# # Copyright (C) 2010 - 2016 Eluna Lua Engine # This program is free software licensed under GPL version 3 # Please see the included DOCS/LICENSE.md for more information # if( ${CMAKE_PROJECT_NAME} STREQUAL "MaNGOS" ) if ( USE_COREPCH ) include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_SOURCE_DIR}) endif () # Iterates through all the source files and adds them to the solution file(GLOB sources_localdir *.cpp *.h) # Adds all the method headers to its own source group file(GLOB method_headers *Methods.h) source_group("Methods" FILES ${method_headers}) set(LuaEngine_STAT_SRCS ${LuaEngine_STAT_SRCS} ${sources_localdir} ) include_directories( ${CMAKE_SOURCE_DIR}/dep/zlib ${CMAKE_SOURCE_DIR}/dep/lualib ${CMAKE_BINARY_DIR} ${ACE_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${OPENSSL_INCLUDE_DIR} ) add_library(LuaEngine STATIC ${LuaEngine_STAT_SRCS} ${game_STAT_SRCS} ${game_STAT_PCH_SRC} ) include_directories( ${CMAKE_SOURCE_DIR}/dep/g3dlite ${CMAKE_SOURCE_DIR}/src/shared ${CMAKE_SOURCE_DIR}/src/shared/Common ${CMAKE_SOURCE_DIR}/src/shared/Utilities ${CMAKE_SOURCE_DIR}/src/shared/Log ${CMAKE_SOURCE_DIR}/src/shared/DataStores ${CMAKE_SOURCE_DIR}/src/shared/Threading ${CMAKE_SOURCE_DIR}/src/framework ${CMAKE_SOURCE_DIR}/src/framework/Platform ${CMAKE_SOURCE_DIR}/src/game/BattleGround ${CMAKE_SOURCE_DIR}/src/game/Server ${CMAKE_SOURCE_DIR}/src/game/vmap ${CMAKE_SOURCE_DIR}/src/game/Maps ${CMAKE_SOURCE_DIR}/src/game/MotionGenerators ${CMAKE_SOURCE_DIR}/src/game/Tools ${CMAKE_SOURCE_DIR}/src/game/References ${CMAKE_SOURCE_DIR}/src/game/WorldHandlers ${CMAKE_SOURCE_DIR}/src/game/Object ) if( WIN32 ) if ( MSVC ) add_custom_command(TARGET LuaEngine POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/" COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/extensions" "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/" ) elseif ( MINGW ) add_custom_command(TARGET LuaEngine POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/lua_scripts/extensions/" COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/extensions" "${CMAKE_BINARY_DIR}/bin/ua_scripts/extensions/" ) endif() endif() install(DIRECTORY extensions DESTINATION "${BIN_DIR}/lua_scripts/") endif()