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Update WorldObjectMethods.h
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@@ -778,6 +778,11 @@ namespace LuaWorldObject
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* Note that for [Creature] and [GameObject] the timed event timer ticks only if the creature is in sight of someone
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* Note that for [Creature] and [GameObject] the timed event timer ticks only if the creature is in sight of someone
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* For all [WorldObject]s the timed events are removed when the object is destoryed. This means that for example a [Player]'s events are removed on logout.
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* For all [WorldObject]s the timed events are removed when the object is destoryed. This means that for example a [Player]'s events are removed on logout.
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*
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*
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* local function Timed(eventid, delay, repeats, worldobject)
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* print(worldobject:GetName())
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* end
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* worldobject:RegisterEvent(Timed, 1000, 1) -- do it after 1 second once
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*
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* @param function function : function to trigger when the time has passed
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* @param function function : function to trigger when the time has passed
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* @param uint32 delay : set time in milliseconds for the event to trigger
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* @param uint32 delay : set time in milliseconds for the event to trigger
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* @param uint32 repeats : how many times for the event to repeat, 0 is infinite
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* @param uint32 repeats : how many times for the event to repeat, 0 is infinite
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