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PerformIngameSpawn Save=True not spawning object fix (#277)
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@@ -1716,7 +1716,7 @@ namespace LuaGlobalFunctions
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delete creature;
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delete creature;
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creature = new Creature();
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creature = new Creature();
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if (!creature->LoadFromDB(db_guid, map, true))
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if (!creature->LoadCreatureFromDB(db_guid, map, true, true))
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{
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{
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delete creature;
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delete creature;
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Eluna::Push(L);
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Eluna::Push(L);
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@@ -1786,7 +1786,7 @@ namespace LuaGlobalFunctions
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object = new GameObject();
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object = new GameObject();
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// this will generate a new lowguid if the object is in an instance
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// this will generate a new lowguid if the object is in an instance
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if (!object->LoadFromDB(guidLow, map))
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if (!object->LoadGameObjectFromDB(guidLow, map, true))
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{
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{
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delete object;
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delete object;
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Eluna::Push(L);
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Eluna::Push(L);
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