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https://github.com/azerothcore/mod-ale
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Allow event handlers to be cleared.
This commit is contained in:
178
GlobalMethods.h
178
GlobalMethods.h
@@ -7,6 +7,8 @@
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#ifndef GLOBALMETHODS_H
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#define GLOBALMETHODS_H
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#include "ElunaBinding.h"
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namespace LuaGlobalFunctions
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{
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/**
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@@ -697,7 +699,7 @@ namespace LuaGlobalFunctions
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}
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/**
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* Registers a [Battleground] event
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* Registers a [BattleGround] event
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*
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* <pre>
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* enum BGEvents
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@@ -710,7 +712,7 @@ namespace LuaGlobalFunctions
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* };
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* </pre>
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*
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* @param uint32 event : [Battleground] event Id, refer to BGEvents above
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* @param uint32 event : [BattleGround] event Id, refer to BGEvents above
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* @param function function : function to register
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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*/
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@@ -2347,5 +2349,177 @@ namespace LuaGlobalFunctions
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Eluna::Push(L, init);
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return 1;
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}
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/**
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* Unbinds all event handlers for a particular [BattleGround] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterBGEvent]
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*/
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int ClearBattleGroundEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->BGEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Creature] event/entry combination.
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*
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* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureEvent]
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*/
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int ClearCreatureEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->CreatureEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Creature] gossip event/entry combination.
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*
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* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureGossipEvent]
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*/
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int ClearCreatureGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->CreatureGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [GameObject] event/entry combination.
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*
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* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectEvent]
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*/
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int ClearGameObjectEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->GameObjectEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [GameObject] gossip event/entry combination.
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*
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* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectGossipEvent]
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*/
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int ClearGameObjectGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->GameObjectGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Group] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGroupEvent]
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*/
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int ClearGroupEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->GroupEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Guild] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGuildEvent]
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*/
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int ClearGuildEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->GuildEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Item] event/entry combination.
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*
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* @param uint32 entry : the ID of an [Item] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemEvent]
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*/
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int ClearItemEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->ItemEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Item] gossip event/entry combination.
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*
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* @param uint32 entry : the ID of a [] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemGossipEvent]
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*/
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int ClearItemGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->ItemGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Packet] event/entry combination.
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*
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* @param uint32 entry : the ID of a [Packet] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPacketEvent]
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*/
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int ClearPacketEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->PacketEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Player] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerEvent]
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*/
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int ClearPlayerEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->PlayerEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Player] gossip event.
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*
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* @param uint32 entry : the ID of a [] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerGossipEvent]
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*/
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int ClearPlayerGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->playerGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular server event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterServerEvent]
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*/
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int ClearServerEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->ServerEventBindings->Clear(event_type);
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return 0;
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}
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}
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#endif
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