaGroupId", &LuaSpellEntry::GetAreaGroupId },
{ "GetSchoolMask", &LuaSpellEntry::GetSchoolMask },
{ "GetRuneCostID", &LuaSpellEntry::GetRuneCostID },
{ "GetEffectBonusMultiplier", &LuaSpellEntry::GetEffectBonusMultiplier },
{ NULL, NULL }
};
// fix compile error about accessing vehicle destructor // fix compile error about accessing vehicle destructor
template<> int ElunaTemplate<Vehicle>::CollectGarbage(lua_State* L) template<> int ElunaTemplate<Vehicle>::CollectGarbage(lua_State* L)
{ {
@@ -1437,6 +1550,12 @@ void RegisterFunctions(Eluna* E)
ElunaTemplate<Roll>::Register(E, "Roll"); ElunaTemplate<Roll>::Register(E, "Roll");
ElunaTemplate<Roll>::SetMethods(E, RollMethods); ElunaTemplate<Roll>::SetMethods(E, RollMethods);
ElunaTemplate<GemPropertiesEntry>::Register(E, "GemPropertiesEntry");
ElunaTemplate<GemPropertiesEntry>::SetMethods(E, GemPropertiesEntryMethods);
ElunaTemplate<SpellEntry>::Register(E, "SpellEntry");
ElunaTemplate<SpellEntry>::SetMethods(E, SpellEntryMethods);
ElunaTemplate<long long>::Register(E, "long long", true); ElunaTemplate<long long>::Register(E, "long long", true);
ElunaTemplate<unsigned long long>::Register(E, "unsigned long long", true); ElunaTemplate<unsigned long long>::Register(E, "unsigned long long", true);

View File

@@ -0,0 +1,41 @@
/*
* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef GEMPROPERTIESENTRYMETHODS_H
#define GEMPROPERTIESENTRYMETHODS_H
namespace LuaGemPropertiesEntry
{
/**
* Returns the ID of a [GemPropertiesEntry].
*
* This method retrieves the ID from a given GemPropertiesEntry instance
* and pushes it onto the Lua stack.
*
* @return uint32 id : The ID of the specified GemPropertiesEntry.
*/
int GetId(lua_State* L, GemPropertiesEntry* gemProperties)
{
Eluna::Push(L, gemProperties->ID);
return 1;
}
/**
* Returns the spell item enchantment of a [GemPropertiesEntry].
*
* This function retrieves the `spellitemenchantement` attribute from the provided `GemPropertiesEntry`.
*
* @return uint32 spellitemenchantement : The spell item enchantment ID.
*/
int GetSpellItemEnchantement(lua_State* L, GemPropertiesEntry* entry)
{
Eluna::Push(L, entry->spellitemenchantement);
return 1;
}
}
#endif

View File

@@ -8,6 +8,7 @@
#define GLOBALMETHODS_H #define GLOBALMETHODS_H
#include "BindingMap.h" #include "BindingMap.h"
#include "ElunaDBCRegistry.h"
#include "BanMgr.h" #include "BanMgr.h"
#include "GameTime.h" #include "GameTime.h"
@@ -15,6 +16,7 @@
#include "OutdoorPvPMgr.h" #include "OutdoorPvPMgr.h"
#include "../../../../src/server/scripts/OutdoorPvP/OutdoorPvPNA.h" #include "../../../../src/server/scripts/OutdoorPvP/OutdoorPvPNA.h"
enum BanMode enum BanMode
{ {
BAN_ACCOUNT = 1, BAN_ACCOUNT = 1,
@@ -3227,5 +3229,37 @@ namespace LuaGlobalFunctions
return 0; return 0;
} }
/**
* Returns the instance of the specified DBC (DatabaseClient) store.
*
* This function retrieves the DBC store associated with the provided name
* and pushes it onto the Lua stack.
*
* @param const char* dbcName : The name of the DBC store to retrieve.
* @param uint32 id : The ID used to look up within the specified DBC store.
*
* @return [DBCStore] store : The requested DBC store instance.
*/
int LookupEntry(lua_State* L)
{
const char* dbcName = Eluna::CHECKVAL<const char*>(L, 1);
uint32 id = Eluna::CHECKVAL<uint32>(L, 2);
for (const auto& dbc : dbcRegistry)
{
if (dbc.name == dbcName)
{
const void* entry = dbc.lookupFunction(id);
if (!entry)
return 0;
dbc.pushFunction(L, entry);
return 1;
}
}
return luaL_error(L, "Invalid DBC name: %s", dbcName);
}
} }
#endif #endif

View File

@@ -0,0 +1,701 @@
/*
* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef SPELLENTRYMETHODS_H
#define SPELLENTRYMETHODS_H
namespace LuaSpellEntry
{
int GetId(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Id);
return 1;
}
int GetCategory(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Category);
return 1;
}
int GetDispel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Dispel);
return 1;
}
int GetMechanic(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Mechanic);
return 1;
}
int GetAttributes(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Attributes);
return 1;
}
int GetAttributesEx(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx);
return 1;
}
int GetAttributesEx2(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx2);
return 1;
}
int GetAttributesEx3(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx3);
return 1;
}
int GetAttributesEx4(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx4);
return 1;
}
int GetAttributesEx5(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx5);
return 1;
}
int GetAttributesEx6(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx6);
return 1;
}
int GetAttributesEx7(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AttributesEx7);
return 1;
}
int GetStances(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Stances);
return 1;
}
int GetStancesNot(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->StancesNot);
return 1;
}
int GetTargets(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Targets);
return 1;
}
int GetTargetCreatureType(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->TargetCreatureType);
return 1;
}
int GetRequiresSpellFocus(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->RequiresSpellFocus);
return 1;
}
int GetFacingCasterFlags(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->FacingCasterFlags);
return 1;
}
int GetCasterAuraState(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->CasterAuraState);
return 1;
}
int GetTargetAuraState(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->TargetAuraState);
return 1;
}
int GetCasterAuraStateNot(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->CasterAuraStateNot);
return 1;
}
int GetTargetAuraStateNot(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->TargetAuraStateNot);
return 1;
}
int GetCasterAuraSpell(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->CasterAuraSpell);
return 1;
}
int GetTargetAuraSpell(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->TargetAuraSpell);
return 1;
}
int GetExcludeCasterAuraSpell(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ExcludeCasterAuraSpell);
return 1;
}
int GetExcludeTargetAuraSpell(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ExcludeTargetAuraSpell);
return 1;
}
int GetCastingTimeIndex(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->CastingTimeIndex);
return 1;
}
int GetRecoveryTime(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->RecoveryTime);
return 1;
}
int GetCategoryRecoveryTime(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->CategoryRecoveryTime);
return 1;
}
int GetInterruptFlags(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->InterruptFlags);
return 1;
}
int GetAuraInterruptFlags(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AuraInterruptFlags);
return 1;
}
int GetChannelInterruptFlags(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ChannelInterruptFlags);
return 1;
}
int GetProcFlags(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ProcFlags);
return 1;
}
int GetProcChance(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ProcChance);
return 1;
}
int GetProcCharges(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ProcCharges);
return 1;
}
int GetMaxLevel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->MaxLevel);
return 1;
}
int GetBaseLevel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->BaseLevel);
return 1;
}
int GetSpellLevel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->SpellLevel);
return 1;
}
int GetDurationIndex(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->DurationIndex);
return 1;
}
int GetPowerType(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->PowerType);
return 1;
}
int GetManaCost(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ManaCost);
return 1;
}
int GetManaCostPerlevel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ManaCostPerlevel);
return 1;
}
int GetManaPerSecond(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ManaPerSecond);
return 1;
}
int GetManaPerSecondPerLevel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ManaPerSecondPerLevel);
return 1;
}
int GetRangeIndex(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->RangeIndex);
return 1;
}
int GetSpeed(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->Speed);
return 1;
}
int GetStackAmount(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->StackAmount);
return 1;
}
int GetTotem(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->Totem.size(); ++i)
{
Eluna::Push(L, entry->Totem[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetReagent(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->Reagent.size(); ++i)
{
Eluna::Push(L, entry->Reagent[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetReagentCount(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->ReagentCount.size(); ++i)
{
Eluna::Push(L, entry->ReagentCount[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEquippedItemClass(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->EquippedItemClass);
return 1;
}
int GetEquippedItemSubClassMask(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->EquippedItemSubClassMask);
return 1;
}
int GetEquippedItemInventoryTypeMask(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->EquippedItemInventoryTypeMask);
return 1;
}
int GetEffect(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->Effect.size(); ++i)
{
Eluna::Push(L, entry->Effect[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectDieSides(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectDieSides.size(); ++i)
{
Eluna::Push(L, entry->EffectDieSides[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectRealPointsPerLevel(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectRealPointsPerLevel.size(); ++i)
{
Eluna::Push(L, entry->EffectRealPointsPerLevel[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectBasePoints(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectBasePoints.size(); ++i)
{
Eluna::Push(L, entry->EffectBasePoints[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectMechanic(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectMechanic.size(); ++i)
{
Eluna::Push(L, entry->EffectMechanic[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectImplicitTargetA(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectImplicitTargetA.size(); ++i)
{
Eluna::Push(L, entry->EffectImplicitTargetA[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectImplicitTargetB(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectImplicitTargetB.size(); ++i)
{
Eluna::Push(L, entry->EffectImplicitTargetB[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectRadiusIndex(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectRadiusIndex.size(); ++i)
{
Eluna::Push(L, entry->EffectRadiusIndex[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectApplyAuraName(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectApplyAuraName.size(); ++i)
{
Eluna::Push(L, entry->EffectApplyAuraName[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectAmplitude(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectAmplitude.size(); ++i)
{
Eluna::Push(L, entry->EffectAmplitude[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectValueMultiplier(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectValueMultiplier.size(); ++i)
{
Eluna::Push(L, entry->EffectValueMultiplier[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectChainTarget(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectChainTarget.size(); ++i)
{
Eluna::Push(L, entry->EffectChainTarget[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectItemType(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectItemType.size(); ++i)
{
Eluna::Push(L, entry->EffectItemType[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectMiscValue(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectMiscValue.size(); ++i)
{
Eluna::Push(L, entry->EffectMiscValue[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectMiscValueB(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectMiscValueB.size(); ++i)
{
Eluna::Push(L, entry->EffectMiscValueB[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectTriggerSpell(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectTriggerSpell.size(); ++i)
{
Eluna::Push(L, entry->EffectTriggerSpell[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectPointsPerComboPoint(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectPointsPerComboPoint.size(); ++i)
{
Eluna::Push(L, entry->EffectPointsPerComboPoint[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetEffectSpellClassMask(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectSpellClassMask.size(); ++i)
{
Eluna::Push(L, entry->EffectSpellClassMask[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetSpellVisual(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->SpellVisual.size(); ++i)
{
Eluna::Push(L, entry->SpellVisual[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetSpellIconID(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->SpellIconID);
return 1;
}
int GetActiveIconID(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ActiveIconID);
return 1;
}
int GetSpellPriority(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->SpellPriority);
return 1;
}
int GetSpellName(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->SpellName.size(); ++i)
{
Eluna::Push(L, entry->SpellName[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetRank(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->Rank.size(); ++i)
{
Eluna::Push(L, entry->Rank[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetManaCostPercentage(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->ManaCostPercentage);
return 1;
}
int GetStartRecoveryCategory(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->StartRecoveryCategory);
return 1;
}
int GetStartRecoveryTime(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->StartRecoveryTime);
return 1;
}
int GetMaxTargetLevel(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->MaxTargetLevel);
return 1;
}
int GetSpellFamilyName(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->SpellFamilyName);
return 1;
}
int GetSpellFamilyFlags(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->SpellFamilyFlags);
return 1;
}
int GetMaxAffectedTargets(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->MaxAffectedTargets);
return 1;
}
int GetDmgClass(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->DmgClass);
return 1;
}
int GetPreventionType(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->PreventionType);
return 1;
}
int GetEffectDamageMultiplier(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectDamageMultiplier.size(); ++i)
{
Eluna::Push(L, entry->EffectDamageMultiplier[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetTotemCategory(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->TotemCategory.size(); ++i)
{
Eluna::Push(L, entry->TotemCategory[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int GetAreaGroupId(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->AreaGroupId);
return 1;
}
int GetSchoolMask(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->SchoolMask);
return 1;
}
int GetRuneCostID(lua_State* L, SpellEntry* entry)
{
Eluna::Push(L, entry->RuneCostID);
return 1;
}
int GetEffectBonusMultiplier(lua_State* L, SpellEntry* entry)
{
lua_newtable(L);
for (size_t i = 0; i < entry->EffectBonusMultiplier.size(); ++i)
{
Eluna::Push(L, entry->EffectBonusMultiplier[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
}
#endif