mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
144 lines
4.2 KiB
C++
144 lines
4.2 KiB
C++
/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "BindingMap.h"
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#include "ElunaIncludes.h"
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#include "ElunaEventMgr.h"
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#include "ElunaTemplate.h"
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using namespace Hooks;
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#define START_HOOK(EVENT, ENTRY) \
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if (!IsEnabled())\
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return;\
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auto key = EntryKey<GameObjectEvents>(EVENT, ENTRY);\
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if (!GameObjectEventBindings->HasBindingsFor(key))\
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return;\
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LOCK_ELUNA
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#define START_HOOK_WITH_RETVAL(EVENT, ENTRY, RETVAL) \
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if (!IsEnabled())\
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return RETVAL;\
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auto key = EntryKey<GameObjectEvents>(EVENT, ENTRY);\
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if (!GameObjectEventBindings->HasBindingsFor(key))\
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return RETVAL;\
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LOCK_ELUNA
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bool Eluna::OnDummyEffect(Unit* pCaster, uint32 spellId, SpellEffIndex effIndex, GameObject* pTarget)
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{
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START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_DUMMY_EFFECT, pTarget->GetEntry(), false);
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Push(pCaster);
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Push(spellId);
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Push(effIndex);
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Push(pTarget);
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return CallAllFunctionsBool(GameObjectEventBindings, key);
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}
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void Eluna::UpdateAI(GameObject* pGameObject, uint32 diff)
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{
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pGameObject->elunaEvents->Update(diff);
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START_HOOK(GAMEOBJECT_EVENT_ON_AIUPDATE, pGameObject->GetEntry());
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Push(pGameObject);
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Push(diff);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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bool Eluna::OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest)
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{
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START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_QUEST_ACCEPT, pGameObject->GetEntry(), false);
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Push(pPlayer);
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Push(pGameObject);
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Push(pQuest);
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return CallAllFunctionsBool(GameObjectEventBindings, key);
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}
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bool Eluna::OnQuestReward(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest, uint32 opt)
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{
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START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_QUEST_REWARD, pGameObject->GetEntry(), false);
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Push(pPlayer);
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Push(pGameObject);
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Push(pQuest);
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Push(opt);
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return CallAllFunctionsBool(GameObjectEventBindings, key);
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}
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uint32 Eluna::GetDialogStatus(const Player* pPlayer, const GameObject* pGameObject)
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{
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START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_DIALOG_STATUS, pGameObject->GetEntry(), false);
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Push(pPlayer);
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Push(pGameObject);
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CallAllFunctions(GameObjectEventBindings, key);
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return DIALOG_STATUS_SCRIPTED_NO_STATUS; // DIALOG_STATUS_UNDEFINED
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}
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#ifndef CLASSIC
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#ifndef TBC
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void Eluna::OnDestroyed(GameObject* pGameObject, Player* pPlayer)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_DESTROYED, pGameObject->GetEntry());
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Push(pGameObject);
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Push(pPlayer);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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void Eluna::OnDamaged(GameObject* pGameObject, Player* pPlayer)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_DAMAGED, pGameObject->GetEntry());
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Push(pGameObject);
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Push(pPlayer);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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#endif
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#endif
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void Eluna::OnLootStateChanged(GameObject* pGameObject, uint32 state)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE, pGameObject->GetEntry());
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Push(pGameObject);
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Push(state);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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void Eluna::OnGameObjectStateChanged(GameObject* pGameObject, uint32 state)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED, pGameObject->GetEntry());
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Push(pGameObject);
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Push(state);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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void Eluna::OnSpawn(GameObject* pGameObject)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_SPAWN, pGameObject->GetEntry());
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Push(pGameObject);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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void Eluna::OnAddToWorld(GameObject* pGameObject)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_ADD, pGameObject->GetEntry());
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Push(pGameObject);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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void Eluna::OnRemoveFromWorld(GameObject* pGameObject)
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{
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START_HOOK(GAMEOBJECT_EVENT_ON_REMOVE, pGameObject->GetEntry());
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Push(pGameObject);
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CallAllFunctions(GameObjectEventBindings, key);
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}
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bool Eluna::OnGameObjectUse(Player* pPlayer, GameObject* pGameObject)
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{
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START_HOOK_WITH_RETVAL(GAMEOBJECT_EVENT_ON_USE, pGameObject->GetEntry(), false);
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Push(pGameObject);
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Push(pPlayer);
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return CallAllFunctionsBool(GameObjectEventBindings, key);
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}
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