/* * Copyright (C) 2010 - 2016 Eluna Lua Engine * This program is free software licensed under GPL version 3 * Please see the included DOCS/LICENSE.md for more information */ #include "Hooks.h" #include "HookHelpers.h" #include "LuaEngine.h" #include "BindingMap.h" #include "ElunaTemplate.h" using namespace Hooks; #define START_HOOK(EVENT) \ if (!IsEnabled())\ return;\ auto key = EventKey(EVENT);\ if (!BGEventBindings->HasBindingsFor(key))\ return;\ LOCK_ELUNA void Eluna::OnBGStart(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId) { START_HOOK(BG_EVENT_ON_START); Push(bg); Push(bgId); Push(instanceId); CallAllFunctions(BGEventBindings, key); } void Eluna::OnBGEnd(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId, Team winner) { START_HOOK(BG_EVENT_ON_END); Push(bg); Push(bgId); Push(instanceId); Push(winner); CallAllFunctions(BGEventBindings, key); } void Eluna::OnBGCreate(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId) { START_HOOK(BG_EVENT_ON_CREATE); Push(bg); Push(bgId); Push(instanceId); CallAllFunctions(BGEventBindings, key); } void Eluna::OnBGDestroy(BattleGround* bg, BattleGroundTypeId bgId, uint32 instanceId) { START_HOOK(BG_EVENT_ON_PRE_DESTROY); Push(bg); Push(bgId); Push(instanceId); CallAllFunctions(BGEventBindings, key); }