Update LuaEngine.cpp (#192)

This commit is contained in:
Kitzunu
2024-08-10 16:40:16 +02:00
committed by GitHub
parent 68d0a09143
commit ec0dbf76f3

View File

@@ -7,6 +7,7 @@
#include "Hooks.h" #include "Hooks.h"
#include "LuaEngine.h" #include "LuaEngine.h"
#include "BindingMap.h" #include "BindingMap.h"
#include "Chat.h"
#include "ElunaEventMgr.h" #include "ElunaEventMgr.h"
#include "ElunaIncludes.h" #include "ElunaIncludes.h"
#include "ElunaTemplate.h" #include "ElunaTemplate.h"
@@ -136,7 +137,7 @@ void Eluna::_ReloadEluna()
if (eConfigMgr->GetOption<bool>("Eluna.PlayerAnnounceReload", false)) if (eConfigMgr->GetOption<bool>("Eluna.PlayerAnnounceReload", false))
eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna..."); eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
else else
eWorld->SendGMText(SERVER_MSG_STRING, "Reloading Eluna..."); ChatHandler(nullptr).SendGMText(SERVER_MSG_STRING, "Reloading Eluna...");
// Remove all timed events // Remove all timed events
sEluna->eventMgr->SetStates(LUAEVENT_STATE_ERASE); sEluna->eventMgr->SetStates(LUAEVENT_STATE_ERASE);