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Update LuaEngine.cpp (#192)
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@@ -7,6 +7,7 @@
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#include "Hooks.h"
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#include "LuaEngine.h"
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#include "BindingMap.h"
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#include "Chat.h"
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#include "ElunaEventMgr.h"
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#include "ElunaIncludes.h"
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#include "ElunaTemplate.h"
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@@ -136,7 +137,7 @@ void Eluna::_ReloadEluna()
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if (eConfigMgr->GetOption<bool>("Eluna.PlayerAnnounceReload", false))
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eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
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else
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eWorld->SendGMText(SERVER_MSG_STRING, "Reloading Eluna...");
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ChatHandler(nullptr).SendGMText(SERVER_MSG_STRING, "Reloading Eluna...");
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// Remove all timed events
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sEluna->eventMgr->SetStates(LUAEVENT_STATE_ERASE);
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