Files
mod-ale/GlobalMethods.h
2014-09-13 21:37:54 +03:00

1508 lines
46 KiB
C++

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef GLOBALMETHODS_H
#define GLOBALMETHODS_H
namespace LuaGlobalFunctions
{
/**
* Returns lua engine name. Currently `ElunaEngine`
*
* @return string engineName
*/
int GetLuaEngine(lua_State* L)
{
Eluna::Push(L, "ElunaEngine");
return 1;
}
/**
* Returns emulator / core name.
* For example `MaNGOS`, `cMaNGOS` or `TrinityCore`
*
* @return string coreName
*/
int GetCoreName(lua_State* L)
{
Eluna::Push(L, CORE_NAME);
return 1;
}
/**
* Returns emulator version
*
* * For TrinityCore returns for example `2014-08-13 17:27:22 +0300`
* * For cMaNGOS returns for example `12708`
* * For MaNGOS returns for example `20002`
*
* @return string version
*/
int GetCoreVersion(lua_State* L)
{
Eluna::Push(L, CORE_VERSION);
return 1;
}
/**
* Returns emulator expansion. Expansion is 0 for classic, 1 for TBC, 2 for WOTLK and 3 for cataclysm
*
* @return int32 version : emulator expansion ID
*/
int GetCoreExpansion(lua_State* L)
{
#ifdef CLASSIC
Eluna::Push(L, 0);
#elif defined(TBC)
Eluna::Push(L, 1);
#elif defined(WOTLK)
Eluna::Push(L, 2);
#elif defined(CATA)
Eluna::Push(L, 3);
#endif
return 1;
}
/**
* Returns [Quest] template
*
* @param uint32 questId : [Quest] entry ID
* @return [Quest] quest
*/
int GetQuest(lua_State* L)
{
uint32 questId = Eluna::CHECKVAL<uint32>(L, 1);
Eluna::Push(L, eObjectMgr->GetQuestTemplate(questId));
return 1;
}
/**
* Finds and Returns [Player] by guid if found
*
* @param uint64 guid : guid of the [Player]
* @return [Player] player
*/
int GetPlayerByGUID(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, eObjectAccessor->FindPlayer(ObjectGuid(guid)));
return 1;
}
/**
* Finds and Returns [Player] by name if found
*
* @param string name : name of the [Player]
* @return [Player] player
*/
int GetPlayerByName(lua_State* L)
{
const char* name = Eluna::CHECKVAL<const char*>(L, 1);
Eluna::Push(L, eObjectAccessor->FindPlayerByName(name));
return 1;
}
/**
* Returns game time in seconds
*
* @return uint32 time
*/
int GetGameTime(lua_State* L)
{
time_t time = eWorld->GetGameTime();
if (time < 0)
Eluna::Push(L, int32(time));
else
Eluna::Push(L, uint32(time));
return 1;
}
/**
* Returns a table with all the current [Player]s in the world
*
* <pre>
* enum TeamId
* {
* TEAM_ALLIANCE = 0,
* TEAM_HORDE = 1,
* TEAM_NEUTRAL = 2
* };
* </pre>
*
* @param [TeamId] team = TEAM_NEUTRAL : optional check team of the [Player], Alliance, Horde or Neutral (All)
* @param bool onlyGM = false : optional check if GM only
* @return table worldPlayers
*/
int GetPlayersInWorld(lua_State* L)
{
uint32 team = Eluna::CHECKVAL<uint32>(L, 1, TEAM_NEUTRAL);
bool onlyGM = Eluna::CHECKVAL<bool>(L, 2, false);
lua_newtable(L);
int tbl = lua_gettop(L);
uint32 i = 0;
SessionMap const& sessions = eWorld->GetAllSessions();
for (SessionMap::const_iterator it = sessions.begin(); it != sessions.end(); ++it)
{
if (Player* player = it->second->GetPlayer())
{
#ifndef TRINITY
if ((team == TEAM_NEUTRAL || player->GetTeamId() == team) && (!onlyGM || player->isGameMaster()))
#else
if ((team == TEAM_NEUTRAL || player->GetTeamId() == team) && (!onlyGM || player->IsGameMaster()))
#endif
{
++i;
Eluna::Push(L, i);
Eluna::Push(L, player);
lua_settable(L, tbl);
}
}
}
lua_settop(L, tbl); // push table to top of stack
return 1;
}
/**
* Returns a table with all the current [Player]s in a map
*
* <pre>
* enum TeamId
* {
* TEAM_ALLIANCE = 0,
* TEAM_HORDE = 1,
* TEAM_NEUTRAL = 2
* };
* </pre>
*
* @param uint32 mapId : the [Map] entry ID
* @param uint32 instanceId : the instance ID to search in the map
* @param [TeamId] team : optional check team of the [Player], Alliance, Horde or Neutral (All)
* @return table mapPlayers
*/
int GetPlayersInMap(lua_State* L)
{
uint32 mapID = Eluna::CHECKVAL<uint32>(L, 1);
uint32 instanceID = Eluna::CHECKVAL<uint32>(L, 2, 0);
uint32 team = Eluna::CHECKVAL<uint32>(L, 3, TEAM_NEUTRAL);
lua_newtable(L);
Map* map = eMapMgr->FindMap(mapID, instanceID);
if (!map)
return 1;
int tbl = lua_gettop(L);
uint32 i = 0;
Map::PlayerList const& players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
#ifndef TRINITY
Player* player = itr->getSource();
#else
Player* player = itr->GetSource();
#endif
if (!player)
continue;
if (player->GetSession() && (team >= TEAM_NEUTRAL || player->GetTeamId() == team))
{
++i;
Eluna::Push(L, i);
Eluna::Push(L, player);
lua_settable(L, tbl);
}
}
lua_settop(L, tbl);
return 1;
}
/**
* Returns [Guild] by name
*
* @param string name : the name of a guild
* @return [Guild] guild
*/
int GetGuildByName(lua_State* L)
{
const char* name = Eluna::CHECKVAL<const char*>(L, 1);
Eluna::Push(L, eGuildMgr->GetGuildByName(name));
return 1;
}
/**
* Returns [Map] by ID
*
* @param uint32 mapId : the [Map] ID
* @param uint32 instanceId : instance ID to search, use 0 if not instance
* @return [Map] map
*/
int GetMapById(lua_State* L)
{
uint32 mapid = Eluna::CHECKVAL<uint32>(L, 1);
uint32 instance = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, eMapMgr->FindMap(mapid, instance));
return 1;
}
/**
* Returns [Guild] by the leader's GUID
*
* @param uint64 guid : the guid of a [Guild] leader
* @return [Guild] guild
*/
int GetGuildByLeaderGUID(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, eGuildMgr->GetGuildByLeader(ObjectGuid(guid)));
return 1;
}
/**
* Returns the amount of [Player]s in the world
*
* @return uint32 count
*/
int GetPlayerCount(lua_State* L)
{
Eluna::Push(L, eWorld->GetActiveSessionCount());
return 1;
}
/**
* Returns a [Player]'s GUID
* [Player] GUID consist of low GUID and type ID
* [Player] and [Creature] for example can have the same low GUID but not GUID.
*
* @param uint32 lowguid : low GUID of the [Player]
* @return uint64 guid
*/
int GetPlayerGUID(lua_State* L)
{
uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
Eluna::Push(L, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
return 1;
}
/**
* Returns an [Item]'s GUID
* [Item] GUID consist of low GUID and type ID
* [Player] and [Item] for example can have the same low GUID but not GUID.
*
* @param uint32 lowguid : low GUID of the [Item]
* @return uint64 guid
*/
int GetItemGUID(lua_State* L)
{
uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
Eluna::Push(L, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_ITEM));
return 1;
}
/**
* Returns a [GameObject]'s GUID
* [GameObject] GUID consist of entry ID, low GUID and type ID
* [Player] and [GameObject] for example can have the same low GUID but not GUID.
*
* @param uint32 lowguid : low GUID of the [GameObject]
* @param uint32 entry : entry ID of the [GameObject]
* @return uint64 guid
*/
int GetObjectGUID(lua_State* L)
{
uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
return 1;
}
/**
* Returns a [Creature]'s GUID.
* [Creature] GUID consist of entry ID, low GUID and type ID
* [Player] and [Creature] for example can have the same low GUID but not GUID.
*
* @param uint32 lowguid : low GUID of the [Creature]
* @param uint32 entry : entry ID of the [Creature]
* @return uint64 guid
*/
int GetUnitGUID(lua_State* L)
{
uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_UNIT));
return 1;
}
/**
* Returns the low GUID from a GUID.
* Low GUID is an ID to distinct the objects of the same type.
* [Player] and [Creature] for example can have the same low GUID but not GUID.
* GUID consist of entry ID, low GUID and type ID
*
* @param uint64 guid : GUID of an [Object]
* @return uint32 lowguid : low GUID of the [Object]
*/
int GetGUIDLow(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, GUID_LOPART(guid));
return 1;
}
/**
* Returns an [Item]'s chat link
*
* <pre>
* enum Locales
* {
* LOCALE_enUS = 0,
* LOCALE_koKR = 1,
* LOCALE_frFR = 2,
* LOCALE_deDE = 3,
* LOCALE_zhCN = 4,
* LOCALE_zhTW = 5,
* LOCALE_esES = 6,
* LOCALE_esMX = 7,
* LOCALE_ruRU = 8
* };
* </pre>
*
* @param uint32 entry : entry ID of the [Item]
* @param int32 loc_idx = 0 : locale index, default is enUS
* @return string itemLink
*/
int GetItemLink(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
int loc_idx = Eluna::CHECKVAL<int>(L, 2, DEFAULT_LOCALE);
if (loc_idx < 0 || loc_idx >= MAX_LOCALES)
return luaL_argerror(L, 2, "valid LocaleConstant expected");
const ItemTemplate* temp = eObjectMgr->GetItemTemplate(entry);
if (!temp)
return luaL_argerror(L, 1, "valid ItemEntry expected");
std::string name = temp->Name1;
if (ItemLocale const* il = eObjectMgr->GetItemLocale(entry))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
std::ostringstream oss;
oss << "|c" << std::hex << ItemQualityColors[temp->Quality] << std::dec <<
"|Hitem:" << entry << ":0:" <<
#ifndef CLASSIC
"0:0:0:0:" <<
#endif
"0:0:0:0|h[" << name << "]|h|r";
Eluna::Push(L, oss.str());
return 1;
}
/**
* Returns the type ID from a GUID.
* Type ID is different for each type ([Player], [Creature], [GameObject]...)
* GUID consist of entry ID, low GUID and type ID
*
* @param uint64 guid : GUID of an [Object]
* @return uint32 typeId : type ID of the [Object]
*/
int GetGUIDType(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, GUID_HIPART(guid));
return 1;
}
/**
* Returns the entry ID from a GUID.
* Entry ID is different for each [Creature] and [GameObject].
* [Item] GUIDs dont include the entry
* GUID consist of entry ID, low GUID and type ID
*
* @param uint64 guid : GUID of an [Creature] or [GameObject], otherwise returns 0
* @return uint32 entry : entry ID of the [Creature] or [GameObject]
*/
int GetGUIDEntry(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, GUID_ENPART(guid));
return 1;
}
/**
* Returns the area's or zone's name
*
* @param uint32 areaOrZoneId : area ID or zone ID
* @param uint32 locale_idx = 0 : locale to return the name in
* @return string areaOrZoneName
*/
int GetAreaName(lua_State* L)
{
uint32 areaOrZoneId = Eluna::CHECKVAL<uint32>(L, 1);
int locale = Eluna::CHECKVAL<int>(L, 2, DEFAULT_LOCALE);
if (locale < 0 || locale >= MAX_LOCALES)
return luaL_argerror(L, 2, "Invalid locale specified");
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaOrZoneId);
if (!areaEntry)
return luaL_argerror(L, 1, "Invalid Area or Zone ID");
Eluna::Push(L, areaEntry->area_name[locale]);
return 1;
}
/* OTHER */
int RegisterPacketEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushvalue(L, 2);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_PACKET, entry, ev, functionRef);
return 0;
}
int RegisterServerEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushvalue(L, 2);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_SERVER, 0, ev, functionRef);
return 0;
}
int RegisterPlayerEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushvalue(L, 2);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_PLAYER, 0, ev, functionRef);
return 0;
}
int RegisterGuildEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushvalue(L, 2);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_GUILD, 0, ev, functionRef);
return 0;
}
int RegisterGroupEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushvalue(L, 2);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_GROUP, 0, ev, functionRef);
return 0;
}
int RegisterCreatureGossipEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_CREATURE_GOSSIP, entry, ev, functionRef);
return 0;
}
int RegisterGameObjectGossipEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_GAMEOBJECT_GOSSIP, entry, ev, functionRef);
return 0;
}
int RegisterItemEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_ITEM, entry, ev, functionRef);
return 0;
}
int RegisterItemGossipEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_ITEM_GOSSIP, entry, ev, functionRef);
return 0;
}
int RegisterPlayerGossipEvent(lua_State* L)
{
uint32 menu_id = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_PLAYER_GOSSIP, menu_id, ev, functionRef);
return 0;
}
int RegisterCreatureEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_CREATURE, entry, ev, functionRef);
return 0;
}
int RegisterGameObjectEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
luaL_checktype(L, 3, LUA_TFUNCTION);
lua_pushvalue(L, 3);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_GAMEOBJECT, entry, ev, functionRef);
return 0;
}
int RegisterBGEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushvalue(L, 2);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef > 0)
sEluna->Register(HookMgr::REGTYPE_BG, 0, ev, functionRef);
return 0;
}
int ReloadEluna(lua_State* /*L*/)
{
Eluna::reload = true;
return 0;
}
int SendWorldMessage(lua_State* L)
{
const char* message = Eluna::CHECKVAL<const char*>(L, 1);
eWorld->SendServerMessage(SERVER_MSG_STRING, message);
return 0;
}
int WorldDBQuery(lua_State* L)
{
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
QueryResult* result = NULL;
#ifndef TRINITY
result = WorldDatabase.Query(query);
#else
QueryResult res = WorldDatabase.Query(query);
if (res)
result = new QueryResult(res);
#endif
if (result)
Eluna::Push(L, result);
else
Eluna::Push(L);
return 1;
}
int WorldDBExecute(lua_State* L)
{
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
WorldDatabase.Execute(query);
return 0;
}
int CharDBQuery(lua_State* L)
{
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
QueryResult* result = NULL;
#ifndef TRINITY
result = CharacterDatabase.Query(query);
#else
QueryResult res = CharacterDatabase.Query(query);
if (res)
result = new QueryResult(res);
#endif
if (result)
Eluna::Push(L, result);
else
Eluna::Push(L);
return 1;
}
int CharDBExecute(lua_State* L)
{
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
CharacterDatabase.Execute(query);
return 0;
}
int AuthDBQuery(lua_State* L)
{
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
QueryResult* result = NULL;
#ifndef TRINITY
result = LoginDatabase.Query(query);
#else
QueryResult res = LoginDatabase.Query(query);
if (res)
result = new QueryResult(res);
#endif
if (result)
Eluna::Push(L, result);
else
Eluna::Push(L);
return 1;
}
int AuthDBExecute(lua_State* L)
{
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
LoginDatabase.Execute(query);
return 0;
}
/**
* Registers a global timed event
* When the passed function is called, the parameters `(eventId, delay, repeats)` are passed to it.
* Repeats will decrease on each call if the event does not repeat indefinitely
*
* @param function function : function to trigger when the time has passed
* @param uint32 delay : set time in milliseconds for the event to trigger
* @param uint32 repeats : how many times for the event to repeat, 0 is infinite
* @return int eventId : unique ID for the timed event used to cancel it or nil
*/
int CreateLuaEvent(lua_State* L)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
uint32 delay = Eluna::CHECKVAL<uint32>(L, 2);
uint32 repeats = Eluna::CHECKVAL<uint32>(L, 3);
lua_pushvalue(L, 1);
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
if (functionRef != LUA_REFNIL && functionRef != LUA_NOREF)
{
sEluna->eventMgr->globalProcessor->AddEvent(functionRef, delay, repeats);
Eluna::Push(L, functionRef);
}
return 1;
}
/**
* Removes a global timed event specified by the event ID
*
* @param int eventId : event Id to remove
* @param bool all_Events = false : remove from all events, not just global
*/
int RemoveEventById(lua_State* L)
{
int eventId = Eluna::CHECKVAL<int>(L, 1);
bool all_Events = Eluna::CHECKVAL<bool>(L, 1, false);
// not thread safe
if (all_Events)
sEluna->eventMgr->RemoveEvent(eventId);
else
sEluna->eventMgr->globalProcessor->RemoveEvent(eventId);
return 0;
}
/**
* Removes all global timed events
*
* @param bool all_Events = false : remove all events, not just global
*/
int RemoveEvents(lua_State* L)
{
bool all_Events = Eluna::CHECKVAL<bool>(L, 1, false);
// not thread safe
if (all_Events)
sEluna->eventMgr->RemoveEvents();
else
sEluna->eventMgr->globalProcessor->RemoveEvents();
return 0;
}
/**
* Performs an ingame spawn and returns [Creature] or [GameObject] dependent on spawnType
*
* @param int32 spawnType : type of object to spawn, 1 = [Creature], 2 = [GameObject]
* @param uint32 entry : entry ID of the [Creature] or [GameObject]
* @param uint32 mapId : map ID to spawn the [Creature] or [GameObject] in
* @param uint32 instanceId : instance ID to put the [Creature] or [GameObject] in. Non instance is 0
* @param float x : x coordinate of the [Creature] or [GameObject]
* @param float y : y coordinate of the [Creature] or [GameObject]
* @param float z : z coordinate of the [Creature] or [GameObject]
* @param float o : o facing/orientation of the [Creature] or [GameObject]
* @param bool save = false : optional to save the [Creature] or [GameObject] to the database
* @param uint32 durorresptime = 0 : despawn time of the [Creature] if it's not saved or respawn time of [GameObject]
* @param uint32 phase = 1 : phase to put the [Creature] or [GameObject] in
* @return [WorldObject] worldObject : returns [Creature] or [GameObject]
*/
int PerformIngameSpawn(lua_State* L)
{
int spawntype = Eluna::CHECKVAL<int>(L, 1);
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
uint32 mapID = Eluna::CHECKVAL<uint32>(L, 3);
uint32 instanceID = Eluna::CHECKVAL<uint32>(L, 4);
float x = Eluna::CHECKVAL<float>(L, 5);
float y = Eluna::CHECKVAL<float>(L, 6);
float z = Eluna::CHECKVAL<float>(L, 7);
float o = Eluna::CHECKVAL<float>(L, 8);
bool save = Eluna::CHECKVAL<bool>(L, 9, false);
uint32 durorresptime = Eluna::CHECKVAL<uint32>(L, 10, 0);
#if (!defined(TBC) && !defined(CLASSIC))
uint32 phase = Eluna::CHECKVAL<uint32>(L, 11, PHASEMASK_NORMAL);
if (!phase)
{
Eluna::Push(L);
return 1;
}
#endif
#ifndef TRINITY
Map* map = eMapMgr->FindMap(mapID, instanceID);
if (!map)
{
Eluna::Push(L);
return 1;
}
if (spawntype == 1) // spawn creature
{
if (save)
{
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(entry);
if (!cinfo)
{
Eluna::Push(L);
return 1;
}
#if (defined(TBC) || defined(CLASSIC))
CreatureCreatePos pos(map, x, y, z, o);
#else
CreatureCreatePos pos(map, x, y, z, o, phase);
#endif
Creature* pCreature = new Creature;
// used guids from specially reserved range (can be 0 if no free values)
uint32 lowguid = eObjectMgr->GenerateStaticCreatureLowGuid();
if (!lowguid)
{
Eluna::Push(L);
return 1;
}
if (!pCreature->Create(lowguid, pos, cinfo))
{
delete pCreature;
Eluna::Push(L);
return 1;
}
#ifdef TBC
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
#elif defined(CLASSIC)
pCreature->SaveToDB(map->GetId());
#else
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
#endif
uint32 db_guid = pCreature->GetGUIDLow();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
pCreature->LoadFromDB(db_guid, map);
map->Add(pCreature);
eObjectMgr->AddCreatureToGrid(db_guid, eObjectMgr->GetCreatureData(db_guid));
if (durorresptime)
pCreature->ForcedDespawn(durorresptime);
Eluna::Push(L, pCreature);
}
else
{
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(entry);
if (!cinfo)
{
Eluna::Push(L);
return 1;
}
TemporarySummon* pCreature = new TemporarySummon(ObjectGuid(uint64(0)));
#if (defined(TBC) || defined(CLASSIC))
CreatureCreatePos pos(map, x, y, z, o);
#else
CreatureCreatePos pos(map, x, y, z, o, phase);
#endif
if (!pCreature->Create(map->GenerateLocalLowGuid(cinfo->GetHighGuid()), pos, cinfo, TEAM_NONE))
{
delete pCreature;
{
Eluna::Push(L);
return 1;
}
}
pCreature->SetRespawnCoord(pos);
// Active state set before added to map
pCreature->SetActiveObjectState(false);
// Also initializes the AI and MMGen
pCreature->Summon(durorresptime ? TEMPSUMMON_TIMED_OR_DEAD_DESPAWN : TEMPSUMMON_MANUAL_DESPAWN, durorresptime);
// Creature Linking, Initial load is handled like respawn
if (pCreature->IsLinkingEventTrigger())
map->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, pCreature);
Eluna::Push(L, pCreature);
}
return 1;
}
if (spawntype == 2) // Spawn object
{
if (save)
{
const GameObjectInfo* gInfo = ObjectMgr::GetGameObjectInfo(entry);
if (!gInfo)
{
Eluna::Push(L);
return 1;
}
// used guids from specially reserved range (can be 0 if no free values)
uint32 db_lowGUID = eObjectMgr->GenerateStaticGameObjectLowGuid();
if (!db_lowGUID)
{
Eluna::Push(L);
return 1;
}
GameObject* pGameObj = new GameObject;
#if (defined(TBC) || defined(CLASSIC))
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, x, y, z, o))
#else
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, phase, x, y, z, o))
#endif
{
delete pGameObj;
Eluna::Push(L);
return 1;
}
if (durorresptime)
pGameObj->SetRespawnTime(durorresptime);
// fill the gameobject data and save to the db
#ifdef TBC
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
#elif defined(CLASSIC)
pGameObj->SaveToDB(map->GetId());
#else
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
#endif
// this will generate a new guid if the object is in an instance
if (!pGameObj->LoadFromDB(db_lowGUID, map))
{
delete pGameObj;
Eluna::Push(L);
return 1;
}
// DEBUG_LOG(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
eObjectMgr->AddGameobjectToGrid(db_lowGUID, eObjectMgr->GetGOData(db_lowGUID));
Eluna::Push(L, pGameObj);
}
else
{
GameObject* pGameObj = new GameObject;
#if (defined(TBC) || defined(CLASSIC))
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), entry, map, x, y, z, o))
#else
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), entry, map, phase, x, y, z, o))
#endif
{
delete pGameObj;
Eluna::Push(L);
return 1;
}
pGameObj->SetRespawnTime(durorresptime / IN_MILLISECONDS);
map->Add(pGameObj);
Eluna::Push(L, pGameObj);
}
return 1;
}
#else
Map* map = eMapMgr->FindMap(mapID, instanceID);
if (!map)
{
Eluna::Push(L);
return 1;
}
Position pos = { x, y, z, o };
if (spawntype == 1) // spawn creature
{
if (save)
{
Creature* creature = new Creature();
if (!creature->Create(eObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, phase, entry, x, y, z, o))
{
delete creature;
Eluna::Push(L);
return 1;
}
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
uint32 db_lowguid = creature->GetDBTableGUIDLow();
if (!creature->LoadCreatureFromDB(db_lowguid, map))
{
delete creature;
Eluna::Push(L);
return 1;
}
eObjectMgr->AddCreatureToGrid(db_lowguid, eObjectMgr->GetCreatureData(db_lowguid));
Eluna::Push(L, creature);
}
else
{
TempSummon* creature = map->SummonCreature(entry, pos, NULL, durorresptime);
if (!creature)
{
Eluna::Push(L);
return 1;
}
if (durorresptime)
creature->SetTempSummonType(TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
else
creature->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
Eluna::Push(L, creature);
}
return 1;
}
if (spawntype == 2) // Spawn object
{
const GameObjectTemplate* objectInfo = eObjectMgr->GetGameObjectTemplate(entry);
if (!objectInfo)
{
Eluna::Push(L);
return 1;
}
if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
{
Eluna::Push(L);
return 1;
}
GameObject* object = new GameObject;
uint32 lowguid = eObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (!object->Create(lowguid, objectInfo->entry, map, phase, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete object;
Eluna::Push(L);
return 1;
}
if (durorresptime)
object->SetRespawnTime(durorresptime);
if (save)
{
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
// this will generate a new lowguid if the object is in an instance
if (!object->LoadGameObjectFromDB(lowguid, map))
{
delete object;
Eluna::Push(L);
return 1;
}
eObjectMgr->AddGameobjectToGrid(lowguid, eObjectMgr->GetGOData(lowguid));
}
else
map->AddToMap(object);
Eluna::Push(L, object);
return 1;
}
#endif
Eluna::Push(L);
return 1;
}
// CreatePacket(opcode, size)
int CreatePacket(lua_State* L)
{
uint32 opcode = Eluna::CHECKVAL<uint32>(L, 1);
uint32 size = Eluna::CHECKVAL<uint32>(L, 2);
if (opcode >= NUM_MSG_TYPES)
return luaL_argerror(L, 1, "valid opcode expected");
Eluna::Push(L, new WorldPacket((OpcodesList)opcode, size));
return 1;
}
int AddVendorItem(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 item = Eluna::CHECKVAL<uint32>(L, 2);
int maxcount = Eluna::CHECKVAL<int>(L, 3);
uint32 incrtime = Eluna::CHECKVAL<uint32>(L, 4);
uint32 extendedcost = Eluna::CHECKVAL<uint32>(L, 5);
#ifndef TRINITY
if (!eObjectMgr->IsVendorItemValid(false, "npc_vendor", entry, item, maxcount, incrtime, extendedcost, 0))
return 0;
#ifndef CLASSIC
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
#else
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime);
#endif
#else
#ifdef CATA
if (!eObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost, 1))
return 0;
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost, 1);
#else
if (!eObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost))
return 0;
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
#endif
#endif
return 0;
}
int VendorRemoveItem(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 item = Eluna::CHECKVAL<uint32>(L, 2);
if (!eObjectMgr->GetCreatureTemplate(entry))
return luaL_argerror(L, 1, "valid CreatureEntry expected");
#ifdef CATA
eObjectMgr->RemoveVendorItem(entry, item, 1);
#else
eObjectMgr->RemoveVendorItem(entry, item);
#endif
return 0;
}
int VendorRemoveAllItems(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
VendorItemData const* items = eObjectMgr->GetNpcVendorItemList(entry);
if (!items || items->Empty())
return 0;
VendorItemList const itemlist = items->m_items;
for (VendorItemList::const_iterator itr = itemlist.begin(); itr != itemlist.end(); ++itr)
#ifdef CATA
eObjectMgr->RemoveVendorItem(entry, (*itr)->item, 1);
#else
eObjectMgr->RemoveVendorItem(entry, (*itr)->item);
#endif
return 0;
}
int Kick(lua_State* L)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 1);
player->GetSession()->KickPlayer();
return 0;
}
int Ban(lua_State* L)
{
int banMode = Eluna::CHECKVAL<int>(L, 1);
std::string nameOrIP = Eluna::CHECKVAL<std::string>(L, 2);
uint32 duration = Eluna::CHECKVAL<uint32>(L, 3);
const char* reason = Eluna::CHECKVAL<const char*>(L, 4, "");
const char* whoBanned = Eluna::CHECKVAL<const char*>(L, 5, "");
switch (banMode)
{
case BAN_ACCOUNT:
#ifdef CATA
if (!Utf8ToUpperOnlyLatin(nameOrIP))
return 0;
#else
if (!AccountMgr::normalizeString(nameOrIP))
return 0;
#endif
break;
case BAN_CHARACTER:
if (!normalizePlayerName(nameOrIP))
return 0;
break;
case BAN_IP:
if (!IsIPAddress(nameOrIP.c_str()))
return 0;
break;
default:
return 0;
}
eWorld->BanAccount((BanMode)banMode, nameOrIP, duration, reason, whoBanned);
return 0;
}
int SaveAllPlayers(lua_State* /*L*/)
{
eObjectAccessor->SaveAllPlayers();
return 0;
}
int SendMail(lua_State* L)
{
int i = 0;
std::string subject = Eluna::CHECKVAL<std::string>(L, ++i);
std::string text = Eluna::CHECKVAL<std::string>(L, ++i);
uint32 receiverGUIDLow = Eluna::CHECKVAL<uint32>(L, ++i);
uint32 senderGUIDLow = Eluna::CHECKVAL<uint32>(L, ++i, 0);
uint32 stationary = Eluna::CHECKVAL<uint32>(L, ++i, MAIL_STATIONERY_DEFAULT);
uint32 delay = Eluna::CHECKVAL<uint32>(L, ++i, 0);
int argAmount = lua_gettop(L);
MailSender sender(MAIL_NORMAL, senderGUIDLow, (MailStationery)stationary);
MailDraft draft(subject, text);
#ifdef TRINITY
SQLTransaction trans = CharacterDatabase.BeginTransaction();
#endif
uint8 addedItems = 0;
while (addedItems <= MAX_MAIL_ITEMS && i + 2 <= argAmount)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, ++i);
uint32 amount = Eluna::CHECKVAL<uint32>(L, ++i);
#ifndef TRINITY
ItemTemplate const* item_proto = ObjectMgr::GetItemPrototype(entry);
#else
ItemTemplate const* item_proto = eObjectMgr->GetItemTemplate(entry);
#endif
if (!item_proto)
{
luaL_error(L, "Item entry %d does not exist", entry);
continue;
}
if (amount < 1 || (item_proto->MaxCount > 0 && amount > uint32(item_proto->MaxCount)))
{
luaL_error(L, "Item entry %d has invalid amount %d", entry, amount);
continue;
}
if (Item* item = Item::CreateItem(entry, amount))
{
#ifndef TRINITY
item->SaveToDB();
#else
item->SaveToDB(trans);
#endif
draft.AddItem(item);
++addedItems;
}
}
#ifndef TRINITY
draft.SendMailTo(MailReceiver(MAKE_NEW_GUID(receiverGUIDLow, 0, HIGHGUID_PLAYER)), sender);
#else
draft.SendMailTo(trans, MailReceiver(receiverGUIDLow), sender, MAIL_CHECK_MASK_NONE, delay);
CharacterDatabase.CommitTransaction(trans);
#endif
return 0;
}
// bit_and(a, b)
int bit_and(lua_State* L)
{
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, a & b);
return 1;
}
// bit_or(a, b)
int bit_or(lua_State* L)
{
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, a | b);
return 1;
}
// bit_lshift(a, b)
int bit_lshift(lua_State* L)
{
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, a << b);
return 1;
}
// bit_rshift(a, b)
int bit_rshift(lua_State* L)
{
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, a >> b);
return 1;
}
// bit_xor(a, b)
int bit_xor(lua_State* L)
{
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, a ^ b);
return 1;
}
// bit_not(a)
int bit_not(lua_State* L)
{
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
Eluna::Push(L, ~a);
return 1;
}
// AddTaxiPath(pathTable, mountA, mountH[, price, pathId])
int AddTaxiPath(lua_State* L)
{
luaL_checktype(L, 1, LUA_TTABLE);
uint32 mountA = Eluna::CHECKVAL<uint32>(L, 2);
uint32 mountH = Eluna::CHECKVAL<uint32>(L, 3);
uint32 price = Eluna::CHECKVAL<uint32>(L, 4, 0);
uint32 pathId = Eluna::CHECKVAL<uint32>(L, 5, 0);
lua_pushvalue(L, 1);
std::list<TaxiPathNodeEntry> nodes;
int start = lua_gettop(L);
int end = start;
Eluna::Push(L);
while (lua_next(L, -2) != 0)
{
luaL_checktype(L, -1, LUA_TTABLE);
Eluna::Push(L);
while (lua_next(L, -2) != 0)
{
lua_insert(L, end++);
}
if (start == end)
continue;
if (end - start < 4) // no mandatory args, dont add
{
while (end != start)
if (!lua_isnone(L, --end))
lua_remove(L, end);
continue;
}
while (end - start < 8) // fill optional args with 0
{
Eluna::Push(L, 0);
lua_insert(L, end++);
}
TaxiPathNodeEntry* entry = new TaxiPathNodeEntry();
// mandatory
entry->mapid = Eluna::CHECKVAL<uint32>(L, start);
entry->x = Eluna::CHECKVAL<float>(L, start + 1);
entry->y = Eluna::CHECKVAL<float>(L, start + 2);
entry->z = Eluna::CHECKVAL<float>(L, start + 3);
// optional
entry->actionFlag = Eluna::CHECKVAL<uint32>(L, start + 4);
entry->delay = Eluna::CHECKVAL<uint32>(L, start + 5);
nodes.push_back(*entry);
while (end != start) // remove args
if (!lua_isnone(L, --end))
lua_remove(L, end);
lua_pop(L, 1);
}
if (nodes.size() < 2)
{
Eluna::Push(L);
return 1;
}
if (!pathId)
pathId = sTaxiPathNodesByPath.size();
if (sTaxiPathNodesByPath.size() <= pathId)
sTaxiPathNodesByPath.resize(pathId + 1);
sTaxiPathNodesByPath[pathId].clear();
sTaxiPathNodesByPath[pathId].resize(nodes.size());
static uint32 nodeId = 500;
uint32 startNode = nodeId;
uint32 index = 0;
for (std::list<TaxiPathNodeEntry>::const_iterator it = nodes.begin(); it != nodes.end(); ++it)
{
TaxiPathNodeEntry entry = *it;
entry.path = pathId;
TaxiNodesEntry* nodeEntry = new TaxiNodesEntry();
nodeEntry->ID = index;
nodeEntry->map_id = entry.mapid;
nodeEntry->MountCreatureID[0] = mountH;
nodeEntry->MountCreatureID[1] = mountA;
nodeEntry->x = entry.x;
nodeEntry->y = entry.y;
nodeEntry->z = entry.z;
sTaxiNodesStore.SetEntry(nodeId, nodeEntry);
entry.index = nodeId++;
sTaxiPathNodesByPath[pathId].set(index++, TaxiPathNodePtr(new TaxiPathNodeEntry(entry)));
}
if (startNode >= nodeId)
{
Eluna::Push(L);
return 1;
}
sTaxiPathSetBySource[startNode][nodeId - 1] = TaxiPathBySourceAndDestination(pathId, price);
Eluna::Push(L, pathId);
return 1;
}
int AddCorpse(lua_State* L)
{
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
eObjectAccessor->AddCorpse(corpse);
return 0;
}
int RemoveCorpse(lua_State* L)
{
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
eObjectAccessor->RemoveCorpse(corpse);
return 1;
}
int ConvertCorpseForPlayer(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
bool insignia = Eluna::CHECKVAL<bool>(L, 2, false);
Eluna::Push(L, eObjectAccessor->ConvertCorpseForPlayer(ObjectGuid(guid), insignia));
return 0;
}
int RemoveOldCorpses(lua_State* /*L*/)
{
eObjectAccessor->RemoveOldCorpses();
return 0;
}
int FindWeather(lua_State* L)
{
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
#ifndef TRINITY
Weather* weather = eWorld->FindWeather(zoneId);
#else
Weather* weather = WeatherMgr::FindWeather(zoneId);
#endif
Eluna::Push(L, weather);
return 1;
}
int AddWeather(lua_State* L)
{
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
#ifndef TRINITY
Weather* weather = eWorld->AddWeather(zoneId);
#else
Weather* weather = WeatherMgr::AddWeather(zoneId);
#endif
Eluna::Push(L, weather);
return 1;
}
int RemoveWeather(lua_State* L)
{
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
#ifndef TRINITY
eWorld->RemoveWeather(zoneId);
#else
WeatherMgr::RemoveWeather(zoneId);
#endif
return 0;
}
int SendFineWeatherToPlayer(lua_State* L)
{
Player* player = Eluna::CHECKOBJ<Player>(L, 1);
#ifndef TRINITY
Weather::SendFineWeatherUpdateToPlayer(player);
#else
WeatherMgr::SendFineWeatherUpdateToPlayer(player);
#endif
return 0;
}
}
#endif