mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
1076 lines
36 KiB
C++
1076 lines
36 KiB
C++
/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef __ELUNA__H
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#define __ELUNA__H
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extern "C"
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{
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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};
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// Base
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#include "Common.h"
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#include "SharedDefines.h"
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#include <ace/Singleton.h>
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#include <ace/Atomic_Op.h>
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// enums & singletons
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#include "HookMgr.h"
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#ifndef TRINITY
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#include "AccountMgr.h"
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#include "Config/Config.h"
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#include "Player.h"
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#else
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#include "Config.h"
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#include "GameObjectAI.h"
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#endif
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#include "Group.h"
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#include "Item.h"
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#include "Opcodes.h"
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#include "Weather.h"
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#include "World.h"
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#ifndef TRINITY
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typedef SpellEffectIndex SpellEffIndex;
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typedef SpellEntry SpellInfo;
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typedef ItemPrototype ItemTemplate;
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#define GetTemplate GetProto
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#ifdef CLASSIC
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typedef int Difficulty;
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#endif
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#endif
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struct AreaTriggerEntry;
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#ifndef TRINITY
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class ReactorAI;
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typedef ReactorAI ScriptedAI;
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#else
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#undef UNORDERED_MAP
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#define UNORDERED_MAP std::unordered_map
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struct ScriptedAI;
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#endif
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class AuctionHouseObject;
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class Channel;
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class Creature;
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class CreatureAI;
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class GameObject;
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class Guild;
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class Group;
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class Item;
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class Player;
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class Quest;
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class Spell;
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class SpellCastTargets;
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class TemporarySummon;
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class Transport;
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class Unit;
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class Weather;
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class WorldPacket;
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#ifndef CLASSIC
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#ifndef TBC
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#ifdef TRINITY
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class Vehicle;
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#else
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class VehicleInfo;
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typedef VehicleInfo Vehicle;
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#endif
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#endif
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#endif
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#ifndef TRINITY
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#define eWorld (&sWorld)
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#define eMapMgr (&sMapMgr)
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#define eConfigMgr (&sConfig)
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#define eGuildMgr (&sGuildMgr)
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#define eObjectMgr (&sObjectMgr)
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#define eAccountMgr (&sAccountMgr)
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#define eObjectAccessor (&sObjectAccessor)
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#define MAKE_NEW_GUID(l, e, h) ObjectGuid(h, e, l)
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#define GET_GUID GetObjectGuid
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#define GetGameObjectTemplate GetGameObjectInfo
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#define GetItemTemplate GetItemPrototype
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#define ELUNA_LOG_INFO(...) sLog.outString(__VA_ARGS__);
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#define ELUNA_LOG_ERROR(...) sLog.outErrorEluna(__VA_ARGS__);
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#define ELUNA_LOG_DEBUG(...) sLog.outDebug(__VA_ARGS__);
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#define CORE_VERSION REVISION_NR
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#define CORE_NAME "MaNGOS"
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#define SERVER_MSG_STRING SERVER_MSG_CUSTOM
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#define MAX_LOCALES MAX_LOCALE
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#define DIALOG_STATUS_SCRIPTED_NO_STATUS DIALOG_STATUS_UNDEFINED
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#define TARGETICONCOUNT TARGET_ICON_COUNT
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typedef TemporarySummon TempSummon;
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#ifndef CLASSIC
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#define PLAYER_FIELD_LIFETIME_HONORABLE_KILLS PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
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#endif
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#define MAX_TALENT_SPECS MAX_TALENT_SPEC_COUNT
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#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()
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#define GUID_LOPART(guid) ObjectGuid(guid).GetCounter()
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#define GUID_HIPART(guid) ObjectGuid(guid).GetHigh()
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#define ASSERT MANGOS_ASSERT
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enum SelectAggroTarget
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{
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SELECT_TARGET_RANDOM = 0, // Just selects a random target
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SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
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SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
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SELECT_TARGET_NEAREST,
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SELECT_TARGET_FARTHEST
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};
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#ifdef TBC
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#define SPELL_AURA_MOD_KILL_XP_PCT SPELL_AURA_MOD_XP_PCT
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#endif
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#else
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#define eWorld (sWorld)
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#define eMapMgr (sMapMgr)
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#define eConfigMgr (sConfigMgr)
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#define eGuildMgr (sGuildMgr)
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#define eObjectMgr (sObjectMgr)
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#define eAccountMgr (sAccountMgr)
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#define eObjectAccessor (sObjectAccessor)
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#ifndef CATA
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typedef uint64 ObjectGuid;
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#endif
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#define GET_GUID GetGUID
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#define CORE_VERSION _DATE
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#define CORE_NAME "TrinityCore"
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#define REGEN_TIME_FULL
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#define ELUNA_LOG_INFO(...) TC_LOG_INFO("eluna", __VA_ARGS__);
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#define ELUNA_LOG_ERROR(...) TC_LOG_ERROR("eluna", __VA_ARGS__);
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#define ELUNA_LOG_DEBUG(...) TC_LOG_DEBUG("eluna", __VA_ARGS__);
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typedef ThreatContainer::StorageType ThreatList;
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#ifdef CATA
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#define NUM_MSG_TYPES NUM_OPCODE_HANDLERS
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#endif
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#endif
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#ifndef CLASSIC
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typedef Opcodes OpcodesList;
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#endif
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class Eluna;
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template<typename T>
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struct ElunaRegister
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{
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const char* name;
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int(*mfunc)(lua_State*, T*);
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};
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struct EventMgr
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{
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struct LuaEvent;
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typedef std::set<LuaEvent*> EventSet;
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typedef std::map<EventProcessor*, EventSet> EventMap;
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// typedef UNORDERED_MAP<uint64, EventProcessor> ProcessorMap;
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Eluna& E;
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EventMap LuaEvents; // LuaEvents[processor] = {LuaEvent, LuaEvent...}
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// ProcessorMap Processors; // Processors[guid] = processor
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EventProcessor GlobalEvents;
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struct LuaEvent : public BasicEvent
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{
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LuaEvent(Eluna& _E, EventProcessor* _events, int _funcRef, uint32 _delay, uint32 _calls, Object* _obj);
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~LuaEvent();
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// Should never execute on dead events
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bool Execute(uint64 time, uint32 diff);
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Eluna& E;
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EventProcessor* events; // Pointer to events (holds the timed event)
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int funcRef; // Lua function reference ID, also used as event ID
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uint32 delay; // Delay between event calls
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uint32 calls; // Amount of calls to make, 0 for infinite
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Object* obj; // Object to push
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};
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EventMgr(Eluna& _E): E(_E)
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{
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}
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~EventMgr()
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{
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RemoveEvents();
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}
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// Should be run on world tick
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void Update(uint32 diff)
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{
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GlobalEvents.Update(diff);
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}
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// Updates processor stored for guid || remove from Update()
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// Should be run on gameobject tick
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/*void Update(uint64 guid, uint32 diff)
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{
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if (Processors.find(guid) == Processors.end())
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return;
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Processors[guid].Update(diff);
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}*/
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// Aborts all lua events
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void KillAllEvents(EventProcessor* events)
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{
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if (!events)
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return;
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if (LuaEvents.empty())
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return;
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EventMap::const_iterator it = LuaEvents.find(events); // Get event set
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if (it == LuaEvents.end())
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return;
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if (it->second.empty())
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return;
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for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end();) // Loop events
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(*(itr++))->to_Abort = true; // Abort event
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}
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// Remove all timed events
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void RemoveEvents()
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{
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if (!LuaEvents.empty())
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for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
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KillAllEvents((it++)->first);
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LuaEvents.clear(); // remove pointers
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// This is handled automatically on delete
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// for (ProcessorMap::iterator it = Processors.begin(); it != Processors.end();)
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// (it++)->second.KillAllEvents(true);
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// Processors.clear(); // remove guid saved processors
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GlobalEvents.KillAllEvents(true);
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}
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// Remove timed events from processor
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void RemoveEvents(EventProcessor* events)
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{
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if (!events)
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return;
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KillAllEvents(events);
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LuaEvents.erase(events); // remove pointer set
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}
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// Remove timed events from guid
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// void RemoveEvents(uint64 guid)
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//{
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// if (Processors.empty())
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// return;
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// if (Processors.find(guid) != Processors.end())
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// LuaEvents.erase(&Processors[guid]);
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// // Processors[guid].KillAllEvents(true); // remove events
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// Processors.erase(guid); // remove processor
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//}
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// Adds a new event to the processor and returns the eventID or 0 (Never negative)
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int AddEvent(EventProcessor* events, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
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{
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if (!events || funcRef <= 0) // If funcRef <= 0, function reference failed
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return 0; // on fail always return 0. funcRef can be negative.
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events->AddEvent(new LuaEvent(E, events, funcRef, delay, calls, obj), events->CalculateTime(delay));
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return funcRef; // return the event ID
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}
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// Creates a processor for the guid if needed and adds the event to it
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// int AddEvent(uint64 guid, int funcRef, uint32 delay, uint32 calls, Object* obj = NULL)
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//{
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// if (!guid) // 0 should be unused
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// return 0;
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// return AddEvent(&Processors[guid], funcRef, delay, calls, obj);
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//}
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// Finds the event that has the ID from events
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LuaEvent* GetEvent(EventProcessor* events, int eventId)
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{
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if (!events || !eventId)
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return NULL;
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if (LuaEvents.empty())
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return NULL;
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EventMap::const_iterator it = LuaEvents.find(events); // Get event set
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if (it == LuaEvents.end())
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return NULL;
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if (it->second.empty())
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return NULL;
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for (EventSet::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) // Loop events
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if ((*itr) && (*itr)->funcRef == eventId) // Check if the event has our ID
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return *itr; // Return the event if found
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return NULL;
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}
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// Remove the event with the eventId from processor
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// Returns true if event is removed
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bool RemoveEvent(EventProcessor* events, int eventId) // eventId = funcRef
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{
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if (!events || !eventId)
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return false;
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LuaEvent* luaEvent = GetEvent(events, eventId);
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if (!luaEvent)
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return false;
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luaEvent->to_Abort = true; // Set to remove on next call
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LuaEvents[events].erase(luaEvent); // Remove pointer
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return true;
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}
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// Remove event by ID from processor stored for guid
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/*bool RemoveEvent(uint64 guid, int eventId)
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{
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if (Processors.empty())
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return false;
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if (!guid || Processors.find(guid) == Processors.end())
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return false;
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return RemoveEvent(&Processors[guid], eventId);
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}*/
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// Removes the eventId from all events
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void RemoveEvent(int eventId)
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{
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if (!eventId)
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return;
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if (LuaEvents.empty())
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return;
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for (EventMap::const_iterator it = LuaEvents.begin(); it != LuaEvents.end();) // loop processors
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if (RemoveEvent((it++)->first, eventId))
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break; // succesfully remove the event, stop loop.
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}
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};
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template<typename T>
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struct EventBind;
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template<typename T>
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struct EntryBind;
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template<typename T>
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class ElunaTemplate;
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class Eluna
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{
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private:
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// prevent copy
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Eluna(Eluna const&);
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Eluna& operator=(const Eluna&);
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public:
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struct LuaScript
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{
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std::string fileext;
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std::string filename;
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std::string filepath;
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std::string modulepath;
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};
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typedef std::list<LuaScript> ScriptList;
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static Eluna* GEluna;
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static bool reload;
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lua_State* L;
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int userdata_table;
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EventMgr* m_EventMgr;
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EventBind<HookMgr::ServerEvents>* ServerEventBindings;
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EventBind<HookMgr::PlayerEvents>* PlayerEventBindings;
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EventBind<HookMgr::GuildEvents>* GuildEventBindings;
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EventBind<HookMgr::GroupEvents>* GroupEventBindings;
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EventBind<HookMgr::VehicleEvents>* VehicleEventBindings;
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EntryBind<HookMgr::PacketEvents>* PacketEventBindings;
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EntryBind<HookMgr::CreatureEvents>* CreatureEventBindings;
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EntryBind<HookMgr::GossipEvents>* CreatureGossipBindings;
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EntryBind<HookMgr::GameObjectEvents>* GameObjectEventBindings;
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EntryBind<HookMgr::GossipEvents>* GameObjectGossipBindings;
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EntryBind<HookMgr::ItemEvents>* ItemEventBindings;
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EntryBind<HookMgr::GossipEvents>* ItemGossipBindings;
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EntryBind<HookMgr::GossipEvents>* playerGossipBindings;
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Eluna();
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~Eluna();
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static ScriptList lua_scripts;
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static ScriptList lua_extensions;
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static std::string lua_folderpath;
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static void Initialize();
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static void Uninitialize();
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// Use Eluna::reload = true; instead.
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// This will be called on next update
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static void ReloadEluna();
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static void GetScripts(std::string path, ScriptList& scripts);
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static void report(lua_State*);
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static void ExecuteCall(lua_State* L, int params, int res);
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void Register(uint8 reg, uint32 id, uint32 evt, int func);
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void RunScripts();
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static void RemoveRef(const void* obj);
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// Pushes
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static void Push(lua_State*); // nil
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static void Push(lua_State*, const uint64);
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static void Push(lua_State*, const int64);
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static void Push(lua_State*, const uint32);
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static void Push(lua_State*, const int32);
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static void Push(lua_State*, const bool);
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static void Push(lua_State*, const float);
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static void Push(lua_State*, const double);
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static void Push(lua_State*, const char*);
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static void Push(lua_State*, const std::string);
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template<typename T> static void Push(lua_State* L, T const* ptr)
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{
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ElunaTemplate<T>::push(L, ptr);
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}
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static void Push(lua_State* L, Object const* obj);
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static void Push(lua_State* L, WorldObject const* obj);
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static void Push(lua_State* L, Unit const* unit);
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static void Push(lua_State* L, Pet const* pet);
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static void Push(lua_State* L, TempSummon const* summon);
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// Checks
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template<typename T> static T CHECKVAL(lua_State* L, int narg);
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template<typename T> static T CHECKVAL(lua_State* L, int narg, T def);
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template<typename T> static T* CHECKOBJ(lua_State* L, int narg, bool error = true)
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{
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return ElunaTemplate<T>::check(L, narg, error);
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}
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static inline uint32 GetCurrTime()
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{
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#ifndef TRINITY
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return WorldTimer::getMSTime();
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#else
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return getMSTime();
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#endif
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}
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static inline uint32 GetTimeDiff(uint32 oldMSTime)
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{
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#ifndef TRINITY
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return WorldTimer::getMSTimeDiff(oldMSTime, GetCurrTime());
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#else
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return GetMSTimeDiffToNow(oldMSTime);
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#endif
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}
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struct ObjectGUIDCheck
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{
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ObjectGUIDCheck(ObjectGuid guid): _guid(guid) {}
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bool operator()(WorldObject* object)
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{
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return object->GET_GUID() == _guid;
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}
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ObjectGuid _guid;
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};
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// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
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struct ObjectDistanceOrderPred
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{
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ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true): m_refObj(pRefObj), m_ascending(ascending) {}
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bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
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{
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return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
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}
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WorldObject const* m_refObj;
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const bool m_ascending;
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};
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// Doesn't get self
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struct WorldObjectInRangeCheck
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{
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WorldObjectInRangeCheck(bool nearest, WorldObject const* obj, float range,
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uint16 typeMask = 0, uint32 entry = 0, uint32 hostile = 0): i_nearest(nearest),
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i_obj(obj), i_range(range), i_typeMask(typeMask), i_entry(entry), i_hostile(hostile)
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{
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}
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WorldObject const& GetFocusObject() const { return *i_obj; }
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bool operator()(WorldObject* u)
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{
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if (i_typeMask && !u->isType(TypeMask(i_typeMask)))
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return false;
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if (i_entry && u->GetEntry() != i_entry)
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return false;
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if (i_obj->GET_GUID() == u->GET_GUID())
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return false;
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if (!i_obj->IsWithinDistInMap(u, i_range))
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return false;
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if (Unit* unit = u->ToUnit())
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{
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#ifdef CMANGOS
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if (!unit->isAlive())
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return false;
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#else
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if (!unit->IsAlive())
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return false;
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#endif
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if (i_hostile)
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{
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if (const Unit* obj = i_obj->ToUnit())
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{
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if ((i_hostile == 1) != obj->IsHostileTo(unit))
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return false;
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}
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}
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}
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if (i_nearest)
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i_range = i_obj->GetDistance(u);
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return true;
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}
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bool i_nearest;
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WorldObject const* i_obj;
|
|
float i_range;
|
|
uint16 i_typeMask;
|
|
uint32 i_entry;
|
|
uint32 i_hostile;
|
|
|
|
WorldObjectInRangeCheck(WorldObjectInRangeCheck const&);
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature);
|
|
#ifdef TRINITY
|
|
GameObjectAI* GetAI(GameObject* gameObject);
|
|
#endif
|
|
|
|
/* Custom */
|
|
bool OnCommand(Player* player, const char* text);
|
|
void OnWorldUpdate(uint32 diff);
|
|
void OnLootItem(Player* pPlayer, Item* pItem, uint32 count, uint64 guid);
|
|
void OnLootMoney(Player* pPlayer, uint32 amount);
|
|
void OnFirstLogin(Player* pPlayer);
|
|
void OnEquip(Player* pPlayer, Item* pItem, uint8 bag, uint8 slot);
|
|
void OnRepop(Player* pPlayer);
|
|
void OnResurrect(Player* pPlayer);
|
|
void OnQuestAbandon(Player* pPlayer, uint32 questId);
|
|
InventoryResult OnCanUseItem(const Player* pPlayer, uint32 itemEntry);
|
|
void OnLuaStateClose();
|
|
bool OnAddonMessage(Player* sender, uint32 type, std::string& msg, Player* receiver, Guild* guild, Group* group, Channel* channel);
|
|
|
|
/* Item */
|
|
bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, Item* pTarget);
|
|
bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
|
|
bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
|
|
bool OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
|
|
bool OnItemGossip(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
|
|
bool OnExpire(Player* pPlayer, ItemTemplate const* pProto);
|
|
bool OnRemove(Player* pPlayer, Item* item);
|
|
void HandleGossipSelectOption(Player* pPlayer, Item* item, uint32 sender, uint32 action, std::string code);
|
|
|
|
/* Creature */
|
|
bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, Creature* pTarget);
|
|
bool OnGossipHello(Player* pPlayer, Creature* pCreature);
|
|
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action);
|
|
bool OnGossipSelectCode(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
|
|
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
|
|
bool OnQuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
|
|
bool OnQuestReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
|
|
uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
|
|
void OnSummoned(Creature* creature, Unit* summoner);
|
|
|
|
/* GameObject */
|
|
bool OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, GameObject* pTarget);
|
|
bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
|
|
bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action);
|
|
bool OnGossipSelectCode(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
|
|
bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
|
|
bool OnQuestComplete(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
|
|
bool OnQuestReward(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
|
|
uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
|
|
#ifndef CLASSIC
|
|
#ifndef TBC
|
|
void OnDestroyed(GameObject* pGameObject, Player* pPlayer);
|
|
void OnDamaged(GameObject* pGameObject, Player* pPlayer);
|
|
#endif
|
|
#endif
|
|
void OnLootStateChanged(GameObject* pGameObject, uint32 state);
|
|
void OnGameObjectStateChanged(GameObject* pGameObject, uint32 state);
|
|
void UpdateAI(GameObject* pGameObject, uint32 diff);
|
|
void OnSpawn(GameObject* gameobject);
|
|
|
|
/* Packet */
|
|
bool OnPacketSend(WorldSession* session, WorldPacket& packet);
|
|
void OnPacketSendAny(Player* player, WorldPacket& packet, bool& result);
|
|
void OnPacketSendOne(Player* player, WorldPacket& packet, bool& result);
|
|
bool OnPacketReceive(WorldSession* session, WorldPacket& packet);
|
|
void OnPacketReceiveAny(Player* player, WorldPacket& packet, bool& result);
|
|
void OnPacketReceiveOne(Player* player, WorldPacket& packet, bool& result);
|
|
|
|
/* Player */
|
|
void OnPlayerEnterCombat(Player* pPlayer, Unit* pEnemy);
|
|
void OnPlayerLeaveCombat(Player* pPlayer);
|
|
void OnPVPKill(Player* pKiller, Player* pKilled);
|
|
void OnCreatureKill(Player* pKiller, Creature* pKilled);
|
|
void OnPlayerKilledByCreature(Creature* pKiller, Player* pKilled);
|
|
void OnLevelChanged(Player* pPlayer, uint8 oldLevel);
|
|
void OnFreeTalentPointsChanged(Player* pPlayer, uint32 newPoints);
|
|
void OnTalentsReset(Player* pPlayer, bool noCost);
|
|
void OnMoneyChanged(Player* pPlayer, int32& amount);
|
|
void OnGiveXP(Player* pPlayer, uint32& amount, Unit* pVictim);
|
|
void OnReputationChange(Player* pPlayer, uint32 factionID, int32& standing, bool incremental);
|
|
void OnDuelRequest(Player* pTarget, Player* pChallenger);
|
|
void OnDuelStart(Player* pStarter, Player* pChallenger);
|
|
void OnDuelEnd(Player* pWinner, Player* pLoser, DuelCompleteType type);
|
|
bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg);
|
|
bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Group* pGroup);
|
|
bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Guild* pGuild);
|
|
bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Channel* pChannel);
|
|
bool OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Player* pReceiver);
|
|
void OnEmote(Player* pPlayer, uint32 emote);
|
|
void OnTextEmote(Player* pPlayer, uint32 textEmote, uint32 emoteNum, uint64 guid);
|
|
void OnSpellCast(Player* pPlayer, Spell* pSpell, bool skipCheck);
|
|
void OnLogin(Player* pPlayer);
|
|
void OnLogout(Player* pPlayer);
|
|
void OnCreate(Player* pPlayer);
|
|
void OnDelete(uint32 guid);
|
|
void OnSave(Player* pPlayer);
|
|
void OnBindToInstance(Player* pPlayer, Difficulty difficulty, uint32 mapid, bool permanent);
|
|
void OnUpdateZone(Player* pPlayer, uint32 newZone, uint32 newArea);
|
|
void OnMapChanged(Player* pPlayer);
|
|
void HandleGossipSelectOption(Player* pPlayer, uint32 menuId, uint32 sender, uint32 action, std::string code);
|
|
|
|
#ifndef CLASSIC
|
|
#ifndef TBC
|
|
/* Vehicle */
|
|
void OnInstall(Vehicle* vehicle);
|
|
void OnUninstall(Vehicle* vehicle);
|
|
void OnInstallAccessory(Vehicle* vehicle, Creature* accessory);
|
|
void OnAddPassenger(Vehicle* vehicle, Unit* passenger, int8 seatId);
|
|
void OnRemovePassenger(Vehicle* vehicle, Unit* passenger);
|
|
#endif
|
|
#endif
|
|
|
|
/* AreaTrigger */
|
|
bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* pTrigger);
|
|
|
|
/* Weather */
|
|
void OnChange(Weather* weather, WeatherState state, float grade);
|
|
|
|
/* Auction House */
|
|
void OnAdd(AuctionHouseObject* auctionHouse);
|
|
void OnRemove(AuctionHouseObject* auctionHouse);
|
|
void OnSuccessful(AuctionHouseObject* auctionHouse);
|
|
void OnExpire(AuctionHouseObject* auctionHouse);
|
|
|
|
/* Guild */
|
|
void OnAddMember(Guild* guild, Player* player, uint32 plRank);
|
|
void OnRemoveMember(Guild* guild, Player* player, bool isDisbanding);
|
|
void OnMOTDChanged(Guild* guild, const std::string& newMotd);
|
|
void OnInfoChanged(Guild* guild, const std::string& newInfo);
|
|
void OnCreate(Guild* guild, Player* leader, const std::string& name);
|
|
void OnDisband(Guild* guild);
|
|
void OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair);
|
|
void OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount);
|
|
void OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId, bool isDestBank, uint8 destContainer, uint8 destSlotId);
|
|
void OnEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank);
|
|
void OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
|
|
|
|
/* Group */
|
|
void OnAddMember(Group* group, uint64 guid);
|
|
void OnInviteMember(Group* group, uint64 guid);
|
|
void OnRemoveMember(Group* group, uint64 guid, uint8 method);
|
|
void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
|
|
void OnDisband(Group* group);
|
|
void OnCreate(Group* group, uint64 leaderGuid, GroupType groupType);
|
|
|
|
/* Map */
|
|
void OnCreate(Map* map);
|
|
void OnDestroy(Map* map);
|
|
void OnPlayerEnter(Map* map, Player* player);
|
|
void OnPlayerLeave(Map* map, Player* player);
|
|
void OnUpdate(Map* map, uint32 diff);
|
|
void OnAddToWorld(Creature* creature);
|
|
void OnRemoveFromWorld(Creature* creature);
|
|
void OnAddToWorld(GameObject* gameobject);
|
|
void OnRemoveFromWorld(GameObject* gameobject);
|
|
void OnRemove(Creature* creature);
|
|
void OnRemove(GameObject* gameobject);
|
|
|
|
/* World */
|
|
void OnOpenStateChange(bool open);
|
|
void OnConfigLoad(bool reload);
|
|
void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask);
|
|
void OnShutdownCancel();
|
|
void OnUpdate(uint32 diff);
|
|
void OnStartup();
|
|
void OnShutdown();
|
|
};
|
|
template<> Unit* Eluna::CHECKOBJ<Unit>(lua_State* L, int narg, bool error);
|
|
template<> Player* Eluna::CHECKOBJ<Player>(lua_State* L, int narg, bool error);
|
|
template<> Creature* Eluna::CHECKOBJ<Creature>(lua_State* L, int narg, bool error);
|
|
template<> GameObject* Eluna::CHECKOBJ<GameObject>(lua_State* L, int narg, bool error);
|
|
template<> Corpse* Eluna::CHECKOBJ<Corpse>(lua_State* L, int narg, bool error);
|
|
|
|
#define sEluna Eluna::GEluna
|
|
|
|
// #define ELUNA_GUARD() ACE_Guard< ACE_Recursive_Thread_Mutex > ELUNA_GUARD_OBJECT(sEluna->lock);
|
|
|
|
struct ElunaBind
|
|
{
|
|
Eluna& E;
|
|
const char* groupName;
|
|
|
|
ElunaBind(const char* bindGroupName, Eluna& _E): E(_E), groupName(bindGroupName)
|
|
{
|
|
}
|
|
|
|
virtual ~ElunaBind()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
// unregisters all registered functions and clears all registered events from the bindings
|
|
virtual void Clear() {};
|
|
};
|
|
|
|
template<typename T>
|
|
struct EventBind : ElunaBind
|
|
{
|
|
typedef std::vector<int> ElunaBindingMap;
|
|
typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
|
|
|
|
EventBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
|
|
{
|
|
}
|
|
|
|
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
|
|
void Clear() override
|
|
{
|
|
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
|
|
{
|
|
for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
|
luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
|
|
itr->second.clear();
|
|
}
|
|
Bindings.clear();
|
|
}
|
|
|
|
void Insert(int eventId, int funcRef) // Inserts a new registered event
|
|
{
|
|
Bindings[eventId].push_back(funcRef);
|
|
}
|
|
|
|
// Gets the binding std::map containing all registered events with the function refs for the entry
|
|
ElunaBindingMap* GetBindMap(T eventId)
|
|
{
|
|
if (Bindings.empty())
|
|
return NULL;
|
|
ElunaEntryMap::iterator itr = Bindings.find(eventId);
|
|
if (itr == Bindings.end())
|
|
return NULL;
|
|
|
|
return &itr->second;
|
|
}
|
|
|
|
// Checks if there are events for ID
|
|
bool HasEvents(T eventId) const
|
|
{
|
|
if (Bindings.empty())
|
|
return false;
|
|
if (Bindings.find(eventId) == Bindings.end())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
|
|
};
|
|
|
|
template<typename T>
|
|
struct EntryBind : ElunaBind
|
|
{
|
|
typedef std::map<int, int> ElunaBindingMap;
|
|
typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
|
|
|
|
EntryBind(const char* bindGroupName, Eluna& _E): ElunaBind(bindGroupName, _E)
|
|
{
|
|
}
|
|
|
|
// unregisters all registered functions and clears all registered events from the bindmap
|
|
void Clear() override
|
|
{
|
|
for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
|
|
{
|
|
for (ElunaBindingMap::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
|
|
luaL_unref(E.L, LUA_REGISTRYINDEX, it->second);
|
|
itr->second.clear();
|
|
}
|
|
Bindings.clear();
|
|
}
|
|
|
|
void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
|
|
{
|
|
if (Bindings[entryId][eventId])
|
|
{
|
|
luaL_unref(E.L, LUA_REGISTRYINDEX, funcRef); // free the unused ref
|
|
luaL_error(E.L, "A function is already registered for entry (%d) event (%d)", entryId, eventId);
|
|
}
|
|
else
|
|
Bindings[entryId][eventId] = funcRef;
|
|
}
|
|
|
|
// Gets the function ref of an entry for an event
|
|
int GetBind(uint32 entryId, T eventId) const
|
|
{
|
|
if (Bindings.empty())
|
|
return 0;
|
|
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
|
|
if (itr == Bindings.end() || itr->second.empty())
|
|
return 0;
|
|
ElunaBindingMap::const_iterator itr2 = itr->second.find(eventId);
|
|
if (itr2 == itr->second.end())
|
|
return 0;
|
|
return itr2->second;
|
|
}
|
|
|
|
// Gets the binding std::map containing all registered events with the function refs for the entry
|
|
const ElunaBindingMap* GetBindMap(uint32 entryId) const
|
|
{
|
|
if (Bindings.empty())
|
|
return NULL;
|
|
ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
|
|
if (itr == Bindings.end())
|
|
return NULL;
|
|
|
|
return &itr->second;
|
|
}
|
|
|
|
// Returns true if the entry has registered binds
|
|
bool HasBinds(uint32 entryId) const
|
|
{
|
|
if (Bindings.empty())
|
|
return false;
|
|
return Bindings.find(entryId) != Bindings.end();
|
|
}
|
|
|
|
ElunaEntryMap Bindings; // Binding store Bindings[entryId][eventId] = funcRef;
|
|
};
|
|
|
|
template<typename T>
|
|
class ElunaTemplate
|
|
{
|
|
public:
|
|
static const char* tname;
|
|
static bool manageMemory;
|
|
|
|
static int typeT(lua_State* L)
|
|
{
|
|
lua_pushstring(L, tname);
|
|
return 1;
|
|
}
|
|
|
|
// name will be used as type name
|
|
// If gc is true, lua will handle the memory management for object pushed
|
|
// gc should be used if pushing for example WorldPacket,
|
|
// that will only be needed on lua side and will not be managed by TC/mangos/<core>
|
|
static void Register(lua_State* L, const char* name, bool gc = false)
|
|
{
|
|
tname = name;
|
|
manageMemory = gc;
|
|
|
|
lua_newtable(L);
|
|
int methods = lua_gettop(L);
|
|
|
|
// store method table in globals so that
|
|
// scripts can add functions in Lua
|
|
lua_pushvalue(L, methods);
|
|
lua_setglobal(L, tname);
|
|
|
|
luaL_newmetatable(L, tname);
|
|
int metatable = lua_gettop(L);
|
|
|
|
// tostring
|
|
lua_pushcfunction(L, tostringT);
|
|
lua_setfield(L, metatable, "__tostring");
|
|
|
|
// garbage collecting
|
|
if (manageMemory)
|
|
{
|
|
lua_pushcfunction(L, gcT);
|
|
lua_setfield(L, metatable, "__gc");
|
|
}
|
|
|
|
// make methods accessible through metatable
|
|
lua_pushvalue(L, methods);
|
|
lua_setfield(L, metatable, "__index");
|
|
|
|
// make new indexes saved to methods
|
|
lua_pushvalue(L, methods);
|
|
lua_setfield(L, metatable, "__newindex");
|
|
|
|
// special method to get the object type
|
|
lua_pushcfunction(L, typeT);
|
|
lua_setfield(L, methods, "GetObjectType");
|
|
|
|
// pop methods and metatable
|
|
lua_pop(L, 2);
|
|
}
|
|
|
|
template<typename C>
|
|
static void SetMethods(lua_State* L, ElunaRegister<C>* methodTable)
|
|
{
|
|
if (!methodTable)
|
|
return;
|
|
|
|
luaL_getmetatable(L, tname);
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
lua_remove(L, -1);
|
|
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
|
return;
|
|
}
|
|
|
|
lua_getfield(L, -1, "__index");
|
|
lua_remove(L, -2);
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
lua_remove(L, -1);
|
|
ELUNA_LOG_ERROR("%s missing method table from metatable", tname);
|
|
return;
|
|
}
|
|
|
|
for (; methodTable && methodTable->name && methodTable->mfunc; ++methodTable)
|
|
{
|
|
lua_pushstring(L, methodTable->name);
|
|
lua_pushlightuserdata(L, (void*)methodTable);
|
|
lua_pushcclosure(L, thunk, 1);
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
lua_remove(L, -1);
|
|
}
|
|
|
|
// Remember special case ElunaTemplate<Vehicle>::gcT
|
|
static int gcT(lua_State* L)
|
|
{
|
|
if (!manageMemory)
|
|
return 0;
|
|
|
|
// Get object pointer (and check type, no error)
|
|
T** ptrHold = static_cast<T**>(luaL_testudata(L, -1, tname));
|
|
if (ptrHold)
|
|
delete *ptrHold;
|
|
return 0;
|
|
}
|
|
|
|
static int push(lua_State* L, T const* obj)
|
|
{
|
|
if (!obj)
|
|
{
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
if (!manageMemory)
|
|
{
|
|
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
|
lua_pushfstring(L, "%p", obj);
|
|
lua_gettable(L, -2);
|
|
if (!lua_isnoneornil(L, -1) && luaL_checkudata(L, -1, tname))
|
|
{
|
|
lua_remove(L, -2);
|
|
return 1;
|
|
}
|
|
lua_remove(L, -1);
|
|
// left userdata_table in stack
|
|
}
|
|
|
|
// Create new userdata
|
|
T const** ptrHold = static_cast<T const**>(lua_newuserdata(L, sizeof(T const*)));
|
|
if (!ptrHold)
|
|
{
|
|
ELUNA_LOG_ERROR("%s could not create new userdata", tname);
|
|
lua_pop(L, manageMemory ? 1 : 2);
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
*ptrHold = obj;
|
|
|
|
// Set metatable for it
|
|
luaL_getmetatable(L, tname);
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
ELUNA_LOG_ERROR("%s missing metatable", tname);
|
|
lua_pop(L, manageMemory ? 2 : 3);
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
lua_setmetatable(L, -2);
|
|
|
|
if (!manageMemory)
|
|
{
|
|
lua_pushfstring(L, "%p", obj);
|
|
lua_pushvalue(L, -2);
|
|
lua_settable(L, -4);
|
|
lua_remove(L, -2);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static T* check(lua_State* L, int narg, bool error = true)
|
|
{
|
|
T** ptrHold = static_cast<T**>(lua_touserdata(L, narg));
|
|
if (!ptrHold)
|
|
{
|
|
if (error)
|
|
{
|
|
char buff[256];
|
|
snprintf(buff, 256, "%s expected, got %s", tname, luaL_typename(L, narg));
|
|
luaL_argerror(L, narg, buff);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
if (!manageMemory)
|
|
{
|
|
// Check pointer validity
|
|
lua_rawgeti(L, LUA_REGISTRYINDEX, sEluna->userdata_table);
|
|
lua_pushfstring(L, "%p", *ptrHold);
|
|
lua_gettable(L, -2);
|
|
lua_remove(L, -2);
|
|
bool valid = lua_isuserdata(L, -1);
|
|
lua_remove(L, -1);
|
|
if (!valid)
|
|
{
|
|
char buff[256];
|
|
snprintf(buff, 256, "%s expected, got pointer to nonexisting object (%s). This should never happen", tname, luaL_typename(L, narg));
|
|
if (error)
|
|
{
|
|
luaL_argerror(L, narg, buff);
|
|
}
|
|
else
|
|
{
|
|
ELUNA_LOG_ERROR("%s", buff);
|
|
}
|
|
return NULL;
|
|
}
|
|
}
|
|
return *ptrHold;
|
|
}
|
|
|
|
static int thunk(lua_State* L)
|
|
{
|
|
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
|
if (!obj)
|
|
return 0;
|
|
ElunaRegister<T>* l = static_cast<ElunaRegister<T>*>(lua_touserdata(L, lua_upvalueindex(1)));
|
|
int args = lua_gettop(L);
|
|
int expected = l->mfunc(L, obj);
|
|
args = lua_gettop(L) - args;
|
|
if (args < 0 || args > expected) // Assert instead?
|
|
{
|
|
ELUNA_LOG_ERROR("[Eluna]: %s returned unexpected amount of arguments %i out of %i. Report to devs", l->name, args, expected);
|
|
}
|
|
for (; args < expected; ++args)
|
|
lua_pushnil(L);
|
|
return expected;
|
|
}
|
|
|
|
static int tostringT(lua_State* L)
|
|
{
|
|
T* obj = Eluna::CHECKOBJ<T>(L, 1); // get self
|
|
if (obj)
|
|
lua_pushfstring(L, "%s: (%p)", tname, obj);
|
|
else
|
|
lua_pushstring(L, "nil");
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
#endif
|