mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Documented most of WorldObject methods
This commit is contained in:
@@ -9,13 +9,22 @@
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namespace LuaWorldObject
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{
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/* GETTERS */
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/**
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* Returns the name of the &WorldObject
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*
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* @return string name
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*/
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int GetName(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetName());
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return 1;
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}
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/**
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* Returns the current &Map object of the &WorldObject
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*
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* @return &Map mapObject
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*/
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int GetMap(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetMap());
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@@ -23,6 +32,11 @@ namespace LuaWorldObject
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}
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#if (!defined(TBC) && !defined(CLASSIC))
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/**
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* Returns the current phase of the &WorldObject
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*
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* @return uint32 phase
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*/
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int GetPhaseMask(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetPhaseMask());
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@@ -30,48 +44,88 @@ namespace LuaWorldObject
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}
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#endif
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/**
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* Returns the current instance id of the &WorldObject
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*
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* @return uint32 instanceId
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*/
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int GetInstanceId(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetInstanceId());
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return 1;
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}
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/**
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* Returns the current area id of the &WorldObject
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*
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* @return uint32 areaId
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*/
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int GetAreaId(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetAreaId());
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return 1;
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}
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/**
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* Returns the current zone id of the &WorldObject
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*
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* @return uint32 zoneId
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*/
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int GetZoneId(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetZoneId());
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return 1;
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}
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/**
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* Returns the current map id of the &WorldObject
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*
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* @return uint32 mapId
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*/
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int GetMapId(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetMapId());
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return 1;
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}
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/**
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* Returns the current X coordinate of the &WorldObject
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*
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* @return float x
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*/
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int GetX(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetPositionX());
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return 1;
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}
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/**
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* Returns the current Y coordinate of the &WorldObject
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*
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* @return float y
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*/
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int GetY(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetPositionY());
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return 1;
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}
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/**
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* Returns the current Z coordinate of the &WorldObject
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*
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* @return float z
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*/
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int GetZ(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetPositionZ());
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return 1;
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}
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/**
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* Returns the current orientation of the &WorldObject
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*
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* @return float orientation
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*/
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int GetO(lua_State* L, WorldObject* obj)
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{
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Eluna::Push(L, obj->GetOrientation());
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@@ -95,6 +149,13 @@ namespace LuaWorldObject
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return 4;
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}
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/**
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* Returns the nearest &Player object in sight of the &WorldObject or within the given range
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*
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* @param float range = 533.33333 : optionally set range
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*
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* @return &Player nearestPlayer
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*/
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int GetNearestPlayer(lua_State* L, WorldObject* obj)
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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@@ -113,6 +174,14 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns the nearest &GameObject object in sight of the &WorldObject or within the given range and/or with a specific entry id
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of game object to find
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*
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* @return &GameObject nearesGameObject
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*/
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int GetNearestGameObject(lua_State* L, WorldObject* obj)
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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@@ -132,6 +201,14 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns the nearest &Creature object in sight of the &WorldObject or within the given range and/or with a specific entry id
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of creature to find
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*
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* @return &Creature nearesCreature
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*/
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int GetNearestCreature(lua_State* L, WorldObject* obj)
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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@@ -151,6 +228,13 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns a table of @Player objects in sight of the &WorldObject or within the given range
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*
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* @param float range = 533.33333 : optionally set range
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*
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* @return table playersInRange
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*/
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int GetPlayersInRange(lua_State* L, WorldObject* obj)
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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@@ -180,6 +264,14 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns a table of @Creature objects in sight of the &WorldObject or within the given range and/or with a specific entry id
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of creatures to find
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*
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* @return table creaturesInRange
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*/
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int GetCreaturesInRange(lua_State* L, WorldObject* obj)
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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@@ -210,6 +302,14 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns a table of @GameObject objects in sight of the &WorldObject or within the given range and/or with a specific entry id
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of game objects to find
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*
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* @return table gameObjectsInRange
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*/
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int GetGameObjectsInRange(lua_State* L, WorldObject* obj)
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{
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float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
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@@ -294,6 +394,13 @@ namespace LuaWorldObject
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return 1;
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}
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/**
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* Returns a &WorldObject based on its guid
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*
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* @param uint64 guid
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*
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* @return &WorldObject nearestPlayer
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*/
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int GetWorldObject(lua_State* L, WorldObject* obj)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
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@@ -378,6 +485,17 @@ namespace LuaWorldObject
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return 0;
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}
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/**
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* Summons a game object at specified location.
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*
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* @param uint32 entry : game object entry
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* @param float x
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* @param float y
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* @param float z
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* @param float o
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* @param uint32 respawnDelay = 30 : respawn time in seconds
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* @return &GameObjecy
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*/
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int SummonGameObject(lua_State* L, WorldObject* obj)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
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