/* * Copyright (C) 2010 - 2014 Eluna Lua Engine * This program is free software licensed under GPL version 3 * Please see the included DOCS/LICENSE.md for more information */ #ifndef AURAMETHODS_H #define AURAMETHODS_H namespace LuaAura { /** * Returns the `Unit` that casted the `Spell` that caused this Aura to be applied. * * @return :Unit the `Unit` that casted this Aura */ int GetCaster(lua_State* L, Aura* aura) { Eluna::Push(L, aura->GetCaster()); return 1; } /** * Returns the GUID of the `Unit` that casted the `Spell` that caused this Aura to be applied. * * @return :string the GUID of the `Unit` as a decimal string */ int GetCasterGUID(lua_State* L, Aura* aura) { #ifndef TRINITY Eluna::Push(L, aura->GetCasterGuid()); #else Eluna::Push(L, aura->GetCasterGUID()); #endif return 1; } /** * Returns the level of the `Unit` that casted the `Spell` that caused this Aura to be applied. * * @return :number the level of the `Unit` */ int GetCasterLevel(lua_State* L, Aura* aura) { Eluna::Push(L, aura->GetCaster()->getLevel()); return 1; } /** * Returns the amount of time left until the Aura expires. * * @return :number amount of time left in milliseconds */ int GetDuration(lua_State* L, Aura* aura) { #ifndef TRINITY Eluna::Push(L, aura->GetAuraDuration()); #else Eluna::Push(L, aura->GetDuration()); #endif return 1; } /** * Returns the ID of the `Spell` that caused this Aura to be applied. * * @return :number the `Spell` ID */ int GetAuraId(lua_State* L, Aura* aura) { Eluna::Push(L, aura->GetId()); return 1; } /** * Returns the amount of time this Aura lasts when applied. * * To determine how much time has passed since this Aura was applied, * subtract the result of `GetDuration` from the result of this method. * * @return :number the maximum duration of the Aura, in milliseconds */ int GetMaxDuration(lua_State* L, Aura* aura) { #ifndef TRINITY Eluna::Push(L, aura->GetAuraMaxDuration()); #else Eluna::Push(L, aura->GetMaxDuration()); #endif return 1; } /** * Returns the number of times the Aura has "stacked". * * This is the same as the number displayed on the Aura's icon in-game. * * @return :number how many times the Aura has stacked */ int GetStackAmount(lua_State* L, Aura* aura) { Eluna::Push(L, aura->GetStackAmount()); return 1; } /** * Returns the `Unit` that the Aura has been applied to. * * @return :Unit who the Aura has been applied to */ int GetOwner(lua_State* L, Aura* aura) { #ifndef TRINITY Eluna::Push(L, aura->GetTarget()); #else Eluna::Push(L, aura->GetOwner()); #endif return 1; } /** * Change the amount of time before the Aura expires. * * @param duration :number the new duration of the Aura, in milliseconds */ int SetDuration(lua_State* L, Aura* aura) { int duration = Eluna::CHECKVAL(L, 2); #ifndef TRINITY aura->GetHolder()->SetAuraDuration(duration); #else aura->SetDuration(duration); #endif return 0; } /** * Change the maximum amount of time before the Aura expires. * * This does not affect the current duration of the Aura, but if the Aura * is reset to the maximum duration, it will instead change to `duration`. * * @param duration :number the new maximum duration of the Aura, in milliseconds */ int SetMaxDuration(lua_State* L, Aura* aura) { int duration = Eluna::CHECKVAL(L, 2); #ifndef TRINITY aura->GetHolder()->SetAuraMaxDuration(duration); #else aura->SetMaxDuration(duration); #endif return 0; } /** * Change the amount of times the Aura has "stacked" on the `Unit`. * * If `amount` is greater than or equal to the current number of stacks, * then the Aura has its duration reset to the maximum duration. * * @param amount :number the new stack amount for the Aura */ int SetStackAmount(lua_State* L, Aura* aura) { int amount = Eluna::CHECKVAL(L, 2); #ifndef TRINITY aura->GetHolder()->SetStackAmount(amount); #else aura->SetStackAmount(amount); #endif return 0; } /** * Remove this Aura from the `Unit` it is applied to. */ int Remove(lua_State* /*L*/, Aura* aura) { #ifndef TRINITY aura->GetHolder()->RemoveAura(aura->GetEffIndex()); #else aura->Remove(); #endif return 0; } }; #endif