Files
mod-ale/WorldPacketMethods.h
2015-01-01 13:59:33 -05:00

309 lines
8.0 KiB
C++

/*
* Copyright (C) 2010 - 2015 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef WORLDPACKETMETHODS_H
#define WORLDPACKETMETHODS_H
/***
* A packet used to pass messages between the server and a client.
*
* Each packet has an opcode that determines the type of message being sent,
* e.g. if a CMSG_LOGOUT_REQUEST packet is sent to the server,
* the client has sent a message that its [Player] wants to logout.
*
* The packet can contain further data, the format of which depends on the opcode.
*/
namespace LuaPacket
{
/**
* Returns the opcode of the [WorldPacket].
*
* @return uint16 opcode
*/
int GetOpcode(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
Eluna::Push(L, packet->GetOpcode());
return 1;
}
/**
* Returns the size of the [WorldPacket].
*
* @return uint32 size
*/
int GetSize(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
Eluna::Push(L, packet->size());
return 1;
}
/**
* Sets the opcode of the [WorldPacket] to the specified opcode.
*
* @param uint32 opcode : see Opcodes.h for all known opcodes
*/
int SetOpcode(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint32 opcode = Eluna::CHECKVAL<uint32>(L, 2);
if (opcode >= NUM_MSG_TYPES)
return luaL_argerror(L, 2, "valid opcode expected");
packet->SetOpcode((OpcodesList)opcode);
return 0;
}
/**
* Reads and returns a signed 8-bit integer value from the [WorldPacket].
*
* @return int8 value
*/
int ReadByte(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
int8 _byte;
(*packet) >> _byte;
Eluna::Push(L, _byte);
return 1;
}
/**
* Reads and returns an unsigned 8-bit integer value from the [WorldPacket].
*
* @return uint8 value
*/
int ReadUByte(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint8 _ubyte;
(*packet) >> _ubyte;
Eluna::Push(L, _ubyte);
return 1;
}
/**
* Reads and returns a signed 16-bit integer value from the [WorldPacket].
*
* @return int16 value
*/
int ReadShort(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
int16 _short;
(*packet) >> _short;
Eluna::Push(L, _short);
return 1;
}
/**
* Reads and returns an unsigned 16-bit integer value from the [WorldPacket].
*
* @return uint16 value
*/
int ReadUShort(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint16 _ushort;
(*packet) >> _ushort;
Eluna::Push(L, _ushort);
return 1;
}
/**
* Reads and returns a signed 32-bit integer value from the [WorldPacket].
*
* @return int32 value
*/
int ReadLong(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
int32 _long;
(*packet) >> _long;
Eluna::Push(L, _long);
return 1;
}
/**
* Reads and returns an unsigned 32-bit integer value from the [WorldPacket].
*
* @return uint32 value
*/
int ReadULong(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint32 _ulong;
(*packet) >> _ulong;
Eluna::Push(L, _ulong);
return 1;
}
/**
* Reads and returns a single-precision floating-point value from the [WorldPacket].
*
* @return float value
*/
int ReadFloat(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
float _val;
(*packet) >> _val;
Eluna::Push(L, _val);
return 1;
}
/**
* Reads and returns a double-precision floating-point value from the [WorldPacket].
*
* @return double value
*/
int ReadDouble(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
double _val;
(*packet) >> _val;
Eluna::Push(L, _val);
return 1;
}
/**
* Reads and returns an unsigned 64-bit integer value from the [WorldPacket].
*
* @return uint64 value : value returned as string
*/
int ReadGUID(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint64 guid;
(*packet) >> guid;
Eluna::Push(L, guid);
return 1;
}
/**
* Reads and returns a string value from the [WorldPacket].
*
* @return string value
*/
int ReadString(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
std::string _val;
(*packet) >> _val;
Eluna::Push(L, _val);
return 1;
}
/**
* Writes an unsigned 64-bit integer value to the [WorldPacket].
*
* @param uint64 value : the value to be written to the [WorldPacket]
*/
int WriteGUID(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
(*packet) << guid;
return 0;
}
/**
* Writes a string to the [WorldPacket].
*
* @param string value : the string to be written to the [WorldPacket]
*/
int WriteString(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
std::string _val = Eluna::CHECKVAL<std::string>(L, 2);
(*packet) << _val;
return 0;
}
/**
* Writes a signed 8-bit integer value to the [WorldPacket].
*
* @param int8 value : the int8 value to be written to the [WorldPacket]
*/
int WriteByte(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
int8 byte = Eluna::CHECKVAL<int8>(L, 2);
(*packet) << byte;
return 0;
}
/**
* Writes an unsigned 8-bit integer value to the [WorldPacket].
*
* @param uint8 value : the uint8 value to be written to the [WorldPacket]
*/
int WriteUByte(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint8 byte = Eluna::CHECKVAL<uint8>(L, 2);
(*packet) << byte;
return 0;
}
/**
* Writes a signed 16-bit integer value to the [WorldPacket].
*
* @param int16 value : the int16 value to be written to the [WorldPacket]
*/
int WriteShort(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
int16 _short = Eluna::CHECKVAL<int16>(L, 2);
(*packet) << _short;
return 0;
}
/**
* Writes an unsigned 16-bit integer value to the [WorldPacket].
*
* @param uint16 value : the uint16 value to be written to the [WorldPacket]
*/
int WriteUShort(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint16 _ushort = Eluna::CHECKVAL<uint16>(L, 2);
(*packet) << _ushort;
return 0;
}
/**
* Writes a signed 32-bit integer value to the [WorldPacket].
*
* @param int32 value : the int32 value to be written to the [WorldPacket]
*/
int WriteLong(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
int32 _long = Eluna::CHECKVAL<int32>(L, 2);
(*packet) << _long;
return 0;
}
/**
* Writes an unsigned 32-bit integer value to the [WorldPacket].
*
* @param uint32 value : the uint32 value to be written to the [WorldPacket]
*/
int WriteULong(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
uint32 _ulong = Eluna::CHECKVAL<uint32>(L, 2);
(*packet) << _ulong;
return 0;
}
/**
* Writes a 32-bit floating-point value to the [WorldPacket].
*
* @param float value : the float value to be written to the [WorldPacket]
*/
int WriteFloat(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
float _val = Eluna::CHECKVAL<float>(L, 2);
(*packet) << _val;
return 0;
}
/**
* Writes a 64-bit floating-point value to the [WorldPacket].
*
* @param double value : the double value to be written to the [WorldPacket]
*/
int WriteDouble(Eluna* /*E*/, lua_State* L, WorldPacket* packet)
{
double _val = Eluna::CHECKVAL<double>(L, 2);
(*packet) << _val;
return 0;
}
};
#endif