* Attempt fix VS 2010 pow error
* Tweak the doc parser a little to work with variable arugments ... and show
enum names and similar.
* Change push and check to work with more types like size and time (fix osx)
* Add errors to using not implemented operations on eluna objects
* Change some SQL comments to work with documentation better
* Add functions to create uint64 and int64 values (may need rename)
* Change doc generation documentation a little to make it clearer how proto is used
* Attempt fix VS 2010 pow error
* Tweak the doc parser a little to work with variable arugments ... and show
enum names and similar.
* Change push and check to work with more types like size and time (fix osx)
* Add errors to using not implemented operations on eluna objects
* Change some SQL comments to work with documentation better
* Add functions to create uint64 and int64 values (may need rename)
* Change doc generation documentation a little to make it clearer how proto is used
Instead of decrementing all their counters every time an event occurs,
only the counters of the bindings being executed will be decremented.
`_LuaTemporariesDied` is a small optimization to prevent unnecessary calls
to `UpdateTemporaryBindings`. It will only be called when a temporary
binding has run out of shots and needs to be cleaned up.
This allows you to register a handler to only fire N times.
Dynamic event handler binding/unbinding is now possible.
For backwards compatibility, if the number of shots is missing, the event
handler will never be removed from the event.
All AI event handlers (except OnReset) can now override the default AI
behavior on both mangos and Trinity by returning true.
For default behavior, return false or nothing.
Fixes#124.
V690 The 'WorldObjectInRangeCheck' class implements a copy constructor, but lacks the the '=' operator. It is dangerous to use such a class. elunautility.h 103