/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef _ELUNA_BINDING_H
#define _ELUNA_BINDING_H
#include "Common.h"
#include "LuaEngine.h"
#include "ElunaUtility.h"
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
};
class ElunaBind
{
public:
struct Binding
{
int functionReference;
bool isTemporary;
uint32 remainingShots;
Binding(int funcRef, uint32 shots) :
functionReference(funcRef),
isTemporary(shots != 0),
remainingShots(shots)
{
}
};
typedef std::vector FunctionRefVector;
typedef UNORDERED_MAP EventToFunctionsMap;
Eluna& E;
const char* groupName;
ElunaBind(const char* bindGroupName, Eluna& _E) : E(_E), groupName(bindGroupName)
{
}
virtual ~ElunaBind()
{
Clear();
}
// unregisters all registered functions and clears all registered events from the bindings
virtual void Clear() { };
};
template
class EventBind : public ElunaBind
{
public:
EventBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Clear() override
{
for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it).functionReference);
itr->second.clear();
}
Bindings.clear();
}
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id)
{
for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
{
FunctionRefVector::iterator it_old = it++;
lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
if (it_old->isTemporary)
{
--it_old->remainingShots;
if (it_old->remainingShots == 0)
{
luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
Bindings[event_id].erase(it_old);
}
}
}
if (Bindings[event_id].empty())
Bindings.erase(event_id);
};
void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
Bindings[eventId].push_back(Binding(funcRef, shots));
}
// Checks if there are events for ID
bool HasEvents(T eventId) const
{
if (Bindings.empty())
return false;
if (Bindings.find(eventId) == Bindings.end())
return false;
return true;
}
EventToFunctionsMap Bindings; // Binding store Bindings[eventId] = {(funcRef, counter)};
};
template
class EntryBind : public ElunaBind
{
public:
typedef UNORDERED_MAP EntryToEventsMap;
EntryBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bindmap
void Clear() override
{
for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
{
for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end(); ++i)
luaL_unref(E.L, LUA_REGISTRYINDEX, (*i).functionReference);
it->second.clear();
}
itr->second.clear();
}
Bindings.clear();
}
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
{
for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
{
FunctionRefVector::iterator it_old = it++;
lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference));
if (it_old->isTemporary)
{
--it_old->remainingShots;
if (it_old->remainingShots == 0)
{
luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference);
Bindings[entry][event_id].erase(it_old);
}
}
}
if (Bindings[entry][event_id].empty())
Bindings[entry].erase(event_id);
if (Bindings[entry].empty())
Bindings.erase(entry);
};
void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
Bindings[entryId][eventId].push_back(Binding(funcRef, shots));
}
// Returns true if the entry has registered binds
bool HasEvents(uint32 entryId, int eventId) const
{
if (Bindings.empty())
return false;
EntryToEventsMap::const_iterator itr = Bindings.find(entryId);
if (itr == Bindings.end())
return false;
return itr->second.find(eventId) != itr->second.end();
}
bool HasEvents(uint32 entryId) const
{
if (Bindings.empty())
return false;
return Bindings.find(entryId) != Bindings.end();
}
EntryToEventsMap Bindings; // Binding store Bindings[entryId][eventId] = {(funcRef, counter)};
};
#endif