diff --git a/CreatureMethods.h b/CreatureMethods.h index 52a2888..be6d985 100644 --- a/CreatureMethods.h +++ b/CreatureMethods.h @@ -26,22 +26,6 @@ namespace LuaCreature return 1; } - /** - * Returns `true` if the [Creature] can regenerate its health out-of-combat, - * and returns `false` otherwise. - * - * @return bool regeneratesHealth - */ - int CanRegenerateHealth(lua_State* L, Creature* creature) - { -#ifndef TRINITY - Eluna::Push(L, creature->IsRegeneratingHealth()); -#else - Eluna::Push(L, creature->isRegeneratingHealth()); -#endif - return 1; - } - /** * Returns `true` if the [Creature] completes the [Quest] with the ID `questID`, * and returns `false` otherwise. diff --git a/LuaFunctions.cpp b/LuaFunctions.cpp index c050eb4..cb8f5c1 100644 --- a/LuaFunctions.cpp +++ b/LuaFunctions.cpp @@ -819,7 +819,6 @@ ElunaRegister CreatureMethods[] = { "CanAssistTo", &LuaCreature::CanAssistTo }, { "IsTargetableForAttack", &LuaCreature::IsTargetableForAttack }, { "CanCompleteQuest", &LuaCreature::CanCompleteQuest }, - { "CanRegenerateHealth", &LuaCreature::CanRegenerateHealth }, { "IsReputationGainDisabled", &LuaCreature::IsReputationGainDisabled }, #ifdef TRINITY { "IsDamageEnoughForLootingAndReward", &LuaCreature::IsDamageEnoughForLootingAndReward },