mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
feat(LuaEngine/PlayerMethods): BonusTalent methods (#235)
Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
This commit is contained in:
@@ -539,6 +539,7 @@ ElunaRegister<Player> PlayerMethods[] =
|
|||||||
{ "GetShieldBlockValue", &LuaPlayer::GetShieldBlockValue },
|
{ "GetShieldBlockValue", &LuaPlayer::GetShieldBlockValue },
|
||||||
{ "GetPlayerSettingValue", &LuaPlayer::GetPlayerSettingValue },
|
{ "GetPlayerSettingValue", &LuaPlayer::GetPlayerSettingValue },
|
||||||
{ "GetTrader", &LuaPlayer::GetTrader },
|
{ "GetTrader", &LuaPlayer::GetTrader },
|
||||||
|
{ "GetBonusTalentCount", &LuaPlayer::GetBonusTalentCount },
|
||||||
|
|
||||||
// Setters
|
// Setters
|
||||||
{ "AdvanceSkillsToMax", &LuaPlayer::AdvanceSkillsToMax },
|
{ "AdvanceSkillsToMax", &LuaPlayer::AdvanceSkillsToMax },
|
||||||
@@ -572,6 +573,9 @@ ElunaRegister<Player> PlayerMethods[] =
|
|||||||
{ "SetPlayerLock", &LuaPlayer::SetPlayerLock },
|
{ "SetPlayerLock", &LuaPlayer::SetPlayerLock },
|
||||||
{ "SetGender", &LuaPlayer::SetGender },
|
{ "SetGender", &LuaPlayer::SetGender },
|
||||||
{ "SetSheath", &LuaPlayer::SetSheath },
|
{ "SetSheath", &LuaPlayer::SetSheath },
|
||||||
|
{ "SetBonusTalentCount", &LuaPlayer::SetBonusTalentCount },
|
||||||
|
{ "AddBonusTalent", &LuaPlayer::AddBonusTalent },
|
||||||
|
{ "RemoveBonusTalent", &LuaPlayer::RemoveBonusTalent },
|
||||||
{ "GetHomebind", &LuaPlayer::GetHomebind },
|
{ "GetHomebind", &LuaPlayer::GetHomebind },
|
||||||
{ "GetSpells", &LuaPlayer::GetSpells },
|
{ "GetSpells", &LuaPlayer::GetSpells },
|
||||||
|
|
||||||
|
|||||||
@@ -3914,6 +3914,30 @@ namespace LuaPlayer
|
|||||||
return 0;
|
return 0;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set bonus talent count to a specific count for the [Player]
|
||||||
|
*
|
||||||
|
* @param uint32 value : bonus talent points
|
||||||
|
*/
|
||||||
|
int SetBonusTalentCount(lua_State* L, Player* player)
|
||||||
|
{
|
||||||
|
uint32 value = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
|
||||||
|
player->SetBonusTalentCount(value);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get bonus talents count from the [Player]
|
||||||
|
*
|
||||||
|
* @return uint32 bonusTalent
|
||||||
|
*/
|
||||||
|
int GetBonusTalentCount(lua_State* L, Player* player)
|
||||||
|
{
|
||||||
|
Eluna::Push(L, player->GetBonusTalentCount());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the [Player] spells list
|
* Returns the [Player] spells list
|
||||||
*
|
*
|
||||||
@@ -3938,6 +3962,32 @@ namespace LuaPlayer
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add bonus talents count to the [Player]
|
||||||
|
*
|
||||||
|
* @param uint32 count = count of bonus talent
|
||||||
|
*/
|
||||||
|
int AddBonusTalent(lua_State* L, Player* player)
|
||||||
|
{
|
||||||
|
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
|
||||||
|
player->AddBonusTalent(count);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove bonus talents count to the [Player]
|
||||||
|
*
|
||||||
|
* @param uint32 count = count of bonus talent
|
||||||
|
*/
|
||||||
|
int RemoveBonusTalent(lua_State* L, Player* player)
|
||||||
|
{
|
||||||
|
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
|
||||||
|
|
||||||
|
player->RemoveBonusTalent(count);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the [Player] homebind location.
|
* Returns the [Player] homebind location.
|
||||||
*
|
*
|
||||||
|
|||||||
Reference in New Issue
Block a user