feat(LuaEngine/PlayerMethods): BonusTalent methods (#235)

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
This commit is contained in:
iThorgrim
2025-02-05 18:14:24 +01:00
committed by GitHub
parent b799efd331
commit d869057fe4
2 changed files with 54 additions and 0 deletions

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@@ -539,6 +539,7 @@ ElunaRegister<Player> PlayerMethods[] =
{ "GetShieldBlockValue", &LuaPlayer::GetShieldBlockValue }, { "GetShieldBlockValue", &LuaPlayer::GetShieldBlockValue },
{ "GetPlayerSettingValue", &LuaPlayer::GetPlayerSettingValue }, { "GetPlayerSettingValue", &LuaPlayer::GetPlayerSettingValue },
{ "GetTrader", &LuaPlayer::GetTrader }, { "GetTrader", &LuaPlayer::GetTrader },
{ "GetBonusTalentCount", &LuaPlayer::GetBonusTalentCount },
// Setters // Setters
{ "AdvanceSkillsToMax", &LuaPlayer::AdvanceSkillsToMax }, { "AdvanceSkillsToMax", &LuaPlayer::AdvanceSkillsToMax },
@@ -572,6 +573,9 @@ ElunaRegister<Player> PlayerMethods[] =
{ "SetPlayerLock", &LuaPlayer::SetPlayerLock }, { "SetPlayerLock", &LuaPlayer::SetPlayerLock },
{ "SetGender", &LuaPlayer::SetGender }, { "SetGender", &LuaPlayer::SetGender },
{ "SetSheath", &LuaPlayer::SetSheath }, { "SetSheath", &LuaPlayer::SetSheath },
{ "SetBonusTalentCount", &LuaPlayer::SetBonusTalentCount },
{ "AddBonusTalent", &LuaPlayer::AddBonusTalent },
{ "RemoveBonusTalent", &LuaPlayer::RemoveBonusTalent },
{ "GetHomebind", &LuaPlayer::GetHomebind }, { "GetHomebind", &LuaPlayer::GetHomebind },
{ "GetSpells", &LuaPlayer::GetSpells }, { "GetSpells", &LuaPlayer::GetSpells },

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@@ -3914,6 +3914,30 @@ namespace LuaPlayer
return 0; return 0;
}*/ }*/
/**
* Set bonus talent count to a specific count for the [Player]
*
* @param uint32 value : bonus talent points
*/
int SetBonusTalentCount(lua_State* L, Player* player)
{
uint32 value = Eluna::CHECKVAL<uint32>(L, 2);
player->SetBonusTalentCount(value);
return 0;
}
/**
* Get bonus talents count from the [Player]
*
* @return uint32 bonusTalent
*/
int GetBonusTalentCount(lua_State* L, Player* player)
{
Eluna::Push(L, player->GetBonusTalentCount());
return 1;
}
/** /**
* Returns the [Player] spells list * Returns the [Player] spells list
* *
@@ -3938,6 +3962,32 @@ namespace LuaPlayer
return 1; return 1;
} }
/**
* Add bonus talents count to the [Player]
*
* @param uint32 count = count of bonus talent
*/
int AddBonusTalent(lua_State* L, Player* player)
{
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
player->AddBonusTalent(count);
return 0;
}
/**
* Remove bonus talents count to the [Player]
*
* @param uint32 count = count of bonus talent
*/
int RemoveBonusTalent(lua_State* L, Player* player)
{
uint32 count = Eluna::CHECKVAL<uint32>(L, 2);
player->RemoveBonusTalent(count);
return 0;
}
/** /**
* Returns the [Player] homebind location. * Returns the [Player] homebind location.
* *