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https://github.com/azerothcore/mod-ale
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Added support for GameObject::GetLootRecipient()
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@@ -120,6 +120,28 @@ namespace LuaGameObject
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return 1;
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return 1;
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}
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}
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/**
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* Returns the [Player] that can loot the [GameObject]
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*
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* @return [Player] player
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*/
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int GetLootRecipient(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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Eluna::Push(L, go->GetLootRecipient());
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return 1;
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}
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/**
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* Returns the [Group] that can loot the [GameObject]
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*
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* @return [Group] group
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*/
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int GetLootRecipientGroup(Eluna* /*E*/, lua_State* L, GameObject* go)
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{
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Eluna::Push(L, go->GetLootRecipientGroup());
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return 1;
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}
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/**
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/**
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* Sets the state of a [GameObject]
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* Sets the state of a [GameObject]
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*
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*
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@@ -855,6 +855,8 @@ ElunaRegister<GameObject> GameObjectMethods[] =
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{ "GetDisplayId", &LuaGameObject::GetDisplayId },
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{ "GetDisplayId", &LuaGameObject::GetDisplayId },
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{ "GetGoState", &LuaGameObject::GetGoState },
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{ "GetGoState", &LuaGameObject::GetGoState },
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{ "GetLootState", &LuaGameObject::GetLootState },
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{ "GetLootState", &LuaGameObject::GetLootState },
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{ "GetLootRecipient", &LuaGameObject::GetLootRecipient },
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{ "GetLootRecipientGroup", &LuaGameObject::GetLootRecipientGroup },
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// Setters
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// Setters
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{ "SetGoState", &LuaGameObject::SetGoState },
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{ "SetGoState", &LuaGameObject::SetGoState },
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