/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Chat.h" #include "ElunaEventMgr.h" #include "Log.h" #include "LuaEngine.h" #include "Pet.h" #include "Player.h" #include "ScriptMgr.h" #include "ScriptedGossip.h" class Eluna_AllCreatureScript : public AllCreatureScript { public: Eluna_AllCreatureScript() : AllCreatureScript("Eluna_AllCreatureScript") { } // Creature bool CanCreatureGossipHello(Player* player, Creature* creature) override { if (sEluna->OnGossipHello(player, creature)) return true; return false; } bool CanCreatureGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override { if (sEluna->OnGossipSelect(player, creature, sender, action)) return true; return false; } bool CanCreatureGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) override { if (sEluna->OnGossipSelectCode(player, creature, sender, action, code)) return true; return false; } void OnCreatureAddWorld(Creature* creature) override { sEluna->OnAddToWorld(creature); if (creature->IsGuardian() && creature->ToTempSummon() && creature->ToTempSummon()->GetSummonerGUID().IsPlayer()) sEluna->OnPetAddedToWorld(creature->ToTempSummon()->GetSummonerUnit()->ToPlayer(), creature); } void OnCreatureRemoveWorld(Creature* creature) override { sEluna->OnRemoveFromWorld(creature); } bool CanCreatureQuestAccept(Player* player, Creature* creature, Quest const* quest) override { sEluna->OnQuestAccept(player, creature, quest); return false; } bool CanCreatureQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) override { if (sEluna->OnQuestReward(player, creature, quest, opt)) { ClearGossipMenuFor(player); return true; } return false; } CreatureAI* GetCreatureAI(Creature* creature) const override { if (CreatureAI* luaAI = sEluna->GetAI(creature)) return luaAI; return nullptr; } }; class Eluna_AllGameObjectScript : public AllGameObjectScript { public: Eluna_AllGameObjectScript() : AllGameObjectScript("Eluna_AllGameObjectScript") { } void OnGameObjectAddWorld(GameObject* go) override { sEluna->OnAddToWorld(go); } void OnGameObjectRemoveWorld(GameObject* go) override { sEluna->OnRemoveFromWorld(go); } void OnGameObjectUpdate(GameObject* go, uint32 diff) override { sEluna->UpdateAI(go, diff); } bool CanGameObjectGossipHello(Player* player, GameObject* go) override { if (sEluna->OnGossipHello(player, go)) return true; if (sEluna->OnGameObjectUse(player, go)) return true; return false; } void OnGameObjectDamaged(GameObject* go, Player* player) override { sEluna->OnDamaged(go, player); } void OnGameObjectDestroyed(GameObject* go, Player* player) override { sEluna->OnDestroyed(go, player); } void OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* /*unit*/) override { sEluna->OnLootStateChanged(go, state); } void OnGameObjectStateChanged(GameObject* go, uint32 state) override { sEluna->OnGameObjectStateChanged(go, state); } bool CanGameObjectQuestAccept(Player* player, GameObject* go, Quest const* quest) override { sEluna->OnQuestAccept(player, go, quest); return false; } bool CanGameObjectGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) override { if (sEluna->OnGossipSelect(player, go, sender, action)) return true; return false; } bool CanGameObjectGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code) override { if (sEluna->OnGossipSelectCode(player, go, sender, action, code)) return true; return false; } bool CanGameObjectQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) override { if (sEluna->OnQuestAccept(player, go, quest)) return false; if (sEluna->OnQuestReward(player, go, quest, opt)) return false; return true; } GameObjectAI* GetGameObjectAI(GameObject* go) const override { sEluna->OnSpawn(go); return nullptr; } }; class Eluna_AllItemScript : public AllItemScript { public: Eluna_AllItemScript() : AllItemScript("Eluna_AllItemScript") { } bool CanItemQuestAccept(Player* player, Item* item, Quest const* quest) override { if (sEluna->OnQuestAccept(player, item, quest)) return false; return true; } bool CanItemUse(Player* player, Item* item, SpellCastTargets const& targets) override { if (!sEluna->OnUse(player, item, targets)) return true; return false; } bool CanItemExpire(Player* player, ItemTemplate const* proto) override { if (sEluna->OnExpire(player, proto)) return false; return true; } bool CanItemRemove(Player* player, Item* item) override { if (sEluna->OnRemove(player, item)) return false; return true; } void OnItemGossipSelect(Player* player, Item* item, uint32 sender, uint32 action) override { sEluna->HandleGossipSelectOption(player, item, sender, action, ""); } void OnItemGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code) override { sEluna->HandleGossipSelectOption(player, item, sender, action, code); } }; class Eluna_AllMapScript : public AllMapScript { public: Eluna_AllMapScript() : AllMapScript("Eluna_AllMapScript") { } void OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript* instanceData, bool /*load*/, std::string /*data*/, uint32 /*completedEncounterMask*/) override { instanceData = sEluna->GetInstanceData(instanceMap); } void OnDestroyInstance(MapInstanced* /*mapInstanced*/, Map* map) override { sEluna->FreeInstanceId(map->GetInstanceId()); } void OnCreateMap(Map* map) override { sEluna->OnCreate(map); } void OnDestroyMap(Map* map) override { sEluna->OnDestroy(map); } void OnPlayerEnterAll(Map* map, Player* player) override { sEluna->OnPlayerEnter(map, player); } void OnPlayerLeaveAll(Map* map, Player* player) override { sEluna->OnPlayerLeave(map, player); } void OnMapUpdate(Map* map, uint32 diff) override { sEluna->OnUpdate(map, diff); } }; class Eluna_AuctionHouseScript : public AuctionHouseScript { public: Eluna_AuctionHouseScript() : AuctionHouseScript("Eluna_AuctionHouseScript") { } void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) override { sEluna->OnAdd(ah, entry); } void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) override { sEluna->OnRemove(ah, entry); } void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) override { sEluna->OnSuccessful(ah, entry); } void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) override { sEluna->OnExpire(ah, entry); } }; class Eluna_BGScript : public BGScript { public: Eluna_BGScript() : BGScript("Eluna_BGScript") { } void OnBattlegroundStart(Battleground* bg) override { sEluna->OnBGStart(bg, bg->GetBgTypeID(), bg->GetInstanceID()); } void OnBattlegroundEnd(Battleground* bg, TeamId winnerTeam) override { sEluna->OnBGEnd(bg, bg->GetBgTypeID(), bg->GetInstanceID(), winnerTeam); } void OnBattlegroundDestroy(Battleground* bg) override { sEluna->OnBGDestroy(bg, bg->GetBgTypeID(), bg->GetInstanceID()); } void OnBattlegroundCreate(Battleground* bg) override { sEluna->OnBGCreate(bg, bg->GetBgTypeID(), bg->GetInstanceID()); } }; class Eluna_CommandSC : public CommandSC { public: Eluna_CommandSC() : CommandSC("Eluna_CommandSC") { } bool CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr) override { if (!sEluna->OnCommand(handler, std::string(cmdStr).c_str())) { return false; } return true; } }; class Eluna_ElunaScript : public ElunaScript { public: Eluna_ElunaScript() : ElunaScript("Eluna_ElunaScript") { } // Weather void OnWeatherChange(Weather* weather, WeatherState state, float grade) override { sEluna->OnChange(weather, weather->GetZone(), state, grade); } // AreaTriger bool CanAreaTrigger(Player* player, AreaTrigger const* trigger) override { if (sEluna->OnAreaTrigger(player, trigger)) return true; return false; } }; class Eluna_GameEventScript : public GameEventScript { public: Eluna_GameEventScript() : GameEventScript("Eluna_GameEventScript") { } void OnStart(uint16 eventID) override { sEluna->OnGameEventStart(eventID); } void OnStop(uint16 eventID) override { sEluna->OnGameEventStop(eventID); } }; class Eluna_GroupScript : public GroupScript { public: Eluna_GroupScript() : GroupScript("Eluna_GroupScript") { } void OnAddMember(Group* group, ObjectGuid guid) override { sEluna->OnAddMember(group, guid); } void OnInviteMember(Group* group, ObjectGuid guid) override { sEluna->OnInviteMember(group, guid); } void OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid /* kicker */, const char* /* reason */) override { sEluna->OnRemoveMember(group, guid, method); } void OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) override { sEluna->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid); } void OnDisband(Group* group) override { sEluna->OnDisband(group); } void OnCreate(Group* group, Player* leader) override { sEluna->OnCreate(group, leader->GetGUID(), group->GetGroupType()); } }; class Eluna_GuildScript : public GuildScript { public: Eluna_GuildScript() : GuildScript("Eluna_GuildScript") { } void OnAddMember(Guild* guild, Player* player, uint8& plRank) override { sEluna->OnAddMember(guild, player, plRank); } void OnRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool /*isKicked*/) override { sEluna->OnRemoveMember(guild, player, isDisbanding); } void OnMOTDChanged(Guild* guild, const std::string& newMotd) override { sEluna->OnMOTDChanged(guild, newMotd); } void OnInfoChanged(Guild* guild, const std::string& newInfo) override { sEluna->OnInfoChanged(guild, newInfo); } void OnCreate(Guild* guild, Player* leader, const std::string& name) override { sEluna->OnCreate(guild, leader, name); } void OnDisband(Guild* guild) override { sEluna->OnDisband(guild); } void OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair) override { sEluna->OnMemberWitdrawMoney(guild, player, amount, isRepair); } void OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount) override { sEluna->OnMemberDepositMoney(guild, player, amount); } void OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId, bool isDestBank, uint8 destContainer, uint8 destSlotId) override { sEluna->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId); } void OnEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) override { sEluna->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank); } void OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) override { sEluna->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId); } }; class Eluna_LootScript : public LootScript { public: Eluna_LootScript() : LootScript("Eluna_LootScript") { } void OnLootMoney(Player* player, uint32 gold) override { sEluna->OnLootMoney(player, gold); } }; class Eluna_MiscScript : public MiscScript { public: Eluna_MiscScript() : MiscScript("Eluna_MiscScript") { } void GetDialogStatus(Player* player, Object* questgiver) override { if (questgiver->GetTypeId() == TYPEID_GAMEOBJECT) sEluna->GetDialogStatus(player, questgiver->ToGameObject()); else if (questgiver->GetTypeId() == TYPEID_UNIT) sEluna->GetDialogStatus(player, questgiver->ToCreature()); } }; class Eluna_PetScript : public PetScript { public: Eluna_PetScript() : PetScript("Eluna_PetScript") { } void OnPetAddToWorld(Pet* pet) override { sEluna->OnPetAddedToWorld(pet->GetOwner(), pet); } }; class Eluna_PlayerScript : public PlayerScript { public: Eluna_PlayerScript() : PlayerScript("Eluna_PlayerScript") { } void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override { sEluna->OnResurrect(player); } bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg) override { if (type != CHAT_MSG_SAY && type != CHAT_MSG_YELL && type != CHAT_MSG_EMOTE) return true; if (!sEluna->OnChat(player, type, lang, msg)) return false; return true; } bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* target) override { if (!sEluna->OnChat(player, type, lang, msg, target)) return false; return true; } bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group) override { if (!sEluna->OnChat(player, type, lang, msg, group)) return false; return true; } bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) override { if (!sEluna->OnChat(player, type, lang, msg, guild)) return false; return true; } bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel) override { if (!sEluna->OnChat(player, type, lang, msg, channel)) return false; return true; } void OnLootItem(Player* player, Item* item, uint32 count, ObjectGuid lootguid) override { sEluna->OnLootItem(player, item, count, lootguid); } void OnPlayerLearnTalents(Player* player, uint32 talentId, uint32 talentRank, uint32 spellid) override { sEluna->OnLearnTalents(player, talentId, talentRank, spellid); } bool CanUseItem(Player* player, ItemTemplate const* proto, InventoryResult& result) override { result = sEluna->OnCanUseItem(player, proto->ItemId); return result != EQUIP_ERR_OK ? false : true; } void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool /*update*/) override { sEluna->OnEquip(player, it, bag, slot); } void OnPlayerEnterCombat(Player* player, Unit* enemy) override { sEluna->OnPlayerEnterCombat(player, enemy); } void OnPlayerLeaveCombat(Player* player) override { sEluna->OnPlayerLeaveCombat(player); } bool CanRepopAtGraveyard(Player* player) override { sEluna->OnRepop(player); return true; } void OnQuestAbandon(Player* player, uint32 questId) override { sEluna->OnQuestAbandon(player, questId); } void OnMapChanged(Player* player) override { sEluna->OnMapChanged(player); } void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action) override { sEluna->HandleGossipSelectOption(player, menu_id, sender, action, ""); } void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code) override { sEluna->HandleGossipSelectOption(player, menu_id, sender, action, code); } void OnPVPKill(Player* killer, Player* killed) override { sEluna->OnPVPKill(killer, killed); } void OnCreatureKill(Player* killer, Creature* killed) override { sEluna->OnCreatureKill(killer, killed); } void OnPlayerKilledByCreature(Creature* killer, Player* killed) override { sEluna->OnPlayerKilledByCreature(killer, killed); } void OnLevelChanged(Player* player, uint8 oldLevel) override { sEluna->OnLevelChanged(player, oldLevel); } void OnFreeTalentPointsChanged(Player* player, uint32 points) override { sEluna->OnFreeTalentPointsChanged(player, points); } void OnTalentsReset(Player* player, bool noCost) override { sEluna->OnTalentsReset(player, noCost); } void OnMoneyChanged(Player* player, int32& amount) override { sEluna->OnMoneyChanged(player, amount); } void OnGiveXP(Player* player, uint32& amount, Unit* victim, uint8 xpSource) override { sEluna->OnGiveXP(player, amount, victim, xpSource); } bool OnReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental) override { return sEluna->OnReputationChange(player, factionID, standing, incremental); } void OnDuelRequest(Player* target, Player* challenger) override { sEluna->OnDuelRequest(target, challenger); } void OnDuelStart(Player* player1, Player* player2) override { sEluna->OnDuelStart(player1, player2); } void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType type) override { sEluna->OnDuelEnd(winner, loser, type); } void OnEmote(Player* player, uint32 emote) override { sEluna->OnEmote(player, emote); } void OnTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) override { sEluna->OnTextEmote(player, textEmote, emoteNum, guid); } void OnSpellCast(Player* player, Spell* spell, bool skipCheck) override { sEluna->OnSpellCast(player, spell, skipCheck); } void OnLogin(Player* player) override { sEluna->OnLogin(player); } void OnLogout(Player* player) override { sEluna->OnLogout(player); } void OnCreate(Player* player) override { sEluna->OnCreate(player); } void OnSave(Player* player) override { sEluna->OnSave(player); } void OnDelete(ObjectGuid guid, uint32 /*accountId*/) override { sEluna->OnDelete(guid.GetCounter()); } void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent) override { sEluna->OnBindToInstance(player, difficulty, mapid, permanent); } void OnUpdateArea(Player* player, uint32 oldArea, uint32 newArea) override { sEluna->OnUpdateArea(player, oldArea, newArea); } void OnUpdateZone(Player* player, uint32 newZone, uint32 newArea) override { sEluna->OnUpdateZone(player, newZone, newArea); } void OnFirstLogin(Player* player) override { sEluna->OnFirstLogin(player); } void OnLearnSpell(Player* player, uint32 spellId) override { sEluna->OnLearnSpell(player, spellId); } void OnAchiComplete(Player* player, AchievementEntry const* achievement) override { sEluna->OnAchiComplete(player, achievement); } void OnFfaPvpStateUpdate(Player* player, bool IsFlaggedForFfaPvp) override { sEluna->OnFfaPvpStateUpdate(player, IsFlaggedForFfaPvp); } bool CanInitTrade(Player* player, Player* target) override { return sEluna->OnCanInitTrade(player, target); } bool CanSendMail(Player* player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string& subject, std::string& body, uint32 money, uint32 cod, Item* item) override { return sEluna->OnCanSendMail(player, receiverGuid, mailbox, subject, body, money, cod, item); } bool CanJoinLfg(Player* player, uint8 roles, lfg::LfgDungeonSet& dungeons, const std::string& comment) override { return sEluna->OnCanJoinLfg(player, roles, dungeons, comment); } void OnQuestRewardItem(Player* player, Item* item, uint32 count) override { sEluna->OnQuestRewardItem(player, item, count); } void OnGroupRollRewardItem(Player* player, Item* item, uint32 count, RollVote voteType, Roll* roll) override { sEluna->OnGroupRollRewardItem(player, item, count, voteType, roll); } void OnCreateItem(Player* player, Item* item, uint32 count) override { sEluna->OnCreateItem(player, item, count); } void OnStoreNewItem(Player* player, Item* item, uint32 count) override { sEluna->OnStoreNewItem(player, item, count); } void OnPlayerCompleteQuest(Player* player, Quest const* quest) override { sEluna->OnPlayerCompleteQuest(player, quest); } bool CanGroupInvite(Player* player, std::string& memberName) override { return sEluna->OnCanGroupInvite(player, memberName); } void OnApplyAura(Player* player, Aura* aura, bool isNewAura) { return sEluna->OnApplyAura(player, aura, isNewAura); } void OnRemoveAura(Player* player, Aura* aura, bool isExpired) { return sEluna->OnRemoveAura(player, aura, isExpired); } }; class Eluna_ServerScript : public ServerScript { public: Eluna_ServerScript() : ServerScript("Eluna_ServerScript") { } bool CanPacketSend(WorldSession* session, WorldPacket& packet) override { if (!sEluna->OnPacketSend(session, packet)) return false; return true; } bool CanPacketReceive(WorldSession* session, WorldPacket& packet) override { if (!sEluna->OnPacketReceive(session, packet)) return false; return true; } }; class Eluna_SpellSC : public SpellSC { public: Eluna_SpellSC() : SpellSC("Eluna_SpellSC") { } void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, GameObject* gameObjTarget) override { sEluna->OnDummyEffect(caster, spellID, effIndex, gameObjTarget); } void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Creature* creatureTarget) override { sEluna->OnDummyEffect(caster, spellID, effIndex, creatureTarget); } void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Item* itemTarget) override { sEluna->OnDummyEffect(caster, spellID, effIndex, itemTarget); } }; class Eluna_UnitScript : public UnitScript { public: Eluna_UnitScript() : UnitScript("Eluna_UnitScript") { } void OnUnitUpdate(Unit* unit, uint32 diff) override { unit->elunaEvents->Update(diff); } }; class Eluna_VehicleScript : public VehicleScript { public: Eluna_VehicleScript() : VehicleScript("Eluna_VehicleScript") { } void OnInstall(Vehicle* veh) override { sEluna->OnInstall(veh); } void OnUninstall(Vehicle* veh) override { sEluna->OnUninstall(veh); } void OnInstallAccessory(Vehicle* veh, Creature* accessory) override { sEluna->OnInstallAccessory(veh, accessory); } void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId) override { sEluna->OnAddPassenger(veh, passenger, seatId); } void OnRemovePassenger(Vehicle* veh, Unit* passenger) override { sEluna->OnRemovePassenger(veh, passenger); } }; class Eluna_WorldObjectScript : public WorldObjectScript { public: Eluna_WorldObjectScript() : WorldObjectScript("Eluna_WorldObjectScript") { } void OnWorldObjectDestroy(WorldObject* object) override { delete object->elunaEvents; object->elunaEvents = nullptr; } void OnWorldObjectCreate(WorldObject* object) override { object->elunaEvents = nullptr; } void OnWorldObjectSetMap(WorldObject* object, Map* /*map*/) override { if (!object->elunaEvents) object->elunaEvents = new ElunaEventProcessor(&Eluna::GEluna, object); } void OnWorldObjectUpdate(WorldObject* object, uint32 diff) override { object->elunaEvents->Update(diff); } }; class Eluna_WorldScript : public WorldScript { public: Eluna_WorldScript() : WorldScript("Eluna_WorldScript") { } void OnOpenStateChange(bool open) override { sEluna->OnOpenStateChange(open); } void OnBeforeConfigLoad(bool reload) override { if (!reload) { ///- Initialize Lua Engine LOG_INFO("eluna", "Initialize Eluna Lua Engine..."); Eluna::Initialize(); } sEluna->OnConfigLoad(reload, true); } void OnAfterConfigLoad(bool reload) override { sEluna->OnConfigLoad(reload, false); } void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) override { sEluna->OnShutdownInitiate(code, mask); } void OnShutdownCancel() override { sEluna->OnShutdownCancel(); } void OnUpdate(uint32 diff) override { sEluna->OnWorldUpdate(diff); } void OnStartup() override { sEluna->OnStartup(); } void OnShutdown() override { sEluna->OnShutdown(); } void OnAfterUnloadAllMaps() override { Eluna::Uninitialize(); } void OnBeforeWorldInitialized() override { ///- Run eluna scripts. // in multithread foreach: run scripts sEluna->RunScripts(); sEluna->OnConfigLoad(false, false); // Must be done after Eluna is initialized and scripts have run. } }; // Group all custom scripts void AddSC_ElunaLuaEngine() { new Eluna_AllCreatureScript(); new Eluna_AllGameObjectScript(); new Eluna_AllItemScript(); new Eluna_AllMapScript(); new Eluna_AuctionHouseScript(); new Eluna_BGScript(); new Eluna_CommandSC(); new Eluna_ElunaScript(); new Eluna_GameEventScript(); new Eluna_GroupScript(); new Eluna_GuildScript(); new Eluna_LootScript(); new Eluna_MiscScript(); new Eluna_PetScript(); new Eluna_PlayerScript(); new Eluna_ServerScript(); new Eluna_SpellSC(); new Eluna_UnitScript(); new Eluna_VehicleScript(); new Eluna_WorldObjectScript(); new Eluna_WorldScript(); }