/* * Copyright (C) 2010 - 2014 Eluna Lua Engine * This program is free software licensed under GPL version 3 * Please see the included DOCS/LICENSE.md for more information */ #ifndef _ELUNA_BINDING_H #define _ELUNA_BINDING_H #include "Common.h" #include "LuaEngine.h" #include "ElunaUtility.h" extern "C" { #include "lua.h" #include "lauxlib.h" }; class ElunaBind { public: struct Binding { int functionReference; bool isTemporary; uint32 remainingShots; Binding(int funcRef, uint32 shots) : functionReference(funcRef), isTemporary(shots != 0), remainingShots(shots) { } }; typedef std::vector FunctionRefVector; typedef UNORDERED_MAP EventToFunctionsMap; Eluna& E; const char* groupName; ElunaBind(const char* bindGroupName, Eluna& _E) : E(_E), groupName(bindGroupName) { } virtual ~ElunaBind() { Clear(); } // unregisters all registered functions and clears all registered events from the bindings virtual void Clear() { }; }; template class EventBind : public ElunaBind { public: EventBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E) { } // unregisters all registered functions and clears all registered events from the bind std::maps (reset) void Clear() override { for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr) { for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end(); ++it) luaL_unref(E.L, LUA_REGISTRYINDEX, (*it).functionReference); itr->second.clear(); } Bindings.clear(); } // Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0 void PushFuncRefs(lua_State* L, int event_id) { for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();) { FunctionRefVector::iterator it_old = it++; lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference)); if (it_old->isTemporary) { --it_old->remainingShots; if (it_old->remainingShots == 0) { luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference); Bindings[event_id].erase(it_old); } } } if (Bindings[event_id].empty()) Bindings.erase(event_id); }; void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event { Bindings[eventId].push_back(Binding(funcRef, shots)); } // Checks if there are events for ID bool HasEvents(T eventId) const { if (Bindings.empty()) return false; if (Bindings.find(eventId) == Bindings.end()) return false; return true; } EventToFunctionsMap Bindings; // Binding store Bindings[eventId] = {(funcRef, counter)}; }; template class EntryBind : public ElunaBind { public: typedef UNORDERED_MAP EntryToEventsMap; EntryBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E) { } // unregisters all registered functions and clears all registered events from the bindmap void Clear() override { for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr) { for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it) { for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end(); ++i) luaL_unref(E.L, LUA_REGISTRYINDEX, (*i).functionReference); it->second.clear(); } itr->second.clear(); } Bindings.clear(); } // Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0 void PushFuncRefs(lua_State* L, int event_id, uint32 entry) { for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();) { FunctionRefVector::iterator it_old = it++; lua_rawgeti(L, LUA_REGISTRYINDEX, (it_old->functionReference)); if (it_old->isTemporary) { --it_old->remainingShots; if (it_old->remainingShots == 0) { luaL_unref(L, LUA_REGISTRYINDEX, it_old->functionReference); Bindings[entry][event_id].erase(it_old); } } } if (Bindings[entry][event_id].empty()) Bindings[entry].erase(event_id); if (Bindings[entry].empty()) Bindings.erase(entry); }; void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event { Bindings[entryId][eventId].push_back(Binding(funcRef, shots)); } // Returns true if the entry has registered binds bool HasEvents(uint32 entryId, int eventId) const { if (Bindings.empty()) return false; EntryToEventsMap::const_iterator itr = Bindings.find(entryId); if (itr == Bindings.end()) return false; return itr->second.find(eventId) != itr->second.end(); } bool HasEvents(uint32 entryId) const { if (Bindings.empty()) return false; return Bindings.find(entryId) != Bindings.end(); } EntryToEventsMap Bindings; // Binding store Bindings[entryId][eventId] = {(funcRef, counter)}; }; #endif