mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "BindingMap.h"
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#include "ElunaIncludes.h"
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#include "ElunaTemplate.h"
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#include "ElunaInstanceAI.h"
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using namespace Hooks;
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#define START_HOOK(EVENT, AI) \
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if (!IsEnabled())\
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return;\
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auto mapKey = EntryKey<InstanceEvents>(EVENT, AI->instance->GetId());\
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auto instanceKey = EntryKey<InstanceEvents>(EVENT, AI->instance->GetInstanceId());\
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if (!MapEventBindings->HasBindingsFor(mapKey) && !InstanceEventBindings->HasBindingsFor(instanceKey))\
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return;\
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LOCK_ELUNA;\
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PushInstanceData(L, AI);\
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Push(AI->instance)
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#define START_HOOK_WITH_RETVAL(EVENT, AI, RETVAL) \
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if (!IsEnabled())\
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return RETVAL;\
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auto mapKey = EntryKey<InstanceEvents>(EVENT, AI->instance->GetId());\
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auto instanceKey = EntryKey<InstanceEvents>(EVENT, AI->instance->GetInstanceId());\
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if (!MapEventBindings->HasBindingsFor(mapKey) && !InstanceEventBindings->HasBindingsFor(instanceKey))\
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return RETVAL;\
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LOCK_ELUNA;\
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PushInstanceData(L, AI);\
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Push(AI->instance)
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void Eluna::OnInitialize(ElunaInstanceAI* ai)
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{
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START_HOOK(INSTANCE_EVENT_ON_INITIALIZE, ai);
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CallAllFunctions(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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void Eluna::OnLoad(ElunaInstanceAI* ai)
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{
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START_HOOK(INSTANCE_EVENT_ON_LOAD, ai);
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CallAllFunctions(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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void Eluna::OnUpdateInstance(ElunaInstanceAI* ai, uint32 diff)
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{
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START_HOOK(INSTANCE_EVENT_ON_UPDATE, ai);
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Push(diff);
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CallAllFunctions(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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void Eluna::OnPlayerEnterInstance(ElunaInstanceAI* ai, Player* player)
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{
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START_HOOK(INSTANCE_EVENT_ON_PLAYER_ENTER, ai);
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Push(player);
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CallAllFunctions(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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void Eluna::OnCreatureCreate(ElunaInstanceAI* ai, Creature* creature)
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{
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START_HOOK(INSTANCE_EVENT_ON_CREATURE_CREATE, ai);
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Push(creature);
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CallAllFunctions(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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void Eluna::OnGameObjectCreate(ElunaInstanceAI* ai, GameObject* gameobject)
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{
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START_HOOK(INSTANCE_EVENT_ON_GAMEOBJECT_CREATE, ai);
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Push(gameobject);
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CallAllFunctions(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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bool Eluna::OnCheckEncounterInProgress(ElunaInstanceAI* ai)
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{
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START_HOOK_WITH_RETVAL(INSTANCE_EVENT_ON_CHECK_ENCOUNTER_IN_PROGRESS, ai, false);
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return CallAllFunctionsBool(MapEventBindings, InstanceEventBindings, mapKey, instanceKey);
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}
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