mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Remove Eluna* from being passed. You can now get it through Eluna::GetEluna(L) Change function call cleanup to lua_settop instead of manual loop Explicitly delete the copy constructor and copy assignment operators
212 lines
5.5 KiB
C++
212 lines
5.5 KiB
C++
/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef AURAMETHODS_H
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#define AURAMETHODS_H
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/***
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* The persistent effect of a [Spell] that remains on a [Unit] after the [Spell]
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* has been cast.
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*
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* As an example, if you cast a damage-over-time spell on a target, an [Aura] is
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* put on the target that deals damage continuously.
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*
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* [Aura]s on your player are displayed in-game as a series of icons to the left
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* of the mini-map.
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*
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* Inherits all methods from: none
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*/
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namespace LuaAura
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{
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/**
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* Returns the [Unit] that casted the [Spell] that caused this [Aura] to be applied.
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*
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* @return [Unit] caster
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*/
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int GetCaster(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetCaster());
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return 1;
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}
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/**
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* Returns the GUID of the [Unit] that casted the [Spell] that caused this [Aura] to be applied.
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*
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* @return string caster_guid : the GUID of the Unit as a decimal string
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*/
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int GetCasterGUID(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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Eluna::Push(L, aura->GetCasterGuid());
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#else
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Eluna::Push(L, aura->GetCasterGUID());
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#endif
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return 1;
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}
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/**
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* Returns the level of the [Unit] that casted the [Spell] that caused this [Aura] to be applied.
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*
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* @return uint32 caster_level
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*/
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int GetCasterLevel(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetCaster()->getLevel());
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return 1;
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}
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/**
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* Returns the amount of time left until the [Aura] expires.
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*
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* @return int32 duration : amount of time left in milliseconds
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*/
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int GetDuration(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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Eluna::Push(L, aura->GetAuraDuration());
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#else
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Eluna::Push(L, aura->GetDuration());
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#endif
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return 1;
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}
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/**
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* Returns the ID of the [Spell] that caused this [Aura] to be applied.
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*
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* @return uint32 aura_id
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*/
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int GetAuraId(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetId());
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return 1;
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}
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/**
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* Returns the amount of time this [Aura] lasts when applied.
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*
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* To determine how much time has passed since this Aura was applied,
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* subtract the result of [Aura]:GetDuration from the result of this method.
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*
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* @return int32 max_duration : the maximum duration of the Aura, in milliseconds
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*/
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int GetMaxDuration(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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Eluna::Push(L, aura->GetAuraMaxDuration());
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#else
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Eluna::Push(L, aura->GetMaxDuration());
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#endif
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return 1;
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}
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/**
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* Returns the number of times the [Aura] has "stacked".
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*
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* This is the same as the number displayed on the [Aura]'s icon in-game.
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*
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* @return uint32 stack_amount
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*/
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int GetStackAmount(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetStackAmount());
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return 1;
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}
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/**
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* Returns the [Unit] that the [Aura] has been applied to.
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*
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* @return [Unit] owner
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*/
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int GetOwner(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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Eluna::Push(L, aura->GetTarget());
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#else
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Eluna::Push(L, aura->GetOwner());
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#endif
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return 1;
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}
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/**
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* Change the amount of time before the [Aura] expires.
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*
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* @param int32 duration : the new duration of the Aura, in milliseconds
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*/
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int SetDuration(lua_State* L, Aura* aura)
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{
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int32 duration = Eluna::CHECKVAL<int32>(L, 2);
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#ifndef TRINITY
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aura->GetHolder()->SetAuraDuration(duration);
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#if (defined(TBC) || defined(CLASSIC))
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aura->GetHolder()->UpdateAuraDuration();
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#else
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aura->GetHolder()->SendAuraUpdate(false);
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#endif
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#else
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aura->SetDuration(duration);
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#endif
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return 0;
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}
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/**
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* Change the maximum amount of time before the [Aura] expires.
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*
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* This does not affect the current duration of the [Aura], but if the [Aura]
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* is reset to the maximum duration, it will instead change to `duration`.
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*
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* @param int32 duration : the new maximum duration of the Aura, in milliseconds
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*/
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int SetMaxDuration(lua_State* L, Aura* aura)
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{
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int32 duration = Eluna::CHECKVAL<int32>(L, 2);
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#ifndef TRINITY
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aura->GetHolder()->SetAuraMaxDuration(duration);
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#if (defined(TBC) || defined(CLASSIC))
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aura->GetHolder()->UpdateAuraDuration();
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#else
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aura->GetHolder()->SendAuraUpdate(false);
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#endif
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#else
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aura->SetMaxDuration(duration);
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#endif
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return 0;
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}
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/**
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* Change the amount of times the [Aura] has "stacked" on the [Unit].
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*
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* If `amount` is greater than or equal to the current number of stacks,
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* then the [Aura] has its duration reset to the maximum duration.
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*
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* @param uint32 amount
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*/
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int SetStackAmount(lua_State* L, Aura* aura)
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{
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uint8 amount = Eluna::CHECKVAL<uint8>(L, 2);
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#ifndef TRINITY
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aura->GetHolder()->SetStackAmount(amount);
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#else
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aura->SetStackAmount(amount);
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#endif
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return 0;
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}
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/**
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* Remove this [Aura] from the [Unit] it is applied to.
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*/
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int Remove(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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aura->GetTarget()->RemoveSpellAuraHolder(aura->GetHolder(), AURA_REMOVE_BY_CANCEL);
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#else
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aura->Remove();
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#endif
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Eluna::CHECKOBJ<ElunaObject>(L, 1)->Invalidate();
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return 0;
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}
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};
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#endif
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