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Eluna: Fix issues with SD2 compatibility
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@@ -1835,7 +1835,7 @@ bool Eluna::OnQuestComplete(Player* pPlayer, GameObject* pGameObject, Quest cons
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void Eluna::UpdateAI(GameObject* pGameObject, uint32 diff)
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{
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pGameObject->elunaEvents.Update(diff);
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pGameObject->elunaEvents->Update(diff);
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ENTRY_BEGIN(GameObjectEventBindings, pGameObject->GetEntry(), GAMEOBJECT_EVENT_ON_AIUPDATE, return);
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Push(L, pGameObject);
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Push(L, diff);
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