/* * Copyright (C) 2010 - 2016 Eluna Lua Engine * This program is free software licensed under GPL version 3 * Please see the included DOCS/LICENSE.md for more information */ #ifndef _HOOKS_H #define _HOOKS_H /* * A hook should be written in one of the following forms: * * A. If results will be IGNORED: * * // Return early if there are no bindings. * if (!WhateverBindings->HasBindingsFor(SOME_EVENT_TYPE)) * return; * * // Lock out any other threads. * LOCK_ELUNA; * * // Push extra arguments, if any. * Push(a); * Push(b); * Push(c); * * // Call all event handlers. * CallAllFunctions(WhateverBindings, SOME_EVENT_TYPE); * * * B. If results will be USED: * * // Return early if there are no bindings. * if (!WhateverBindings->HasBindingsFor(SOME_EVENT_TYPE)) * return; * * // Lock out any other threads. * LOCK_ELUNA; * * // Push extra arguments, if any. * Push(a); * Push(b); * Push(c); * * // Setup the stack and get the number of functions pushed. * // Last argument is 3 because we did 3 Pushes. * int n = SetupStack(WhateverBindings, SOME_EVENT_TYPE, 3); * * // Call each event handler in order and check results. * while (n > 0) * { * // Call an event handler and decrement the function counter afterward. * // Second-last argument is 3 because we did 3 Pushes. * // Last argument is 2 because we want 2 results. * int r = CallOneFunction(n--, 3, 2); * * // Results can be popped using `r`. * int first = CHECKVAL(L, r + 0); * int second = CHECKVAL(L, r + 1); * * // Pop the results off the stack. * lua_pop(L, 2); * } * * // Clean-up the stack. Argument is 3 because we did 3 Pushes. * CleanUpStack(3); */ namespace Hooks { enum RegisterTypes { REGTYPE_PACKET, REGTYPE_SERVER, REGTYPE_PLAYER, REGTYPE_GUILD, REGTYPE_GROUP, REGTYPE_CREATURE, REGTYPE_VEHICLE, REGTYPE_CREATURE_GOSSIP, REGTYPE_GAMEOBJECT, REGTYPE_GAMEOBJECT_GOSSIP, REGTYPE_ITEM, REGTYPE_ITEM_GOSSIP, REGTYPE_PLAYER_GOSSIP, REGTYPE_BG, REGTYPE_MAP, REGTYPE_INSTANCE, REGTYPE_COUNT }; enum PacketEvents { PACKET_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false, newPacket PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented PACKET_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false, newPacket PACKET_EVENT_COUNT }; enum ServerEvents { // Server SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false, newPacket SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false, newPacket // World WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open) - Needs core support on Mangos WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload) // UNUSED = 10, WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask) WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event) WORLD_EVENT_ON_UPDATE = 13, // (event, diff) WORLD_EVENT_ON_STARTUP = 14, // (event) WORLD_EVENT_ON_SHUTDOWN = 15, // (event) // Eluna ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event) - triggers just before shutting down eluna (on shutdown and restart) // Map MAP_EVENT_ON_CREATE = 17, // (event, map) MAP_EVENT_ON_DESTROY = 18, // (event, map) MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player) MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player) MAP_EVENT_ON_UPDATE = 23, // (event, map, diff) // Area trigger TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId) - Can return true // Weather WEATHER_EVENT_ON_CHANGE = 25, // (event, zoneId, state, grade) // Auction house AUCTION_EVENT_ON_ADD = 26, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow) AUCTION_EVENT_ON_REMOVE = 27, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow) AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow) AUCTION_EVENT_ON_EXPIRE = 29, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow) // AddOns ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel. Can return false WORLD_EVENT_ON_DELETE_CREATURE = 31, // (event, creature) WORLD_EVENT_ON_DELETE_GAMEOBJECT = 32, // (event, gameobject) // Eluna ELUNA_EVENT_ON_LUA_STATE_OPEN = 33, // (event) - triggers after all scripts are loaded GAME_EVENT_START = 34, // (event, gameeventid) GAME_EVENT_STOP = 35, // (event, gameeventid) SERVER_EVENT_COUNT }; enum PlayerEvents { PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player) PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid) PLAYER_EVENT_ON_LOGIN = 3, // (event, player) PLAYER_EVENT_ON_LOGOUT = 4, // (event, player) PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck) PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed) PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed) PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed) PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger) PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2) PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type) PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel) PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount) - Can return new money amount PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points) PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost) PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false, newMessage PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false, newMessage PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false, newMessage PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false, newMessage PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false, newMessage PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid) PLAYER_EVENT_ON_SAVE = 25, // (event, player) PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent) PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea) PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player) // Custom PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot) PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player) PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry) - Can return InventoryResult enum value PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count) PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy) PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player) PLAYER_EVENT_ON_REPOP = 35, // (event, player) PLAYER_EVENT_ON_RESURRECT = 36, // (event, player) PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount) PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId) PLAYER_EVENT_ON_LEARN_TALENTS = 39, // (event, player, talentId, talentRank, spellid) // UNUSED = 40, // (event, player) // UNUSED = 41, // (event, player) PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - player is nil if command used from console. Can return false PLAYER_EVENT_COUNT }; enum GuildEvents { // Guild GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank) GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, player, isDisbanding) GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd) GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo) GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC GUILD_EVENT_ON_DISBAND = 6, // (event, guild) GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair) - Can return new money amount GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount) - Can return new money amount GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId) GUILD_EVENT_COUNT }; enum GroupEvents { // Group GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid) GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid) GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason) GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid) GROUP_EVENT_ON_DISBAND = 5, // (event, group) GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType) GROUP_EVENT_COUNT }; enum VehicleEvents { VEHICLE_EVENT_ON_INSTALL = 1, // (event, vehicle) VEHICLE_EVENT_ON_UNINSTALL = 2, // (event, vehicle) // UNUSED = 3, // (event, vehicle) VEHICLE_EVENT_ON_INSTALL_ACCESSORY = 4, // (event, vehicle, creature) VEHICLE_EVENT_ON_ADD_PASSENGER = 5, // (event, vehicle, unit, seatId) VEHICLE_EVENT_ON_REMOVE_PASSENGER = 6, // (event, vehicle, unit) VEHICLE_EVENT_COUNT }; enum CreatureEvents { CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target) - Can return true to stop normal action CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature) - Can return true to stop normal action CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim) - Can return true to stop normal action CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer) - Can return true to stop normal action CREATURE_EVENT_ON_SPAWN = 5, // (event, creature) - Can return true to stop normal action CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id) - Can return true to stop normal action CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff) - Can return true to stop normal action CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid) - Can return true to stop normal action CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage) - Can return new damage CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target) - Can return true to stop normal action // UNUSED CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) - Can return true to stop normal action // Not on mangos CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) - Can return true to stop normal action // Not on mangos CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid) - Can return true to stop normal action CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid) - Can return true to stop normal action // UNUSED = 16, // (event, creature) // UNUSED = 17, // (event, creature) // UNUSED = 18, // (event, creature) CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon) - Can return true to stop normal action CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon) - Can return true to stop normal action CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) - Can return true to stop normal action // Not on mangos CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner) - Can return true to stop normal action CREATURE_EVENT_ON_RESET = 23, // (event, creature) CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature) - Can return true to stop normal action // UNUSED = 25, // (event, creature) CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay) - Can return true, newRespawnDelay CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Can return true to stop normal action. Does not actually check LOS, just uses the sight range // UNUSED = 28, // (event, creature) // UNUSED = 29, // (event, creature) CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature) CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest) - Can return true // UNUSED = 32, // (event, creature) // UNUSED = 33, // (event, creature) CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt) - Can return true CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature) CREATURE_EVENT_ON_ADD = 36, // (event, creature) CREATURE_EVENT_ON_REMOVE = 37, // (event, creature) CREATURE_EVENT_COUNT }; enum GameObjectEvents { GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff) GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go) GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go) GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest) - Can return true GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt) - Can return true GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go) GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, attacker) GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, attacker) GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state) GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state) // UNUSED = 11, // (event, gameobject) GAMEOBJECT_EVENT_ON_ADD = 12, // (event, gameobject) GAMEOBJECT_EVENT_ON_REMOVE = 13, // (event, gameobject) GAMEOBJECT_EVENT_ON_USE = 14, // (event, go, player) GAMEOBJECT_EVENT_COUNT }; enum ItemEvents { ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item) ITEM_EVENT_ON_USE = 2, // (event, player, item, target) - Can return false to stop the spell casting ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest) - Can return true ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid) - Can return true ITEM_EVENT_ON_REMOVE = 5, // (event, player, item) - Can return true ITEM_EVENT_COUNT }; enum GossipEvents { GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. Can return false to do default action. For item gossip can return false to stop spell casting. GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip. Can return false to do default action. GOSSIP_EVENT_COUNT }; enum BGEvents { BG_EVENT_ON_START = 1, // (event, bg, bgId, instanceId) - Needs to be added to TC BG_EVENT_ON_END = 2, // (event, bg, bgId, instanceId, winner) - Needs to be added to TC BG_EVENT_ON_CREATE = 3, // (event, bg, bgId, instanceId) - Needs to be added to TC BG_EVENT_ON_PRE_DESTROY = 4, // (event, bg, bgId, instanceId) - Needs to be added to TC BG_EVENT_COUNT }; enum InstanceEvents { INSTANCE_EVENT_ON_INITIALIZE = 1, // (event, instance_data, map) INSTANCE_EVENT_ON_LOAD = 2, // (event, instance_data, map) INSTANCE_EVENT_ON_UPDATE = 3, // (event, instance_data, map, diff) INSTANCE_EVENT_ON_PLAYER_ENTER = 4, // (event, instance_data, map, player) INSTANCE_EVENT_ON_CREATURE_CREATE = 5, // (event, instance_data, map, creature) INSTANCE_EVENT_ON_GAMEOBJECT_CREATE = 6, // (event, instance_data, map, go) INSTANCE_EVENT_ON_CHECK_ENCOUNTER_IN_PROGRESS = 7, // (event, instance_data, map) INSTANCE_EVENT_COUNT }; }; #endif // _HOOKS_H