mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
165 lines
4.1 KiB
C++
165 lines
4.1 KiB
C++
/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "BindingMap.h"
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#include "ElunaTemplate.h"
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using namespace Hooks;
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#define START_HOOK(EVENT) \
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if (!IsEnabled())\
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return;\
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auto key = EventKey<GuildEvents>(EVENT);\
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if (!GuildEventBindings->HasBindingsFor(key))\
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return;\
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LOCK_ELUNA
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void Eluna::OnAddMember(Guild* guild, Player* player, uint32 plRank)
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{
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START_HOOK(GUILD_EVENT_ON_ADD_MEMBER);
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Push(guild);
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Push(player);
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Push(plRank);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnRemoveMember(Guild* guild, Player* player, bool isDisbanding)
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{
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START_HOOK(GUILD_EVENT_ON_REMOVE_MEMBER);
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Push(guild);
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Push(player);
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Push(isDisbanding);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnMOTDChanged(Guild* guild, const std::string& newMotd)
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{
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START_HOOK(GUILD_EVENT_ON_MOTD_CHANGE);
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Push(guild);
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Push(newMotd);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnInfoChanged(Guild* guild, const std::string& newInfo)
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{
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START_HOOK(GUILD_EVENT_ON_INFO_CHANGE);
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Push(guild);
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Push(newInfo);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnCreate(Guild* guild, Player* leader, const std::string& name)
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{
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START_HOOK(GUILD_EVENT_ON_CREATE);
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Push(guild);
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Push(leader);
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Push(name);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnDisband(Guild* guild)
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{
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START_HOOK(GUILD_EVENT_ON_DISBAND);
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Push(guild);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair)
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{
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START_HOOK(GUILD_EVENT_ON_MONEY_WITHDRAW);
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Push(guild);
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Push(player);
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Push(amount);
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Push(isRepair); // isRepair not a part of Mangos, implement?
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int amountIndex = lua_gettop(L) - 1;
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int n = SetupStack(GuildEventBindings, key, 4);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 4, 1);
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if (lua_isnumber(L, r))
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{
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amount = CHECKVAL<uint32>(L, r);
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// Update the stack for subsequent calls.
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ReplaceArgument(amount, amountIndex);
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}
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lua_pop(L, 1);
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}
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CleanUpStack(4);
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}
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void Eluna::OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount)
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{
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START_HOOK(GUILD_EVENT_ON_MONEY_DEPOSIT);
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Push(guild);
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Push(player);
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Push(amount);
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int amountIndex = lua_gettop(L);
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int n = SetupStack(GuildEventBindings, key, 3);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 3, 1);
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if (lua_isnumber(L, r))
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{
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amount = CHECKVAL<uint32>(L, r);
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// Update the stack for subsequent calls.
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ReplaceArgument(amount, amountIndex);
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}
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lua_pop(L, 1);
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}
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CleanUpStack(3);
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}
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void Eluna::OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
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bool isDestBank, uint8 destContainer, uint8 destSlotId)
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{
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START_HOOK(GUILD_EVENT_ON_ITEM_MOVE);
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Push(guild);
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Push(player);
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Push(pItem);
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Push(isSrcBank);
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Push(srcContainer);
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Push(srcSlotId);
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Push(isDestBank);
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Push(destContainer);
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Push(destSlotId);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
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{
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START_HOOK(GUILD_EVENT_ON_EVENT);
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Push(guild);
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Push(eventType);
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Push(playerGuid1);
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Push(playerGuid2);
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Push(newRank);
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CallAllFunctions(GuildEventBindings, key);
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}
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void Eluna::OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
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{
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START_HOOK(GUILD_EVENT_ON_BANK_EVENT);
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Push(guild);
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Push(eventType);
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Push(tabId);
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Push(playerGuid);
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Push(itemOrMoney);
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Push(itemStackCount);
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Push(destTabId);
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CallAllFunctions(GuildEventBindings, key);
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}
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