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Added support for GameObject::GetLootRecipient()
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@@ -855,6 +855,8 @@ ElunaRegister<GameObject> GameObjectMethods[] =
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{ "GetDisplayId", &LuaGameObject::GetDisplayId },
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{ "GetGoState", &LuaGameObject::GetGoState },
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{ "GetLootState", &LuaGameObject::GetLootState },
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{ "GetLootRecipient", &LuaGameObject::GetLootRecipient },
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{ "GetLootRecipientGroup", &LuaGameObject::GetLootRecipientGroup },
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// Setters
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{ "SetGoState", &LuaGameObject::SetGoState },
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