Files
mod-ale/src/ElunaLuaEngine_SC.cpp
2023-01-01 19:47:16 +01:00

988 lines
26 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Chat.h"
#include "ElunaEventMgr.h"
#include "Log.h"
#include "LuaEngine.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedGossip.h"
class Eluna_AllCreatureScript : public AllCreatureScript
{
public:
Eluna_AllCreatureScript() : AllCreatureScript("Eluna_AllCreatureScript") { }
// Creature
bool CanCreatureGossipHello(Player* player, Creature* creature) override
{
if (sEluna->OnGossipHello(player, creature))
return true;
return false;
}
bool CanCreatureGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
{
if (sEluna->OnGossipSelect(player, creature, sender, action))
return true;
return false;
}
bool CanCreatureGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) override
{
if (sEluna->OnGossipSelectCode(player, creature, sender, action, code))
return true;
return false;
}
void OnCreatureAddWorld(Creature* creature) override
{
sEluna->OnAddToWorld(creature);
if (creature->IsGuardian() && creature->ToTempSummon() && creature->ToTempSummon()->GetSummonerGUID().IsPlayer())
sEluna->OnPetAddedToWorld(creature->ToTempSummon()->GetSummonerUnit()->ToPlayer(), creature);
}
void OnCreatureRemoveWorld(Creature* creature) override
{
sEluna->OnRemoveFromWorld(creature);
}
bool CanCreatureQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
sEluna->OnQuestAccept(player, creature, quest);
return false;
}
bool CanCreatureQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) override
{
if (sEluna->OnQuestReward(player, creature, quest, opt))
{
ClearGossipMenuFor(player);
return true;
}
return false;
}
CreatureAI* GetCreatureAI(Creature* creature) const override
{
if (CreatureAI* luaAI = sEluna->GetAI(creature))
return luaAI;
return nullptr;
}
};
class Eluna_AllGameObjectScript : public AllGameObjectScript
{
public:
Eluna_AllGameObjectScript() : AllGameObjectScript("Eluna_AllGameObjectScript") { }
void OnGameObjectAddWorld(GameObject* go) override
{
sEluna->OnAddToWorld(go);
}
void OnGameObjectRemoveWorld(GameObject* go) override
{
sEluna->OnRemoveFromWorld(go);
}
void OnGameObjectUpdate(GameObject* go, uint32 diff) override
{
sEluna->UpdateAI(go, diff);
}
bool CanGameObjectGossipHello(Player* player, GameObject* go) override
{
if (sEluna->OnGossipHello(player, go))
return true;
if (sEluna->OnGameObjectUse(player, go))
return true;
return false;
}
void OnGameObjectDamaged(GameObject* go, Player* player) override
{
sEluna->OnDamaged(go, player);
}
void OnGameObjectDestroyed(GameObject* go, Player* player) override
{
sEluna->OnDestroyed(go, player);
}
void OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* /*unit*/) override
{
sEluna->OnLootStateChanged(go, state);
}
void OnGameObjectStateChanged(GameObject* go, uint32 state) override
{
sEluna->OnGameObjectStateChanged(go, state);
}
bool CanGameObjectQuestAccept(Player* player, GameObject* go, Quest const* quest) override
{
sEluna->OnQuestAccept(player, go, quest);
return false;
}
bool CanGameObjectGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) override
{
if (sEluna->OnGossipSelect(player, go, sender, action))
return true;
return false;
}
bool CanGameObjectGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code) override
{
if (sEluna->OnGossipSelectCode(player, go, sender, action, code))
return true;
return false;
}
bool CanGameObjectQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) override
{
if (sEluna->OnQuestAccept(player, go, quest))
return false;
if (sEluna->OnQuestReward(player, go, quest, opt))
return false;
return true;
}
GameObjectAI* GetGameObjectAI(GameObject* go) const override
{
sEluna->OnSpawn(go);
return nullptr;
}
};
class Eluna_AllItemScript : public AllItemScript
{
public:
Eluna_AllItemScript() : AllItemScript("Eluna_AllItemScript") { }
bool CanItemQuestAccept(Player* player, Item* item, Quest const* quest) override
{
if (sEluna->OnQuestAccept(player, item, quest))
return false;
return true;
}
bool CanItemUse(Player* player, Item* item, SpellCastTargets const& targets) override
{
if (!sEluna->OnUse(player, item, targets))
return true;
return false;
}
bool CanItemExpire(Player* player, ItemTemplate const* proto) override
{
if (sEluna->OnExpire(player, proto))
return false;
return true;
}
bool CanItemRemove(Player* player, Item* item) override
{
if (sEluna->OnRemove(player, item))
return false;
return true;
}
void OnItemGossipSelect(Player* player, Item* item, uint32 sender, uint32 action) override
{
sEluna->HandleGossipSelectOption(player, item, sender, action, "");
}
void OnItemGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code) override
{
sEluna->HandleGossipSelectOption(player, item, sender, action, code);
}
};
class Eluna_AllMapScript : public AllMapScript
{
public:
Eluna_AllMapScript() : AllMapScript("Eluna_AllMapScript") { }
void OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript* instanceData, bool /*load*/, std::string /*data*/, uint32 /*completedEncounterMask*/) override
{
instanceData = sEluna->GetInstanceData(instanceMap);
}
void OnDestroyInstance(MapInstanced* /*mapInstanced*/, Map* map) override
{
sEluna->FreeInstanceId(map->GetInstanceId());
}
void OnCreateMap(Map* map) override
{
sEluna->OnCreate(map);
}
void OnDestroyMap(Map* map) override
{
sEluna->OnDestroy(map);
}
void OnPlayerEnterAll(Map* map, Player* player) override
{
sEluna->OnPlayerEnter(map, player);
}
void OnPlayerLeaveAll(Map* map, Player* player) override
{
sEluna->OnPlayerLeave(map, player);
}
void OnMapUpdate(Map* map, uint32 diff) override
{
sEluna->OnUpdate(map, diff);
}
};
class Eluna_AuctionHouseScript : public AuctionHouseScript
{
public:
Eluna_AuctionHouseScript() : AuctionHouseScript("Eluna_AuctionHouseScript") { }
void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sEluna->OnAdd(ah, entry);
}
void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sEluna->OnRemove(ah, entry);
}
void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sEluna->OnSuccessful(ah, entry);
}
void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) override
{
sEluna->OnExpire(ah, entry);
}
};
class Eluna_BGScript : public BGScript
{
public:
Eluna_BGScript() : BGScript("Eluna_BGScript") { }
void OnBattlegroundStart(Battleground* bg) override
{
sEluna->OnBGStart(bg, bg->GetBgTypeID(), bg->GetInstanceID());
}
void OnBattlegroundEnd(Battleground* bg, TeamId winnerTeam) override
{
sEluna->OnBGEnd(bg, bg->GetBgTypeID(), bg->GetInstanceID(), winnerTeam);
}
void OnBattlegroundDestroy(Battleground* bg) override
{
sEluna->OnBGDestroy(bg, bg->GetBgTypeID(), bg->GetInstanceID());
}
void OnBattlegroundCreate(Battleground* bg) override
{
sEluna->OnBGCreate(bg, bg->GetBgTypeID(), bg->GetInstanceID());
}
};
class Eluna_CommandSC : public CommandSC
{
public:
Eluna_CommandSC() : CommandSC("Eluna_CommandSC") { }
bool CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr) override
{
if (!sEluna->OnCommand(handler, std::string(cmdStr).c_str()))
{
return false;
}
return true;
}
};
class Eluna_ElunaScript : public ElunaScript
{
public:
Eluna_ElunaScript() : ElunaScript("Eluna_ElunaScript") { }
// Weather
void OnWeatherChange(Weather* weather, WeatherState state, float grade) override
{
sEluna->OnChange(weather, weather->GetZone(), state, grade);
}
// AreaTriger
bool CanAreaTrigger(Player* player, AreaTrigger const* trigger) override
{
if (sEluna->OnAreaTrigger(player, trigger))
return true;
return false;
}
};
class Eluna_GameEventScript : public GameEventScript
{
public:
Eluna_GameEventScript() : GameEventScript("Eluna_GameEventScript") { }
void OnStart(uint16 eventID) override
{
sEluna->OnGameEventStart(eventID);
}
void OnStop(uint16 eventID) override
{
sEluna->OnGameEventStop(eventID);
}
};
class Eluna_GroupScript : public GroupScript
{
public:
Eluna_GroupScript() : GroupScript("Eluna_GroupScript") { }
void OnAddMember(Group* group, ObjectGuid guid) override
{
sEluna->OnAddMember(group, guid);
}
void OnInviteMember(Group* group, ObjectGuid guid) override
{
sEluna->OnInviteMember(group, guid);
}
void OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid /* kicker */, const char* /* reason */) override
{
sEluna->OnRemoveMember(group, guid, method);
}
void OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) override
{
sEluna->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
}
void OnDisband(Group* group) override
{
sEluna->OnDisband(group);
}
void OnCreate(Group* group, Player* leader) override
{
sEluna->OnCreate(group, leader->GetGUID(), group->GetGroupType());
}
};
class Eluna_GuildScript : public GuildScript
{
public:
Eluna_GuildScript() : GuildScript("Eluna_GuildScript") { }
void OnAddMember(Guild* guild, Player* player, uint8& plRank) override
{
sEluna->OnAddMember(guild, player, plRank);
}
void OnRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool /*isKicked*/) override
{
sEluna->OnRemoveMember(guild, player, isDisbanding);
}
void OnMOTDChanged(Guild* guild, const std::string& newMotd) override
{
sEluna->OnMOTDChanged(guild, newMotd);
}
void OnInfoChanged(Guild* guild, const std::string& newInfo) override
{
sEluna->OnInfoChanged(guild, newInfo);
}
void OnCreate(Guild* guild, Player* leader, const std::string& name) override
{
sEluna->OnCreate(guild, leader, name);
}
void OnDisband(Guild* guild) override
{
sEluna->OnDisband(guild);
}
void OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair) override
{
sEluna->OnMemberWitdrawMoney(guild, player, amount, isRepair);
}
void OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount) override
{
sEluna->OnMemberDepositMoney(guild, player, amount);
}
void OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId) override
{
sEluna->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
}
void OnEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) override
{
sEluna->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
}
void OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) override
{
sEluna->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
}
};
class Eluna_LootScript : public LootScript
{
public:
Eluna_LootScript() : LootScript("Eluna_LootScript") { }
void OnLootMoney(Player* player, uint32 gold) override
{
sEluna->OnLootMoney(player, gold);
}
};
class Eluna_MiscScript : public MiscScript
{
public:
Eluna_MiscScript() : MiscScript("Eluna_MiscScript") { }
void GetDialogStatus(Player* player, Object* questgiver) override
{
if (questgiver->GetTypeId() == TYPEID_GAMEOBJECT)
sEluna->GetDialogStatus(player, questgiver->ToGameObject());
else if (questgiver->GetTypeId() == TYPEID_UNIT)
sEluna->GetDialogStatus(player, questgiver->ToCreature());
}
};
class Eluna_PetScript : public PetScript
{
public:
Eluna_PetScript() : PetScript("Eluna_PetScript") { }
void OnPetAddToWorld(Pet* pet) override
{
sEluna->OnPetAddedToWorld(pet->GetOwner(), pet);
}
};
class Eluna_PlayerScript : public PlayerScript
{
public:
Eluna_PlayerScript() : PlayerScript("Eluna_PlayerScript") { }
void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
{
sEluna->OnResurrect(player);
}
bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg) override
{
if (type != CHAT_MSG_SAY && type != CHAT_MSG_YELL && type != CHAT_MSG_EMOTE)
return true;
if (!sEluna->OnChat(player, type, lang, msg))
return false;
return true;
}
bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* target) override
{
if (!sEluna->OnChat(player, type, lang, msg, target))
return false;
return true;
}
bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group) override
{
if (!sEluna->OnChat(player, type, lang, msg, group))
return false;
return true;
}
bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) override
{
if (!sEluna->OnChat(player, type, lang, msg, guild))
return false;
return true;
}
bool CanPlayerUseChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel) override
{
if (!sEluna->OnChat(player, type, lang, msg, channel))
return false;
return true;
}
void OnLootItem(Player* player, Item* item, uint32 count, ObjectGuid lootguid) override
{
sEluna->OnLootItem(player, item, count, lootguid);
}
void OnPlayerLearnTalents(Player* player, uint32 talentId, uint32 talentRank, uint32 spellid) override
{
sEluna->OnLearnTalents(player, talentId, talentRank, spellid);
}
bool CanUseItem(Player* player, ItemTemplate const* proto, InventoryResult& result) override
{
result = sEluna->OnCanUseItem(player, proto->ItemId);
return result != EQUIP_ERR_OK ? false : true;
}
void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool /*update*/) override
{
sEluna->OnEquip(player, it, bag, slot);
}
void OnPlayerEnterCombat(Player* player, Unit* enemy) override
{
sEluna->OnPlayerEnterCombat(player, enemy);
}
void OnPlayerLeaveCombat(Player* player) override
{
sEluna->OnPlayerLeaveCombat(player);
}
bool CanRepopAtGraveyard(Player* player) override
{
sEluna->OnRepop(player);
return true;
}
void OnQuestAbandon(Player* player, uint32 questId) override
{
sEluna->OnQuestAbandon(player, questId);
}
void OnMapChanged(Player* player) override
{
sEluna->OnMapChanged(player);
}
void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action) override
{
sEluna->HandleGossipSelectOption(player, menu_id, sender, action, "");
}
void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code) override
{
sEluna->HandleGossipSelectOption(player, menu_id, sender, action, code);
}
void OnPVPKill(Player* killer, Player* killed) override
{
sEluna->OnPVPKill(killer, killed);
}
void OnCreatureKill(Player* killer, Creature* killed) override
{
sEluna->OnCreatureKill(killer, killed);
}
void OnPlayerKilledByCreature(Creature* killer, Player* killed) override
{
sEluna->OnPlayerKilledByCreature(killer, killed);
}
void OnLevelChanged(Player* player, uint8 oldLevel) override
{
sEluna->OnLevelChanged(player, oldLevel);
}
void OnFreeTalentPointsChanged(Player* player, uint32 points) override
{
sEluna->OnFreeTalentPointsChanged(player, points);
}
void OnTalentsReset(Player* player, bool noCost) override
{
sEluna->OnTalentsReset(player, noCost);
}
void OnMoneyChanged(Player* player, int32& amount) override
{
sEluna->OnMoneyChanged(player, amount);
}
void OnGiveXP(Player* player, uint32& amount, Unit* victim) override
{
sEluna->OnGiveXP(player, amount, victim);
}
bool OnReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental) override
{
return sEluna->OnReputationChange(player, factionID, standing, incremental);
}
void OnDuelRequest(Player* target, Player* challenger) override
{
sEluna->OnDuelRequest(target, challenger);
}
void OnDuelStart(Player* player1, Player* player2) override
{
sEluna->OnDuelStart(player1, player2);
}
void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType type) override
{
sEluna->OnDuelEnd(winner, loser, type);
}
void OnEmote(Player* player, uint32 emote) override
{
sEluna->OnEmote(player, emote);
}
void OnTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) override
{
sEluna->OnTextEmote(player, textEmote, emoteNum, guid);
}
void OnSpellCast(Player* player, Spell* spell, bool skipCheck) override
{
sEluna->OnSpellCast(player, spell, skipCheck);
}
void OnLogin(Player* player) override
{
sEluna->OnLogin(player);
}
void OnLogout(Player* player) override
{
sEluna->OnLogout(player);
}
void OnCreate(Player* player) override
{
sEluna->OnCreate(player);
}
void OnSave(Player* player) override
{
sEluna->OnSave(player);
}
void OnDelete(ObjectGuid guid, uint32 /*accountId*/) override
{
sEluna->OnDelete(guid.GetCounter());
}
void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent) override
{
sEluna->OnBindToInstance(player, difficulty, mapid, permanent);
}
void OnUpdateArea(Player* player, uint32 oldArea, uint32 newArea) override
{
sEluna->OnUpdateArea(player, oldArea, newArea);
}
void OnUpdateZone(Player* player, uint32 newZone, uint32 newArea) override
{
sEluna->OnUpdateZone(player, newZone, newArea);
}
void OnFirstLogin(Player* player) override
{
sEluna->OnFirstLogin(player);
}
void OnLearnSpell(Player* player, uint32 spellId) override
{
sEluna->OnLearnSpell(player, spellId);
}
void OnAchiComplete(Player* player, AchievementEntry const* achievement) override
{
sEluna->OnAchiComplete(player, achievement);
}
void OnFfaPvpStateUpdate(Player* player, bool IsFlaggedForFfaPvp) override
{
sEluna->OnFfaPvpStateUpdate(player, IsFlaggedForFfaPvp);
}
bool CanInitTrade(Player* player, Player* target) override
{
return sEluna->OnCanInitTrade(player, target);
}
bool CanSendMail(Player* player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string& subject, std::string& body, uint32 money, uint32 cod, Item* item) override
{
return sEluna->OnCanSendMail(player, receiverGuid, mailbox, subject, body, money, cod, item);
}
bool CanJoinLfg(Player* player, uint8 roles, lfg::LfgDungeonSet& dungeons, const std::string& comment) override
{
return sEluna->OnCanJoinLfg(player, roles, dungeons, comment);
}
};
class Eluna_ServerScript : public ServerScript
{
public:
Eluna_ServerScript() : ServerScript("Eluna_ServerScript") { }
bool CanPacketSend(WorldSession* session, WorldPacket& packet) override
{
if (!sEluna->OnPacketSend(session, packet))
return false;
return true;
}
bool CanPacketReceive(WorldSession* session, WorldPacket& packet) override
{
if (!sEluna->OnPacketReceive(session, packet))
return false;
return true;
}
};
class Eluna_SpellSC : public SpellSC
{
public:
Eluna_SpellSC() : SpellSC("Eluna_SpellSC") { }
void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, GameObject* gameObjTarget) override
{
sEluna->OnDummyEffect(caster, spellID, effIndex, gameObjTarget);
}
void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Creature* creatureTarget) override
{
sEluna->OnDummyEffect(caster, spellID, effIndex, creatureTarget);
}
void OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Item* itemTarget) override
{
sEluna->OnDummyEffect(caster, spellID, effIndex, itemTarget);
}
};
class Eluna_UnitScript : public UnitScript
{
public:
Eluna_UnitScript() : UnitScript("Eluna_UnitScript") { }
void OnUnitUpdate(Unit* unit, uint32 diff) override
{
unit->elunaEvents->Update(diff);
}
};
class Eluna_VehicleScript : public VehicleScript
{
public:
Eluna_VehicleScript() : VehicleScript("Eluna_VehicleScript") { }
void OnInstall(Vehicle* veh) override
{
sEluna->OnInstall(veh);
}
void OnUninstall(Vehicle* veh) override
{
sEluna->OnUninstall(veh);
}
void OnInstallAccessory(Vehicle* veh, Creature* accessory) override
{
sEluna->OnInstallAccessory(veh, accessory);
}
void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId) override
{
sEluna->OnAddPassenger(veh, passenger, seatId);
}
void OnRemovePassenger(Vehicle* veh, Unit* passenger) override
{
sEluna->OnRemovePassenger(veh, passenger);
}
};
class Eluna_WorldObjectScript : public WorldObjectScript
{
public:
Eluna_WorldObjectScript() : WorldObjectScript("Eluna_WorldObjectScript") { }
void OnWorldObjectDestroy(WorldObject* object) override
{
delete object->elunaEvents;
object->elunaEvents = nullptr;
}
void OnWorldObjectCreate(WorldObject* object) override
{
object->elunaEvents = nullptr;
}
void OnWorldObjectSetMap(WorldObject* object, Map* /*map*/) override
{
delete object->elunaEvents;
// On multithread replace this with a pointer to map's Eluna pointer stored in a map
object->elunaEvents = new ElunaEventProcessor(&Eluna::GEluna, object);
}
void OnWorldObjectResetMap(WorldObject* object) override
{
delete object->elunaEvents;
object->elunaEvents = nullptr;
}
void OnWorldObjectUpdate(WorldObject* object, uint32 diff) override
{
object->elunaEvents->Update(diff);
}
};
class Eluna_WorldScript : public WorldScript
{
public:
Eluna_WorldScript() : WorldScript("Eluna_WorldScript") { }
void OnOpenStateChange(bool open) override
{
sEluna->OnOpenStateChange(open);
}
void OnBeforeConfigLoad(bool reload) override
{
if (!reload)
{
///- Initialize Lua Engine
LOG_INFO("eluna", "Initialize Eluna Lua Engine...");
Eluna::Initialize();
}
sEluna->OnConfigLoad(reload, true);
}
void OnAfterConfigLoad(bool reload) override
{
sEluna->OnConfigLoad(reload, false);
}
void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) override
{
sEluna->OnShutdownInitiate(code, mask);
}
void OnShutdownCancel() override
{
sEluna->OnShutdownCancel();
}
void OnUpdate(uint32 diff) override
{
sEluna->OnWorldUpdate(diff);
}
void OnStartup() override
{
sEluna->OnStartup();
}
void OnShutdown() override
{
sEluna->OnShutdown();
}
void OnAfterUnloadAllMaps() override
{
Eluna::Uninitialize();
}
void OnBeforeWorldInitialized() override
{
///- Run eluna scripts.
// in multithread foreach: run scripts
sEluna->RunScripts();
sEluna->OnConfigLoad(false, false); // Must be done after Eluna is initialized and scripts have run.
}
};
// Group all custom scripts
void AddSC_ElunaLuaEngine()
{
new Eluna_AllCreatureScript();
new Eluna_AllGameObjectScript();
new Eluna_AllItemScript();
new Eluna_AllMapScript();
new Eluna_AuctionHouseScript();
new Eluna_BGScript();
new Eluna_CommandSC();
new Eluna_ElunaScript();
new Eluna_GameEventScript();
new Eluna_GroupScript();
new Eluna_GuildScript();
new Eluna_LootScript();
new Eluna_MiscScript();
new Eluna_PetScript();
new Eluna_PlayerScript();
new Eluna_ServerScript();
new Eluna_SpellSC();
new Eluna_UnitScript();
new Eluna_VehicleScript();
new Eluna_WorldObjectScript();
new Eluna_WorldScript();
}