Eluna add new system for userdata management. single userdata with GC.

Note that this will still need the core side destructors to have the ref remove function used in order to have invalid pointer errors.
This commit is contained in:
Rochet2
2014-05-28 11:54:26 +03:00
committed by Foereaper
parent 74aaea30d5
commit e131f36d39
6 changed files with 301 additions and 176 deletions

5
.gitignore vendored Normal file
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@@ -0,0 +1,5 @@
*.orig
*.rej
*.bak
*.patch
*.diff

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@@ -7,6 +7,20 @@
#include "LuaEngine.h"
#include "HookMgr.h"
void HookMgr::RemoveRef(const void* obj) const
{
lua_rawgeti(sEluna->L, LUA_REGISTRYINDEX, sHookMgr->userdata_table);
lua_pushfstring(sEluna->L, "%p", obj);
lua_gettable(sEluna->L, -2);
if (!lua_isnoneornil(sEluna->L, -1))
{
lua_pushfstring(sEluna->L, "%p", obj);
lua_pushnil(sEluna->L);
lua_settable(sEluna->L, -4);
}
lua_pop(sEluna->L, 2);
}
void HookMgr::OnEngineRestart()
{
if (!sEluna->ServerEventBindings.HasEvents(ELUNA_EVENT_ON_RESTART))
@@ -205,8 +219,8 @@ bool HookMgr::OnPacketReceive(WorldSession* session, WorldPacket& packet)
bool HookMgr::OnAddonMessage(Player* sender, uint32 type, std::string& msg, Player* receiver, Guild* guild, Group* group, Channel* channel)
{
if (!sEluna->ServerEventBindings.HasEvents(ADDON_EVENT_ON_MESSAGE))
return false;
ELUNA_GUARD();
return false;
ELUNA_GUARD();
sEluna->ServerEventBindings.BeginCall(ADDON_EVENT_ON_MESSAGE);
sEluna->Push(sEluna->L, sender);
sEluna->Push(sEluna->L, type);
@@ -223,8 +237,8 @@ bool HookMgr::OnAddonMessage(Player* sender, uint32 type, std::string& msg, Play
sEluna->Push(sEluna->L, channel->GetChannelId());
else
sEluna->Push(sEluna->L);
sEluna->ServerEventBindings.ExecuteCall();
sEluna->ServerEventBindings.EndCall();
sEluna->ServerEventBindings.ExecuteCall();
sEluna->ServerEventBindings.EndCall();
return true;
}
@@ -232,7 +246,7 @@ bool HookMgr::OnAddonMessage(Player* sender, uint32 type, std::string& msg, Play
class ElunaWorldAI : public WorldScript
{
public:
ElunaWorldAI() : WorldScript("ElunaWorldAI") {}
ElunaWorldAI(): WorldScript("ElunaWorldAI") {}
~ElunaWorldAI() {}
void OnOpenStateChange(bool open) override
@@ -1582,7 +1596,7 @@ struct ElunaCreatureAI : ScriptedAI
#define me m_creature
#endif
ElunaCreatureAI(Creature* creature) : ScriptedAI(creature)
ElunaCreatureAI(Creature* creature): ScriptedAI(creature)
{
JustRespawned();
}

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@@ -37,6 +37,8 @@ struct AreaTriggerEntry;
class ReactorAI;
typedef ReactorAI ScriptedAI;
#else
#undef UNORDERED_MAP
#define UNORDERED_MAP std::unordered_map
struct ScriptedAI;
#endif
class AuctionHouseObject;
@@ -321,7 +323,8 @@ enum GossipEvents
class HookMgr
{
public:
friend class ACE_Singleton<HookMgr, ACE_Thread_Mutex>;
int userdata_table;
void RemoveRef(const void* obj) const;
CreatureAI* GetAI(Creature* creature);

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@@ -74,6 +74,14 @@ bool StartEluna()
luaL_openlibs(sEluna->L);
RegisterFunctions(sEluna->L);
// Create hidden table with weak values
lua_newtable(sEluna->L);
lua_newtable(sEluna->L);
lua_pushstring(sEluna->L, "v");
lua_setfield(sEluna->L, -2, "__mode");
lua_setmetatable(sEluna->L, -2);
sHookMgr->userdata_table = luaL_ref(sEluna->L, LUA_REGISTRYINDEX);
ScriptPaths scripts;
std::string folderpath = sConfigMgr->GetStringDefault("Eluna.ScriptPath", "lua_scripts");
#if PLATFORM == PLATFORM_UNIX || PLATFORM == PLATFORM_APPLE
@@ -83,7 +91,7 @@ bool StartEluna()
#endif
ELUNA_LOG_INFO("[Eluna]: Searching scripts from `%s`", folderpath.c_str());
sEluna->GetScripts(folderpath, scripts);
sEluna->GetScripts(folderpath+"/extensions", scripts);
sEluna->GetScripts(folderpath + "/extensions", scripts);
sEluna->RunScripts(scripts);
/*
@@ -187,7 +195,7 @@ void Eluna::report(lua_State* L)
const char* msg = lua_tostring(L, -1);
while (msg)
{
lua_pop(L, -1);
lua_pop(L, 1);
ELUNA_LOG_ERROR("%s", msg);
msg = lua_tostring(L, -1);
}
@@ -504,15 +512,15 @@ template<> int64 Eluna::CHECKVAL<int64>(lua_State* L, int narg, int64 def)
#define TEST_OBJ(T, O, E, F)\
{\
if (!O || !O->F())\
{\
{\
if (E)\
{\
{\
std::string errmsg(ElunaTemplate<T>::tname);\
errmsg += " expected";\
luaL_argerror(L, narg, errmsg.c_str());\
}\
}\
return NULL;\
}\
}\
return O->F();\
}
template<> Unit* Eluna::CHECKOBJ<Unit>(lua_State* L, int narg, bool error)
@@ -772,7 +780,7 @@ void Eluna::EntryBind::Insert(uint32 entryId, int eventId, int funcRef)
Bindings[entryId][eventId] = funcRef;
}
EventMgr::LuaEvent::LuaEvent(EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj) :
EventMgr::LuaEvent::LuaEvent(EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj):
events(_events), funcRef(_funcRef), delay(_delay), calls(_calls), obj(_obj)
{
if (_events)

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@@ -122,8 +122,6 @@ enum SelectAggroTarget
#define Opcodes OpcodesList
#endif
#else
#undef UNORDERED_MAP
#define UNORDERED_MAP std::unordered_map
#ifndef CATA
typedef uint64 ObjectGuid;
#endif
@@ -147,149 +145,6 @@ struct ElunaRegister
int(*mfunc)(lua_State*, T*);
};
template<typename T>
class ElunaTemplate
{
public:
static const char* tname;
static bool manageMemory;
static int type(lua_State* L)
{
lua_pushstring(L, tname);
return 1;
}
static int gcT(lua_State* L)
{
if (!manageMemory)
return 0;
T* obj = check(L, 1);
delete obj; // Deleting NULL should be safe
return 1;
}
// name will be used as type name
// If gc is true, lua will handle the memory management for object pushed
// gc should be used if pushing for example WorldPacket,
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
static void Register(lua_State* L, const char* name, bool gc = false)
{
tname = name;
manageMemory = gc;
lua_settop(L, 0); // clean stack
lua_newtable(L);
int methods = lua_gettop(L);
luaL_newmetatable(L, tname);
int metatable = lua_gettop(L);
// store method table in globals so that
// scripts can add functions in Lua
lua_pushvalue(L, methods);
lua_setglobal(L, tname);
// hide metatable
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__metatable");
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__index");
lua_pushcfunction(L, tostringT);
lua_setfield(L, metatable, "__tostring");
lua_pushcfunction(L, gcT);
lua_setfield(L, metatable, "__gc");
lua_newtable(L);
lua_setmetatable(L, methods);
}
template<typename C>
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
{
if (!methodTable)
return;
if (!lua_istable(L, 1))
return;
lua_pushstring(L, "GetObjectType");
lua_pushcclosure(L, type, 0);
lua_settable(L, 1);
for (; methodTable->name; ++methodTable)
{
lua_pushstring(L, methodTable->name);
lua_pushlightuserdata(L, (void*)methodTable);
lua_pushcclosure(L, thunk, 1);
lua_settable(L, 1);
}
}
static int push(lua_State* L, T const* obj)
{
if (!obj)
{
lua_pushnil(L);
return lua_gettop(L);
}
luaL_getmetatable(L, tname);
if (lua_isnoneornil(L, -1))
return luaL_error(L, "%s missing metatable", tname);
T const** ptrHold = (T const**)lua_newuserdata(L, sizeof(T**));
if (ptrHold)
{
*ptrHold = obj;
lua_pushvalue(L, -2);
lua_setmetatable(L, -2);
}
lua_replace(L, -2);
return lua_gettop(L);
}
static T* check(lua_State* L, int narg, bool error = true)
{
T** ptrHold = static_cast<T**>(lua_touserdata(L, narg));
if (!ptrHold)
{
if (error)
{
std::string errmsg(ElunaTemplate<T>::tname);
errmsg += " expected";
luaL_argerror(L, narg, errmsg.c_str());
}
return NULL;
}
return *ptrHold;
}
static int thunk(lua_State* L)
{
T* obj = check(L, 1); // get self
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
if (!obj)
return 0;
int args = lua_gettop(L);
int expected = l->mfunc(L, obj);
args = lua_gettop(L) - args;
if (args < 0 || args > expected) // Assert instead?
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
for (; args < expected; ++args)
lua_pushnil(L);
return expected;
}
static int tostringT(lua_State* L)
{
char buff[32];
T** ptrHold = (T**)lua_touserdata(L, 1);
sprintf(buff, "%p", *ptrHold);
lua_pushfstring(L, "%s (%s)", tname, buff);
return 1;
}
};
struct EventMgr
{
struct LuaEvent;
@@ -622,7 +477,7 @@ public:
struct ObjectGUIDCheck
{
ObjectGUIDCheck(ObjectGuid guid) : _guid(guid) { }
ObjectGUIDCheck(ObjectGuid guid): _guid(guid) {}
bool operator()(WorldObject* object)
{
return object->GET_GUID() == _guid;
@@ -634,7 +489,7 @@ public:
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
struct ObjectDistanceOrderPred
{
ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) { }
ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true): m_refObj(pRefObj), m_ascending(ascending) {}
bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
{
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
@@ -648,8 +503,10 @@ public:
struct WorldObjectInRangeCheck
{
WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0) : i_nearest(nearest),
i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile) {}
uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0): i_nearest(nearest),
i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile)
{
}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(WorldObject* u)
{
@@ -708,6 +565,239 @@ template<> Corpse* Eluna::CHECKOBJ<Corpse>(lua_State* L, int narg, bool error);
#define ELUNA_GUARD() // ACE_Guard< ACE_Recursive_Thread_Mutex > ELUNA_GUARD_OBJECT(sEluna->lock);
template<typename T>
class ElunaTemplate
{
public:
static const char* tname;
static bool manageMemory;
static int typeT(lua_State* L)
{
lua_pushstring(L, tname);
return 1;
}
// name will be used as type name
// If gc is true, lua will handle the memory management for object pushed
// gc should be used if pushing for example WorldPacket,
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
static void Register(lua_State* L, const char* name, bool gc = false)
{
tname = name;
manageMemory = gc;
lua_newtable(L);
int methods = lua_gettop(L);
// store method table in globals so that
// scripts can add functions in Lua
lua_pushvalue(L, methods);
lua_setglobal(L, tname);
luaL_newmetatable(L, tname);
int metatable = lua_gettop(L);
// hide metatable
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__metatable");
// required to access methods
lua_pushvalue(L, methods);
lua_setfield(L, metatable, "__index");
// metamethods
lua_pushcfunction(L, tostringT);
lua_setfield(L, metatable, "__tostring");
lua_pushcfunction(L, gcT);
lua_setfield(L, metatable, "__gc");
// special method to get the object type
lua_pushcfunction(L, typeT);
lua_setfield(L, methods, "GetObjectType");
lua_setmetatable(L, methods);
lua_remove(L, methods);
}
template<typename C>
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
{
if (!methodTable)
return;
luaL_getmetatable(L, tname);
if (!lua_istable(L, -1))
{
lua_remove(L, -1);
ELUNA_LOG_ERROR("%s missing metatable", tname);
return;
}
lua_getfield(L, -1, "__metatable");
lua_remove(L, -2);
if (!lua_istable(L, -1))
{
lua_remove(L, -1);
ELUNA_LOG_ERROR("%s missing method table from metatable", tname);
return;
}
for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
{
lua_pushstring(L, methodTable->name);
lua_pushlightuserdata(L, (void*)methodTable);
lua_pushcclosure(L, thunk, 1);
lua_settable(L, -3);
}
lua_remove(L, -1);
}
// Remember special case ElunaTemplate<Vehicle>::gcT
static int gcT(lua_State* L)
{
if (!manageMemory)
return 0;
// Get object pointer (and check type, no error)
T** ptrHold = static_cast<T**>(luaL_testudata(L, -1, tname));
if (ptrHold)
delete *ptrHold;
return 0;
}
static int push(lua_State* L, T const* obj)
{
if (!obj)
{
lua_pushnil(L);
return 1;
}
if (!manageMemory)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, sHookMgr->userdata_table);
lua_pushfstring(L, "%p", obj);
lua_gettable(L, -2);
if (!lua_isnoneornil(L, -1) && luaL_checkudata(L, -1, tname))
{
lua_remove(L, -2);
return 1;
}
lua_remove(L, -1);
// left userdata_table in stack
}
// Create new userdata
T const** ptrHold = (T const**)lua_newuserdata(L, sizeof(T const**));
if (!ptrHold)
{
ELUNA_LOG_ERROR("%s could not create new userdata", tname);
lua_remove(L, -1);
lua_pushnil(L);
return 1;
}
*ptrHold = obj;
// Set metatable for it
luaL_getmetatable(L, tname);
if (!lua_istable(L, -1))
{
ELUNA_LOG_ERROR("%s missing metatable", tname);
lua_pop(L, 2);
lua_pushnil(L);
return 1;
}
lua_setmetatable(L, -2);
if (!manageMemory)
{
lua_pushfstring(L, "%p", obj);
lua_pushvalue(L, -2);
lua_settable(L, -3);
lua_remove(L, -2);
}
return 1;
}
static T* check(lua_State* L, int narg, bool error = true)
{
T** ptrHold = static_cast<T**>(error ? luaL_checkudata(L, narg, tname) : lua_touserdata(L, narg));
if (!ptrHold)
{
if (error)
{
char buff[256];
snprintf(buff, 256, "%s expected, got %s", tname, luaL_typename(L, narg));
luaL_argerror(L, narg, buff);
}
return NULL;
}
if (!manageMemory)
{
// Check pointer validity
lua_rawgeti(L, LUA_REGISTRYINDEX, sHookMgr->userdata_table);
lua_pushfstring(L, "%p", *ptrHold);
lua_gettable(L, -2);
lua_remove(L, -2);
bool valid = lua_isuserdata(L, -1);
lua_remove(L, -1);
if (!valid)
{
char buff[256];
snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
if (error)
{
luaL_argerror(L, narg, buff);
}
else
{
ELUNA_LOG_ERROR("%s", buff);
}
return NULL;
}
}
return *ptrHold;
}
static int thunk(lua_State* L)
{
T* obj = sEluna->CHECKOBJ<T>(L, 1); // get self
if (!obj)
return 0;
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
int args = lua_gettop(L);
int expected = l->mfunc(L, obj);
args = lua_gettop(L) - args;
if (args < 0 || args > expected) // Assert instead?
{
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
}
for (; args < expected; ++args)
lua_pushnil(L);
return expected;
}
static int tostringT(lua_State* L)
{
T* obj = sEluna->CHECKOBJ<T>(L, 1); // get self
if (obj)
{
lua_pushfstring(L, "%s: (%p)", tname, obj);
return 1;
}
lua_pushnil(L);
lua_replace(L, 1);
luaL_tolstring(L, 1, NULL);
return 1;
}
};
class LuaTaxiMgr
{
private:

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@@ -455,9 +455,9 @@ ElunaRegister<Player> PlayerMethods[] =
{ "GetShieldBlockValue", &LuaPlayer::GetShieldBlockValue }, // :GetShieldBlockValue() - Returns block value
#endif
#ifdef CLASSIC
{"GetHonorStoredKills", &LuaPlayer::GetHonorStoredKills}, // :GetHonorStoredKills(on/off)
{"GetRankPoints", &LuaPlayer::GetRankPoints}, // :GetRankPoints()
{"GetHonorLastWeekStandingPos", &LuaPlayer::GetHonorLastWeekStandingPos}, // :GetHonorLastWeekStandingPos()
{ "GetHonorStoredKills", &LuaPlayer::GetHonorStoredKills }, // :GetHonorStoredKills(on/off)
{ "GetRankPoints", &LuaPlayer::GetRankPoints }, // :GetRankPoints()
{ "GetHonorLastWeekStandingPos", &LuaPlayer::GetHonorLastWeekStandingPos }, // :GetHonorLastWeekStandingPos()
#endif
// Setters
@@ -478,9 +478,9 @@ ElunaRegister<Player> PlayerMethods[] =
#endif
#endif
#ifdef CLASSIC
{"SetHonorStoredKills", &LuaPlayer::SetHonorStoredKills}, // :SetHonorStoredKills(kills, [on/off])
{"SetRankPoints", &LuaPlayer::SetRankPoints}, // :SetRankPoints(rankPoints)
{"SetHonorLastWeekStandingPos", &LuaPlayer::SetHonorLastWeekStandingPos}, // :SetHonorLastWeekStandingPos(standingPos)
{ "SetHonorStoredKills", &LuaPlayer::SetHonorStoredKills }, // :SetHonorStoredKills(kills, [on/off])
{ "SetRankPoints", &LuaPlayer::SetRankPoints }, // :SetRankPoints(rankPoints)
{ "SetHonorLastWeekStandingPos", &LuaPlayer::SetHonorLastWeekStandingPos }, // :SetHonorLastWeekStandingPos(standingPos)
#endif
{ "SetLifetimeKills", &LuaPlayer::SetLifetimeKills }, // :SetLifetimeKills(val) - Sets the overall lifetime (honorable) kills of the player
{ "SetGameMaster", &LuaPlayer::SetGameMaster }, // :SetGameMaster([on]) - Sets GM mode on or off
@@ -682,9 +682,9 @@ ElunaRegister<Player> PlayerMethods[] =
{ "SummonPlayer", &LuaPlayer::SummonPlayer }, // :SummonPlayer(player, map, x, y, z, zoneId[, delay]) - Sends a popup to the player asking if he wants to be summoned if yes, teleported to coords. ZoneID defines the location name shown in the popup Delay is the time until the popup closes automatically.
{ "SaveToDB", &LuaPlayer::SaveToDB }, // :SaveToDB() - Saves to database
#ifdef CLASSIC
{"UpdateHonor", &LuaPlayer::UpdateHonor}, // :UpdateHonor() - Updates Player Honor
{"ResetHonor", &LuaPlayer::ResetHonor}, // :ResetHonor() - Resets Player Honor
{"ClearHonorInfo", &LuaPlayer::ClearHonorInfo}, // :ClearHonorInfo() - Clear Player Honor Info
{ "UpdateHonor", &LuaPlayer::UpdateHonor }, // :UpdateHonor() - Updates Player Honor
{ "ResetHonor", &LuaPlayer::ResetHonor }, // :ResetHonor() - Resets Player Honor
{ "ClearHonorInfo", &LuaPlayer::ClearHonorInfo }, // :ClearHonorInfo() - Clear Player Honor Info
#endif
{ NULL, NULL },
@@ -1181,13 +1181,20 @@ template<typename T> const char* ElunaTemplate<T>::tname = NULL;
template<typename T> bool ElunaTemplate<T>::manageMemory = false;
#if (!defined(TBC) && !defined(CLASSIC))
// fix compile error about accessing vehicle destructor
template<> int ElunaTemplate<Vehicle>::gcT(lua_State* L) { return 0; }
template<> int ElunaTemplate<Vehicle>::gcT(lua_State* L)
{
// If assert fails, should code mem management here or flag Vehicles not mem managed
ASSERT(!manageMemory);
return 0;
}
#endif
void RegisterFunctions(lua_State* L)
{
RegisterGlobals(L);
lua_settop(L, 0); // clean stack
// You should add sHookMgr->RemoveRef(this); to all destructors for objects that are NOT mem managed (gc) by lua.
// Exceptions being Quest type static data structs that will never be destructed (during runtime), though they can have it as well.
ElunaTemplate<Object>::Register(L, "Object");
ElunaTemplate<Object>::SetMethods(L, ObjectMethods);
@@ -1263,6 +1270,4 @@ void RegisterFunctions(lua_State* L)
ElunaTemplate<QueryResult>::Register(L, "QueryResult", true);
ElunaTemplate<QueryResult>::SetMethods(L, QueryMethods);
lua_settop(L, 0); // clean stack
}