Eluna change sendmail not req sender

This commit is contained in:
Rochet2
2014-03-27 13:03:36 +02:00
committed by Foereaper
parent f31561ea3e
commit fc0e9a1a78
2 changed files with 10 additions and 10 deletions

View File

@@ -92,7 +92,7 @@ void RegisterGlobals(lua_State* L)
lua_register(L, "Kick", &LuaGlobalFunctions::Kick); // Kick(player) - Kicks given player
lua_register(L, "Ban", &LuaGlobalFunctions::Ban); // Ban(banMode(integer), nameOrIP(string), duration(string), reason(string), player(whoBanned)) - Banmode: 0 account, 1 character, 2 IP
lua_register(L, "SaveAllPlayers", &LuaGlobalFunctions::SaveAllPlayers); // SaveAllPlayers() - Saves all players
lua_register(L, "SendMail", &LuaGlobalFunctions::SendMail); // SendMail(subject, text, receiverLowGUID[, sender, stationary, delay, itemEntry, itemAmount, itemEntry2, itemAmount2...]) - Sends a mail to player with lowguid. use nil to use default values on optional arguments. Sender is an optional player object. UNDOCUMENTED
lua_register(L, "SendMail", &LuaGlobalFunctions::SendMail); // SendMail(subject, text, receiverLowGUID[, senderLowGUID, stationary, delay, itemEntry, itemAmount, itemEntry2, itemAmount2...]) - Sends a mail to player with lowguid. use nil to use default values on optional arguments. UNDOCUMENTED
lua_register(L, "AddTaxiPath", &LuaGlobalFunctions::AddTaxiPath); // AddTaxiPath(pathTable, mountA, mountH[, price, pathId]) - Adds a new taxi path. Returns the path's ID. Will replace an existing path if pathId provided and already used. path table structure: T = {{map, x, y, z[, actionFlag, delay, arrivalEvId, departEvId]}, {...}, ...} UDOCUMENTED
lua_register(L, "AddCorpse", &LuaGlobalFunctions::AddCorpse); // AddCorpse(corpse) - Adds the player's corpse to the world. More specifically, the cell.
lua_register(L, "RemoveCorpse", &LuaGlobalFunctions::RemoveCorpse); // RemoveCorpse(corpse) - Removes the player's corpse from the world.