mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Allow event handlers to be cleared.
This commit is contained in:
@@ -25,15 +25,23 @@ public:
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int functionReference;
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bool isTemporary;
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uint32 remainingShots;
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Eluna& E;
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Binding(int funcRef, uint32 shots) :
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Binding(Eluna& _E, int funcRef, uint32 shots) :
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functionReference(funcRef),
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isTemporary(shots != 0),
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remainingShots(shots)
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remainingShots(shots),
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E(_E)
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{
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}
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// Remove our function from the registry when the Binding is deleted.
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~Binding()
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, functionReference);
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}
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};
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typedef std::vector<Binding> FunctionRefVector;
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typedef std::vector<Binding*> FunctionRefVector;
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typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
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Eluna& E;
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@@ -66,27 +74,35 @@ public:
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
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for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*it).functionReference);
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delete *it;
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itr->second.clear();
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}
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Bindings.clear();
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}
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void Clear(uint32 event_id)
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{
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for (FunctionRefVector::iterator itr = Bindings[event_id].begin(); itr != Bindings[event_id].end(); ++itr)
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delete *itr;
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Bindings[event_id].clear();
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}
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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void PushFuncRefs(lua_State* L, int event_id)
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{
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for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
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{
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FunctionRefVector::iterator it_old = it++;
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Binding* binding = (*it_old);
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lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
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lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
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if (it_old->isTemporary)
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if (binding->isTemporary)
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{
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--it_old->remainingShots;
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if (it_old->remainingShots == 0)
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binding->remainingShots--;
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if (binding->remainingShots == 0)
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{
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luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
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delete binding;
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Bindings[event_id].erase(it_old);
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}
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}
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@@ -98,7 +114,7 @@ public:
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void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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{
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Bindings[eventId].push_back(Binding(funcRef, shots));
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Bindings[eventId].push_back(new Binding(E, funcRef, shots));
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}
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// Checks if there are events for ID
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@@ -132,7 +148,7 @@ public:
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for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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{
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for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end(); ++i)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*i).functionReference);
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delete *i;
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it->second.clear();
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}
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itr->second.clear();
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@@ -140,21 +156,29 @@ public:
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Bindings.clear();
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}
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void Clear(uint32 entry, uint32 event_id)
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{
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for (FunctionRefVector::iterator itr = Bindings[entry][event_id].begin(); itr != Bindings[entry][event_id].end(); ++itr)
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delete *itr;
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Bindings[entry][event_id].clear();
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}
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// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
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void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
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{
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for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
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{
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FunctionRefVector::iterator it_old = it++;
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Binding* binding = (*it_old);
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lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
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lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
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if (it_old->isTemporary)
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if (binding->isTemporary)
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{
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--it_old->remainingShots;
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if (it_old->remainingShots == 0)
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binding->remainingShots--;
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if (binding->remainingShots == 0)
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{
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luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
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delete binding;
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Bindings[entry][event_id].erase(it_old);
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}
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}
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@@ -169,7 +193,7 @@ public:
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void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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{
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Bindings[entryId][eventId].push_back(Binding(funcRef, shots));
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Bindings[entryId][eventId].push_back(new Binding(E, funcRef, shots));
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}
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// Returns true if the entry has registered binds
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178
GlobalMethods.h
178
GlobalMethods.h
@@ -7,6 +7,8 @@
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#ifndef GLOBALMETHODS_H
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#define GLOBALMETHODS_H
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#include "ElunaBinding.h"
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namespace LuaGlobalFunctions
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{
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/**
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@@ -697,7 +699,7 @@ namespace LuaGlobalFunctions
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}
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/**
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* Registers a [Battleground] event
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* Registers a [BattleGround] event
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*
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* <pre>
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* enum BGEvents
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@@ -710,7 +712,7 @@ namespace LuaGlobalFunctions
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* };
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* </pre>
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*
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* @param uint32 event : [Battleground] event Id, refer to BGEvents above
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* @param uint32 event : [BattleGround] event Id, refer to BGEvents above
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* @param function function : function to register
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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*/
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@@ -2347,5 +2349,177 @@ namespace LuaGlobalFunctions
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Eluna::Push(L, init);
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return 1;
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}
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/**
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* Unbinds all event handlers for a particular [BattleGround] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterBGEvent]
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*/
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int ClearBattleGroundEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->BGEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Creature] event/entry combination.
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*
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* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureEvent]
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*/
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int ClearCreatureEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->CreatureEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Creature] gossip event/entry combination.
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*
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* @param uint32 entry : the ID of a [Creature] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterCreatureGossipEvent]
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*/
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int ClearCreatureGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->CreatureGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [GameObject] event/entry combination.
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*
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* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectEvent]
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*/
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int ClearGameObjectEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->GameObjectEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [GameObject] gossip event/entry combination.
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*
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* @param uint32 entry : the ID of a [GameObject] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGameObjectGossipEvent]
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*/
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int ClearGameObjectGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->GameObjectGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Group] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGroupEvent]
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*/
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int ClearGroupEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->GroupEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Guild] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterGuildEvent]
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*/
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int ClearGuildEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->GuildEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Item] event/entry combination.
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*
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* @param uint32 entry : the ID of an [Item] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemEvent]
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*/
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int ClearItemEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->ItemEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Item] gossip event/entry combination.
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*
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* @param uint32 entry : the ID of a [] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterItemGossipEvent]
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*/
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int ClearItemGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->ItemGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Packet] event/entry combination.
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*
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* @param uint32 entry : the ID of a [Packet] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPacketEvent]
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*/
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int ClearPacketEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->PacketEventBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Player] event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerEvent]
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*/
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int ClearPlayerEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->PlayerEventBindings->Clear(event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular [Player] gossip event.
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*
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* @param uint32 entry : the ID of a [] whose handlers will be cleared
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerGossipEvent]
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*/
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int ClearPlayerGossipEvents(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 2);
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E->playerGossipBindings->Clear(entry, event_type);
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return 0;
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}
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/**
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* Unbinds all event handlers for a particular server event.
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*
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterServerEvent]
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*/
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int ClearServerEvents(Eluna* E, lua_State* L)
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{
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uint32 event_type = Eluna::CHECKVAL<uint32>(L, 1);
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E->ServerEventBindings->Clear(event_type);
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return 0;
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}
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}
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#endif
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@@ -55,6 +55,20 @@ ElunaGlobal::ElunaRegister GlobalMethods[] =
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{ "RegisterPlayerGossipEvent", &LuaGlobalFunctions::RegisterPlayerGossipEvent }, // RegisterPlayerGossipEvent(menu_id, event, function)
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{ "RegisterBGEvent", &LuaGlobalFunctions::RegisterBGEvent }, // RegisterBGEvent(event, function)
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{ "ClearBattleGroundEvents", &LuaGlobalFunctions::ClearBattleGroundEvents },
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{ "ClearCreatureEvents", &LuaGlobalFunctions::ClearCreatureEvents },
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{ "ClearCreatureGossipEvents", &LuaGlobalFunctions::ClearCreatureGossipEvents },
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{ "ClearGameObjectEvents", &LuaGlobalFunctions::ClearGameObjectEvents },
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{ "ClearGameObjectGossipEvents", &LuaGlobalFunctions::ClearGameObjectGossipEvents },
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{ "ClearGroupEvents", &LuaGlobalFunctions::ClearGroupEvents },
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{ "ClearGuildEvents", &LuaGlobalFunctions::ClearGuildEvents },
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{ "ClearItemEvents", &LuaGlobalFunctions::ClearItemEvents },
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{ "ClearItemGossipEvents", &LuaGlobalFunctions::ClearItemGossipEvents },
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{ "ClearPacketEvents", &LuaGlobalFunctions::ClearPacketEvents },
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{ "ClearPlayerEvents", &LuaGlobalFunctions::ClearPlayerEvents },
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{ "ClearPlayerGossipEvents", &LuaGlobalFunctions::ClearPlayerGossipEvents },
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{ "ClearServerEvents", &LuaGlobalFunctions::ClearServerEvents },
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// Getters
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{ "GetLuaEngine", &LuaGlobalFunctions::GetLuaEngine },
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{ "GetCoreName", &LuaGlobalFunctions::GetCoreName },
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