mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Getter added & Extra Code Cleanup
This commit is contained in:
@@ -14,6 +14,24 @@
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*/
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namespace LuaCreature
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{
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/**
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* Returns `true` if the [Creature] can regenerate health,
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* and returns `false` otherwise.
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*
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* @return bool isRegenerating
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*/
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int IsRegeneratingHealth(lua_State* L, Creature* creature)
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{
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#if defined(AZEROTHCORE)
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Eluna::Push(L, creature->isRegeneratingHealth());
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#elif defined(TRINITY)
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Eluna::Push(L, creature->CanRegenerateHealth());
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#else
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Eluna::Push(L, creature->IsRegeneratingHealth());
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#endif
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return 1;
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}
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/**
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* Sets whether the [Creature] can regenerate health or not.
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*
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@@ -37,7 +55,7 @@ namespace LuaCreature
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*
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* @return bool reputationDisabled
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*/
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int IsReputationGainDisabled(lua_State *L, Creature *creature)
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int IsReputationGainDisabled(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsReputationGainDisabled());
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return 1;
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@@ -50,7 +68,7 @@ namespace LuaCreature
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* @param uint32 questID : the ID of a [Quest]
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* @return bool completesQuest
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*/
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int CanCompleteQuest(lua_State *L, Creature *creature)
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int CanCompleteQuest(lua_State* L, Creature* creature)
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{
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uint32 quest_id = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -69,7 +87,7 @@ namespace LuaCreature
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* @param bool mustBeDead = false : if `true`, only returns `true` if the [Creature] is also dead. Otherwise, it must be alive.
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* @return bool targetable
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*/
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int IsTargetableForAttack(lua_State *L, Creature *creature)
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int IsTargetableForAttack(lua_State* L, Creature* creature)
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{
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bool mustBeDead = Eluna::CHECKVAL<bool>(L, 2, false);
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@@ -90,10 +108,10 @@ namespace LuaCreature
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* @param bool checkFaction = true : if `true`, the [Creature] must be the same faction as `friend` to assist
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* @return bool canAssist
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*/
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int CanAssistTo(lua_State *L, Creature *creature)
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int CanAssistTo(lua_State* L, Creature* creature)
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{
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Unit *u = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit *enemy = Eluna::CHECKOBJ<Unit>(L, 3);
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Unit* u = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit* enemy = Eluna::CHECKOBJ<Unit>(L, 3);
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bool checkfaction = Eluna::CHECKVAL<bool>(L, 4, true);
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Eluna::Push(L, creature->CanAssistTo(u, enemy, checkfaction));
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@@ -106,7 +124,7 @@ namespace LuaCreature
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*
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* @return bool searchedForAssistance
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*/
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int HasSearchedAssistance(lua_State *L, Creature *creature)
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int HasSearchedAssistance(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->HasSearchedAssistance());
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return 1;
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@@ -118,9 +136,9 @@ namespace LuaCreature
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*
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* @return bool tapped
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*/
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int IsTappedBy(lua_State *L, Creature *creature)
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int IsTappedBy(lua_State* L, Creature* creature)
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{
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Player *player = Eluna::CHECKOBJ<Player>(L, 2);
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->isTappedBy(player));
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@@ -136,7 +154,7 @@ namespace LuaCreature
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*
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* @return bool hasLootRecipient
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*/
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int HasLootRecipient(lua_State *L, Creature *creature)
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int HasLootRecipient(lua_State* L, Creature* creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->hasLootRecipient());
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@@ -152,7 +170,7 @@ namespace LuaCreature
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*
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* @return bool canAggro
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*/
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int CanAggro(lua_State *L, Creature *creature)
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int CanAggro(lua_State* L, Creature* creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC));
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@@ -169,7 +187,7 @@ namespace LuaCreature
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*
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* @return bool canSwim
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*/
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int CanSwim(lua_State *L, Creature *creature)
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int CanSwim(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->CanSwim());
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return 1;
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@@ -181,7 +199,7 @@ namespace LuaCreature
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*
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* @return bool canWalk
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*/
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int CanWalk(lua_State *L, Creature *creature)
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int CanWalk(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->CanWalk());
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return 1;
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@@ -193,7 +211,7 @@ namespace LuaCreature
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*
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* @return bool inEvadeMode
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*/
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int IsInEvadeMode(lua_State *L, Creature *creature)
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int IsInEvadeMode(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsInEvadeMode());
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return 1;
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@@ -205,7 +223,7 @@ namespace LuaCreature
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*
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* @return bool isElite
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*/
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int IsElite(lua_State *L, Creature *creature)
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int IsElite(lua_State* L, Creature* creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->isElite());
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@@ -221,7 +239,7 @@ namespace LuaCreature
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*
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* @return bool isGuard
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*/
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int IsGuard(lua_State *L, Creature *creature)
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int IsGuard(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsGuard());
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return 1;
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@@ -233,7 +251,7 @@ namespace LuaCreature
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*
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* @return bool isCivilian
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*/
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int IsCivilian(lua_State *L, Creature *creature)
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int IsCivilian(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsCivilian());
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return 1;
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@@ -245,7 +263,7 @@ namespace LuaCreature
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*
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* @return bool isLeader
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*/
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int IsRacialLeader(lua_State *L, Creature *creature)
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int IsRacialLeader(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsRacialLeader());
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return 1;
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@@ -258,7 +276,7 @@ namespace LuaCreature
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* @return bool isDungeonBoss
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*/
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#if defined(TRINITY) || defined(AZEROTHCORE)
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int IsDungeonBoss(lua_State *L, Creature *creature)
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int IsDungeonBoss(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsDungeonBoss());
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return 1;
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@@ -271,7 +289,7 @@ namespace LuaCreature
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*
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* @return bool isWorldBoss
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*/
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int IsWorldBoss(lua_State *L, Creature *creature)
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int IsWorldBoss(lua_State* L, Creature* creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->isWorldBoss());
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@@ -288,17 +306,17 @@ namespace LuaCreature
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasCooldown
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*/
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int HasCategoryCooldown(lua_State *L, Creature *creature)
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int HasCategoryCooldown(lua_State* L, Creature* creature)
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{
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uint32 spell = Eluna::CHECKVAL<uint32>(L, 2);
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#if defined(TRINITY)
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if (const SpellInfo *info = sSpellMgr->GetSpellInfo(spell))
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if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell))
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Eluna::Push(L, info->GetCategory() && creature->GetSpellHistory()->HasCooldown(spell));
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else
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Eluna::Push(L, false);
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#elif defined(AZEROTHCORE)
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if (const SpellInfo *info = sSpellMgr->GetSpellInfo(spell))
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if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell))
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Eluna::Push(L, info->GetCategory() && creature->HasSpellCooldown(spell));
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else
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Eluna::Push(L, false);
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@@ -315,7 +333,7 @@ namespace LuaCreature
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasSpell
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*/
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int HasSpell(lua_State *L, Creature *creature)
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int HasSpell(lua_State* L, Creature* creature)
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{
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uint32 id = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -330,7 +348,7 @@ namespace LuaCreature
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* @param uint32 questId : the ID of a [Quest]
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* @return bool hasQuest
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*/
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int HasQuest(lua_State *L, Creature *creature)
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int HasQuest(lua_State* L, Creature* creature)
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{
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uint32 questId = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -349,7 +367,7 @@ namespace LuaCreature
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasCooldown
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*/
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int HasSpellCooldown(lua_State *L, Creature *creature)
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int HasSpellCooldown(lua_State* L, Creature* creature)
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{
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uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -367,7 +385,7 @@ namespace LuaCreature
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*
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* @return bool canFly
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*/
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int CanFly(lua_State *L, Creature *creature)
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int CanFly(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->CanFly());
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return 1;
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@@ -380,7 +398,7 @@ namespace LuaCreature
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*
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* @return bool canFly
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*/
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int IsTrigger(lua_State *L, Creature *creature)
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int IsTrigger(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsTrigger());
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return 1;
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@@ -391,7 +409,7 @@ namespace LuaCreature
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*
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* @return bool isDamagedEnough
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*/
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int IsDamageEnoughForLootingAndReward(lua_State *L, Creature *creature)
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int IsDamageEnoughForLootingAndReward(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->IsDamageEnoughForLootingAndReward());
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return 1;
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@@ -405,9 +423,9 @@ namespace LuaCreature
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* @param [Unit] target
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* @param bool force = true : force [Creature] to attack
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*/
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int CanStartAttack(lua_State *L, Creature *creature) // TODO: Implement core side
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int CanStartAttack(lua_State* L, Creature* creature) // TODO: Implement core side
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{
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Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
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#ifndef AZEROTHCORE
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bool force = Eluna::CHECKVAL<bool>(L, 3, true);
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Eluna::Push(L, creature->CanStartAttack(target, force));
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@@ -423,7 +441,7 @@ namespace LuaCreature
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* @param uint16 lootMode
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* @return bool hasLootMode
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*/
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int HasLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
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int HasLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
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{
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uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
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@@ -440,7 +458,7 @@ namespace LuaCreature
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*
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* @return uint32 respawnDelay : the respawn delay, in seconds
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*/
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int GetRespawnDelay(lua_State *L, Creature *creature)
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int GetRespawnDelay(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->GetRespawnDelay());
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return 1;
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@@ -452,7 +470,7 @@ namespace LuaCreature
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*
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* @return float wanderRadius
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*/
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int GetWanderRadius(lua_State *L, Creature *creature)
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int GetWanderRadius(lua_State* L, Creature* creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->GetWanderDistance());
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@@ -468,7 +486,7 @@ namespace LuaCreature
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*
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* @return uint32 pathId
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*/
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int GetWaypointPath(lua_State *L, Creature *creature)
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int GetWaypointPath(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->GetWaypointPath());
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return 1;
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@@ -480,7 +498,7 @@ namespace LuaCreature
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*
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* @return uint32 wpId
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*/
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int GetCurrentWaypointId(lua_State *L, Creature *creature)
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int GetCurrentWaypointId(lua_State* L, Creature* creature)
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{
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#if defined(TRINITY)
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Eluna::Push(L, creature->GetCurrentWaypointInfo().first);
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@@ -497,7 +515,7 @@ namespace LuaCreature
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*
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* @return [MovementGeneratorType] defaultMovementType
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*/
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int GetDefaultMovementType(lua_State *L, Creature *creature)
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int GetDefaultMovementType(lua_State* L, Creature* creature)
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{
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Eluna::Push(L, creature->GetDefaultMovementType());
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return 1;
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@@ -509,9 +527,9 @@ namespace LuaCreature
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* @param [Unit] target
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* @return float aggroRange
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*/
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int GetAggroRange(lua_State *L, Creature *creature)
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int GetAggroRange(lua_State* L, Creature* creature)
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{
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Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->GetAggroRange(target));
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@@ -533,9 +551,9 @@ namespace LuaCreature
|
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* @param [Unit] target
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* @return float attackDistance
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*/
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int GetAttackDistance(lua_State *L, Creature *creature)
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int GetAttackDistance(lua_State* L, Creature* creature)
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{
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Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
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Eluna::Push(L, creature->GetAttackDistance(target));
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return 1;
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@@ -547,7 +565,7 @@ namespace LuaCreature
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*
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* @return [Group] lootRecipientGroup : the group or `nil`
|
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*/
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int GetLootRecipientGroup(lua_State *L, Creature *creature)
|
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int GetLootRecipientGroup(lua_State* L, Creature* creature)
|
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{
|
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->GetLootRecipientGroup());
|
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@@ -562,7 +580,7 @@ namespace LuaCreature
|
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*
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* @return [Player] lootRecipient : the player or `nil`
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*/
|
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int GetLootRecipient(lua_State *L, Creature *creature)
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int GetLootRecipient(lua_State* L, Creature* creature)
|
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{
|
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Eluna::Push(L, creature->GetLootRecipient());
|
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return 1;
|
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@@ -577,7 +595,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return string scriptName
|
||||
*/
|
||||
int GetScriptName(lua_State *L, Creature *creature)
|
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int GetScriptName(lua_State* L, Creature* creature)
|
||||
{
|
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Eluna::Push(L, creature->GetScriptName());
|
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return 1;
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@@ -592,7 +610,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return string AIName
|
||||
*/
|
||||
int GetAIName(lua_State *L, Creature *creature)
|
||||
int GetAIName(lua_State* L, Creature* creature)
|
||||
{
|
||||
Eluna::Push(L, creature->GetAIName());
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||||
return 1;
|
||||
@@ -606,7 +624,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return uint32 scriptID
|
||||
*/
|
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int GetScriptId(lua_State *L, Creature *creature)
|
||||
int GetScriptId(lua_State* L, Creature* creature)
|
||||
{
|
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Eluna::Push(L, creature->GetScriptId());
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return 1;
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@@ -618,12 +636,12 @@ namespace LuaCreature
|
||||
* @param uint32 spellID
|
||||
* @return uint32 cooldown : the cooldown, in milliseconds
|
||||
*/
|
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int GetCreatureSpellCooldownDelay(lua_State *L, Creature *creature)
|
||||
int GetCreatureSpellCooldownDelay(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 spell = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
|
||||
#if defined(TRINITY)
|
||||
if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell))
|
||||
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell))
|
||||
Eluna::Push(L, creature->GetSpellHistory()->GetRemainingCooldown(spellInfo));
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||||
else
|
||||
Eluna::Push(L, 0);
|
||||
@@ -643,7 +661,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return uint32 corpseDelay : the delay, in seconds
|
||||
*/
|
||||
int GetCorpseDelay(lua_State *L, Creature *creature)
|
||||
int GetCorpseDelay(lua_State* L, Creature* creature)
|
||||
{
|
||||
Eluna::Push(L, creature->GetCorpseDelay());
|
||||
return 1;
|
||||
@@ -658,7 +676,7 @@ namespace LuaCreature
|
||||
* @return float z
|
||||
* @return float o
|
||||
*/
|
||||
int GetHomePosition(lua_State *L, Creature *creature)
|
||||
int GetHomePosition(lua_State* L, Creature* creature)
|
||||
{
|
||||
float x, y, z, o;
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
@@ -683,7 +701,7 @@ namespace LuaCreature
|
||||
* @param float z
|
||||
* @param float o
|
||||
*/
|
||||
int SetHomePosition(lua_State *L, Creature *creature)
|
||||
int SetHomePosition(lua_State* L, Creature* creature)
|
||||
{
|
||||
float x = Eluna::CHECKVAL<float>(L, 2);
|
||||
float y = Eluna::CHECKVAL<float>(L, 3);
|
||||
@@ -734,7 +752,7 @@ namespace LuaCreature
|
||||
* @param int32 aura = 0 : if positive, the target must have this [Aura]. If negative, the the target must not have this Aura
|
||||
* @return [Unit] target : the target, or `nil`
|
||||
*/
|
||||
int GetAITarget(lua_State *L, Creature *creature)
|
||||
int GetAITarget(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 targetType = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
bool playerOnly = Eluna::CHECKVAL<bool>(L, 3, false);
|
||||
@@ -743,13 +761,13 @@ namespace LuaCreature
|
||||
int32 aura = Eluna::CHECKVAL<int32>(L, 6, 0);
|
||||
|
||||
#if defined(CMANGOS)
|
||||
ThreatList const &threatlist = creature->getThreatManager().getThreatList();
|
||||
ThreatList const& threatlist = creature->getThreatManager().getThreatList();
|
||||
#elif defined(MANGOS)
|
||||
ThreatList const &threatlist = creature->GetThreatManager().getThreatList();
|
||||
ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
|
||||
#elif defined(TRINITY)
|
||||
auto const &threatlist = creature->GetThreatManager().GetSortedThreatList();
|
||||
auto const& threatlist = creature->GetThreatManager().GetSortedThreatList();
|
||||
#elif defined(AZEROTHCORE)
|
||||
auto const &threatlist = creature->getThreatManager().getThreatList();
|
||||
auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
#endif
|
||||
#ifndef TRINITY
|
||||
if (threatlist.empty())
|
||||
@@ -757,17 +775,17 @@ namespace LuaCreature
|
||||
if (position >= threatlist.size())
|
||||
return 1;
|
||||
#endif
|
||||
std::list<Unit *> targetList;
|
||||
std::list<Unit*> targetList;
|
||||
#if defined(TRINITY)
|
||||
for (ThreatReference const *itr : threatlist)
|
||||
for (ThreatReference const* itr : threatlist)
|
||||
#else
|
||||
for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
#endif
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
Unit *target = itr->GetVictim();
|
||||
Unit* target = itr->GetVictim();
|
||||
#else
|
||||
Unit *target = (*itr)->getTarget();
|
||||
Unit* target = (*itr)->getTarget();
|
||||
#endif
|
||||
if (!target)
|
||||
continue;
|
||||
@@ -797,7 +815,7 @@ namespace LuaCreature
|
||||
case SELECT_TARGET_NEAREST:
|
||||
case SELECT_TARGET_TOPAGGRO:
|
||||
{
|
||||
std::list<Unit *>::const_iterator itr = targetList.begin();
|
||||
std::list<Unit*>::const_iterator itr = targetList.begin();
|
||||
if (position)
|
||||
std::advance(itr, position);
|
||||
Eluna::Push(L, *itr);
|
||||
@@ -806,7 +824,7 @@ namespace LuaCreature
|
||||
case SELECT_TARGET_FARTHEST:
|
||||
case SELECT_TARGET_BOTTOMAGGRO:
|
||||
{
|
||||
std::list<Unit *>::reverse_iterator ritr = targetList.rbegin();
|
||||
std::list<Unit*>::reverse_iterator ritr = targetList.rbegin();
|
||||
if (position)
|
||||
std::advance(ritr, position);
|
||||
Eluna::Push(L, *ritr);
|
||||
@@ -814,7 +832,7 @@ namespace LuaCreature
|
||||
break;
|
||||
case SELECT_TARGET_RANDOM:
|
||||
{
|
||||
std::list<Unit *>::const_iterator itr = targetList.begin();
|
||||
std::list<Unit*>::const_iterator itr = targetList.begin();
|
||||
if (position)
|
||||
std::advance(itr, urand(0, position));
|
||||
else
|
||||
@@ -835,14 +853,14 @@ namespace LuaCreature
|
||||
*
|
||||
* @return table targets
|
||||
*/
|
||||
int GetAITargets(lua_State *L, Creature *creature)
|
||||
int GetAITargets(lua_State* L, Creature* creature)
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
auto const &threatlist = creature->GetThreatManager().GetThreatenedByMeList();
|
||||
auto const& threatlist = creature->GetThreatManager().GetThreatenedByMeList();
|
||||
#elif defined(AZEROTHCORE)
|
||||
auto const &threatlist = creature->getThreatManager().getThreatList();
|
||||
auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
#else
|
||||
ThreatList const &threatlist = creature->GetThreatManager().getThreatList();
|
||||
ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
|
||||
#endif
|
||||
lua_createtable(L, threatlist.size(), 0);
|
||||
int tbl = lua_gettop(L);
|
||||
@@ -850,9 +868,9 @@ namespace LuaCreature
|
||||
for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
Unit *target = itr->second->GetOwner();
|
||||
Unit* target = itr->second->GetOwner();
|
||||
#else
|
||||
Unit *target = (*itr)->getTarget();
|
||||
Unit* target = (*itr)->getTarget();
|
||||
#endif
|
||||
if (!target)
|
||||
continue;
|
||||
@@ -869,7 +887,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return int targetsCount
|
||||
*/
|
||||
int GetAITargetsCount(lua_State *L, Creature *creature)
|
||||
int GetAITargetsCount(lua_State* L, Creature* creature)
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
Eluna::Push(L, creature->GetThreatManager().GetThreatenedByMeList().size());
|
||||
@@ -889,7 +907,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return [NPCFlags] npcFlags
|
||||
*/
|
||||
int GetNPCFlags(lua_State *L, Creature *creature)
|
||||
int GetNPCFlags(lua_State* L, Creature* creature)
|
||||
{
|
||||
Eluna::Push(L, creature->GetUInt32Value(UNIT_NPC_FLAGS));
|
||||
return 1;
|
||||
@@ -903,7 +921,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return [ExtraFlags] extraFlags
|
||||
*/
|
||||
int GetExtraFlags(lua_State *L, Creature *creature)
|
||||
int GetExtraFlags(lua_State* L, Creature* creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
Eluna::Push(L, creature->GetCreatureTemplate()->flags_extra);
|
||||
@@ -919,7 +937,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return uint32 shieldBlockValue
|
||||
*/
|
||||
int GetShieldBlockValue(lua_State *L, Creature *creature)
|
||||
int GetShieldBlockValue(lua_State* L, Creature* creature)
|
||||
{
|
||||
Eluna::Push(L, creature->GetShieldBlockValue());
|
||||
return 1;
|
||||
@@ -927,7 +945,7 @@ namespace LuaCreature
|
||||
#endif
|
||||
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
int GetLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
int GetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
{
|
||||
Eluna::Push(L, creature->GetLootMode());
|
||||
return 1;
|
||||
@@ -939,7 +957,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @return uint32 dbguid
|
||||
*/
|
||||
int GetDBTableGUIDLow(lua_State *L, Creature *creature)
|
||||
int GetDBTableGUIDLow(lua_State* L, Creature* creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
Eluna::Push(L, creature->GetSpawnId());
|
||||
@@ -955,7 +973,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param [NPCFlags] flags
|
||||
*/
|
||||
int SetNPCFlags(lua_State *L, Creature *creature)
|
||||
int SetNPCFlags(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 flags = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
|
||||
@@ -963,12 +981,13 @@ namespace LuaCreature
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Makes the [Creature] able to fly if enabled.
|
||||
*
|
||||
* @param bool disable
|
||||
*/
|
||||
int SetDisableGravity(lua_State *L, Creature *creature)
|
||||
int SetDisableGravity(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool disable = Eluna::CHECKVAL<bool>(L, 2);
|
||||
|
||||
@@ -981,7 +1000,7 @@ namespace LuaCreature
|
||||
}
|
||||
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
int SetLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
int SetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
{
|
||||
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
|
||||
|
||||
@@ -995,7 +1014,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param [DeathState] deathState
|
||||
*/
|
||||
int SetDeathState(lua_State *L, Creature *creature)
|
||||
int SetDeathState(lua_State* L, Creature* creature)
|
||||
{
|
||||
int32 state = Eluna::CHECKVAL<int32>(L, 2);
|
||||
|
||||
@@ -1012,7 +1031,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param bool enable = true : `true` to enable walking, `false` for running
|
||||
*/
|
||||
int SetWalk(lua_State *L, Creature *creature) // TODO: Move same to Player ?
|
||||
int SetWalk(lua_State* L, Creature* creature) // TODO: Move same to Player ?
|
||||
{
|
||||
bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1027,7 +1046,7 @@ namespace LuaCreature
|
||||
* @param uint32 off_hand : off hand [Item]'s entry
|
||||
* @param uint32 ranged : ranged [Item]'s entry
|
||||
*/
|
||||
int SetEquipmentSlots(lua_State *L, Creature *creature)
|
||||
int SetEquipmentSlots(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 main_hand = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
uint32 off_hand = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
@@ -1050,7 +1069,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param bool allow = true : `true` to allow aggro, `false` to disable aggro
|
||||
*/
|
||||
int SetAggroEnabled(lua_State *L, Creature *creature)
|
||||
int SetAggroEnabled(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool allow = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1074,7 +1093,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param bool disable = true : `true` to disable reputation, `false` to enable
|
||||
*/
|
||||
int SetDisableReputationGain(lua_State *L, Creature *creature)
|
||||
int SetDisableReputationGain(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool disable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1088,7 +1107,7 @@ namespace LuaCreature
|
||||
* This is used by raid bosses to prevent Players from using out-of-combat
|
||||
* actions once the encounter has begun.
|
||||
*/
|
||||
int SetInCombatWithZone(lua_State * /*L*/, Creature *creature)
|
||||
int SetInCombatWithZone(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
#if defined(AZEROTHCORE)
|
||||
if (creature->IsAIEnabled)
|
||||
@@ -1107,7 +1126,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param float distance
|
||||
*/
|
||||
int SetWanderRadius(lua_State *L, Creature *creature)
|
||||
int SetWanderRadius(lua_State* L, Creature* creature)
|
||||
{
|
||||
float dist = Eluna::CHECKVAL<float>(L, 2);
|
||||
|
||||
@@ -1124,7 +1143,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param uint32 delay : the delay, in seconds
|
||||
*/
|
||||
int SetRespawnDelay(lua_State *L, Creature *creature)
|
||||
int SetRespawnDelay(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 delay = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
|
||||
@@ -1137,7 +1156,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param [MovementGeneratorType] type
|
||||
*/
|
||||
int SetDefaultMovementType(lua_State *L, Creature *creature)
|
||||
int SetDefaultMovementType(lua_State* L, Creature* creature)
|
||||
{
|
||||
int32 type = Eluna::CHECKVAL<int32>(L, 2);
|
||||
|
||||
@@ -1150,7 +1169,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param bool enable = true : `true` to disable searching, `false` to allow
|
||||
*/
|
||||
int SetNoSearchAssistance(lua_State *L, Creature *creature)
|
||||
int SetNoSearchAssistance(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool val = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1163,7 +1182,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param bool enable = true : `true` to disable calling for help, `false` to enable
|
||||
*/
|
||||
int SetNoCallAssistance(lua_State *L, Creature *creature)
|
||||
int SetNoCallAssistance(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool val = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1176,7 +1195,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param bool enable = true : `true` to enable hovering, `false` to disable
|
||||
*/
|
||||
int SetHover(lua_State *L, Creature *creature)
|
||||
int SetHover(lua_State* L, Creature* creature)
|
||||
{
|
||||
bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1206,7 +1225,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param uint32 delay = 0 : dely to despawn in milliseconds
|
||||
*/
|
||||
int DespawnOrUnsummon(lua_State *L, Creature *creature)
|
||||
int DespawnOrUnsummon(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(L, 2, 0);
|
||||
|
||||
@@ -1223,7 +1242,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Respawn this [Creature].
|
||||
*/
|
||||
int Respawn(lua_State * /*L*/, Creature *creature)
|
||||
int Respawn(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
creature->Respawn();
|
||||
return 0;
|
||||
@@ -1232,7 +1251,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Remove this [Creature]'s corpse.
|
||||
*/
|
||||
int RemoveCorpse(lua_State * /*L*/, Creature *creature)
|
||||
int RemoveCorpse(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
creature->RemoveCorpse();
|
||||
return 0;
|
||||
@@ -1241,7 +1260,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Make the [Creature] start following its waypoint path.
|
||||
*/
|
||||
int MoveWaypoint(lua_State * /*L*/, Creature *creature)
|
||||
int MoveWaypoint(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
creature->GetMotionMaster()->MovePath(creature->GetWaypointPath(), true);
|
||||
@@ -1254,7 +1273,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Make the [Creature] call for assistance in combat from other nearby [Creature]s.
|
||||
*/
|
||||
int CallAssistance(lua_State * /*L*/, Creature *creature)
|
||||
int CallAssistance(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
creature->CallAssistance();
|
||||
return 0;
|
||||
@@ -1265,7 +1284,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param float radius
|
||||
*/
|
||||
int CallForHelp(lua_State *L, Creature *creature)
|
||||
int CallForHelp(lua_State* L, Creature* creature)
|
||||
{
|
||||
float radius = Eluna::CHECKVAL<float>(L, 2);
|
||||
|
||||
@@ -1276,7 +1295,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Make the [Creature] flee combat to get assistance from a nearby friendly [Creature].
|
||||
*/
|
||||
int FleeToGetAssistance(lua_State * /*L*/, Creature *creature)
|
||||
int FleeToGetAssistance(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
creature->DoFleeToGetAssistance();
|
||||
return 0;
|
||||
@@ -1287,9 +1306,9 @@ namespace LuaCreature
|
||||
*
|
||||
* @param [Unit] target
|
||||
*/
|
||||
int AttackStart(lua_State *L, Creature *creature)
|
||||
int AttackStart(lua_State* L, Creature* creature)
|
||||
{
|
||||
Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
|
||||
creature->AI()->AttackStart(target);
|
||||
return 0;
|
||||
@@ -1298,7 +1317,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Save the [Creature] in the database.
|
||||
*/
|
||||
int SaveToDB(lua_State * /*L*/, Creature *creature)
|
||||
int SaveToDB(lua_State* /*L*/, Creature* creature)
|
||||
{
|
||||
creature->SaveToDB();
|
||||
return 0;
|
||||
@@ -1309,7 +1328,7 @@ namespace LuaCreature
|
||||
*
|
||||
* This should be called every update cycle for the Creature's AI.
|
||||
*/
|
||||
int SelectVictim(lua_State *L, Creature *creature)
|
||||
int SelectVictim(lua_State* L, Creature* creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
Eluna::Push(L, creature->SelectVictim());
|
||||
@@ -1325,7 +1344,7 @@ namespace LuaCreature
|
||||
* @param uint32 entry : the Creature ID to transform into
|
||||
* @param uint32 dataGUIDLow = 0 : use this Creature's model and equipment instead of the defaults
|
||||
*/
|
||||
int UpdateEntry(lua_State *L, Creature *creature)
|
||||
int UpdateEntry(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
uint32 dataGuidLow = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
@@ -1342,7 +1361,7 @@ namespace LuaCreature
|
||||
/**
|
||||
* Resets [Creature]'s loot mode to default
|
||||
*/
|
||||
int ResetLootMode(lua_State * /*L*/, Creature *creature) // TODO: Implement LootMode features
|
||||
int ResetLootMode(lua_State* /*L*/, Creature* creature) // TODO: Implement LootMode features
|
||||
{
|
||||
creature->ResetLootMode();
|
||||
return 0;
|
||||
@@ -1353,7 +1372,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param uint16 lootMode
|
||||
*/
|
||||
int RemoveLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
int RemoveLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
{
|
||||
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
|
||||
|
||||
@@ -1366,7 +1385,7 @@ namespace LuaCreature
|
||||
*
|
||||
* @param uint16 lootMode
|
||||
*/
|
||||
int AddLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
int AddLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
{
|
||||
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
|
||||
|
||||
@@ -1429,16 +1448,16 @@ namespace LuaCreature
|
||||
*
|
||||
* @return [CreatureFamily] creatureFamily
|
||||
*/
|
||||
int GetCreatureFamily(lua_State *L, Creature *creature)
|
||||
int GetCreatureFamily(lua_State* L, Creature* creature)
|
||||
{
|
||||
uint32 entry = creature->GetEntry();
|
||||
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
CreatureTemplate const *cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (cInfo)
|
||||
Eluna::Push(L, cInfo->family);
|
||||
#else
|
||||
CreatureInfo const *cInfo = ObjectMgr::GetCreatureTemplate(entry);
|
||||
CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(entry);
|
||||
if (cInfo)
|
||||
Eluna::Push(L, cInfo->Family);
|
||||
#endif
|
||||
|
||||
@@ -811,6 +811,7 @@ ElunaRegister<Creature> CreatureMethods[] =
|
||||
{ "SetEquipmentSlots", &LuaCreature::SetEquipmentSlots },
|
||||
|
||||
// Boolean
|
||||
{ "IsRegeneratingHealth", &LuaCreature::IsRegeneratingHealth },
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
{ "IsDungeonBoss", &LuaCreature::IsDungeonBoss },
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user