Files
mod-ale/GroupMethods.h

384 lines
9.7 KiB
C++

/*
* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef GROUPMETHODS_H
#define GROUPMETHODS_H
namespace LuaGroup
{
/**
* Returns 'true' if the player is the [Group] leader
*
* @param uint64 guid : guid of a possible leader
* @return bool isLeader
*/
int IsLeader(Eluna* E, Group* group)
{
uint64 guid = Eluna::CHECKVAL<uint64>(E->L, 2);
Eluna::Push(E->L, group->IsLeader(ObjectGuid(guid)));
return 1;
}
/**
* Returns 'true' if the [Group] is full
*
* @return bool isFull
*/
int IsFull(Eluna* E, Group* group)
{
Eluna::Push(E->L, group->IsFull());
return 1;
}
/**
* Returns 'true' if the [Group] is a raid [Group]
*
* @return bool isRaid
*/
int IsRaidGroup(Eluna* E, Group* group)
{
Eluna::Push(E->L, group->isRaidGroup());
return 1;
}
/**
* Returns 'true' if the [Group] is a battleground [Group]
*
* @return bool isBG
*/
int IsBGGroup(Eluna* E, Group* group)
{
Eluna::Push(E->L, group->isBGGroup());
return 1;
}
/**
* Returns 'true' if the [Player] is a member of this [Group]
*
* @param [Player] player : [Player] to check
* @return bool isMember
*/
int IsMember(Eluna* E, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
Eluna::Push(E->L, group->IsMember(player->GET_GUID()));
return 1;
}
/**
* Returns 'true' if the [Player] is an assistant of this [Group]
*
* @param [Player] player : [Player] to check
* @return bool isAssistant
*/
int IsAssistant(Eluna* E, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
Eluna::Push(E->L, group->IsAssistant(player->GET_GUID()));
return 1;
}
/**
* Returns 'true' if the [Player]s are in the same subgroup in this [Group]
*
* @param [Player] player1 : first [Player] to check
* @param [Player] player2 : second [Player] to check
* @return bool sameSubGroup
*/
int SameSubGroup(Eluna* E, Group* group)
{
Player* player1 = Eluna::CHECKOBJ<Player>(E->L, 2);
Player* player2 = Eluna::CHECKOBJ<Player>(E->L, 3);
Eluna::Push(E->L, group->SameSubGroup(player1, player2));
return 1;
}
/**
* Returns 'true' if the subgroup has free slots in this [Group]
*
* @param uint8 subGroup : subGroup ID to check
* @return bool hasFreeSlot
*/
int HasFreeSlotSubGroup(Eluna* E, Group* group)
{
uint8 subGroup = Eluna::CHECKVAL<uint8>(E->L, 2);
Eluna::Push(E->L, group->HasFreeSlotSubGroup(subGroup));
return 1;
}
/**
* Returns 'true' if the [Group] invite was successful
*
* @param [Player] player : [Player] to invite
* @return bool invited
*/
int AddInvite(Eluna* E, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
Eluna::Push(E->L, group->AddInvite(player));
return 1;
}
/*int IsLFGGroup(Eluna* E, Group* group) // TODO: Implementation
{
Eluna::Push(E->L, group->isLFGGroup());
return 1;
}*/
/*int IsBFGroup(Eluna* E, Group* group) // TODO: Implementation
{
Eluna::Push(E->L, group->isBFGroup());
return 1;
}*/
/**
* Returns a table with the [Player]s in this [Group]
*
* @return table groupPlayers : table of [Player]s
*/
int GetMembers(Eluna* E, Group* group)
{
lua_newtable(E->L);
int tbl = lua_gettop(E->L);
uint32 i = 0;
for (GroupReference* itr = group->GetFirstMember(); itr; itr = itr->next())
{
#ifndef TRINITY
Player* member = itr->getSource();
#else
Player* member = itr->GetSource();
#endif
if (!member || !member->GetSession())
continue;
++i;
Eluna::Push(E->L, i);
Eluna::Push(E->L, member);
lua_settable(E->L, tbl);
}
lua_settop(E->L, tbl); // push table to top of stack
return 1;
}
/**
* Returns [Group] leader GUID
*
* @return uint64 leaderGUID
*/
int GetLeaderGUID(Eluna* E, Group* group)
{
#ifndef TRINITY
Eluna::Push(E->L, group->GetLeaderGuid());
#else
Eluna::Push(E->L, group->GetLeaderGUID());
#endif
return 1;
}
/**
* Finds and returns a [Group] leader by their GUID if logged in
*
* @return [Player] leader
*/
int GetLeader(Eluna* E, Group* group)
{
#ifndef TRINITY
Eluna::Push(E->L, eObjectAccessor->FindPlayer(group->GetLeaderGuid()));
#else
Eluna::Push(E->L, eObjectAccessor->FindPlayer(group->GetLeaderGUID()));
#endif
return 1;
}
/**
* Returns the [Group]'s GUID
*
* @return uint64 groupGUID
*/
int GetGUID(Eluna* E, Group* group)
{
#ifdef CLASSIC
Eluna::Push(E->L, group->GetId());
#else
Eluna::Push(E->L, group->GET_GUID());
#endif
return 1;
}
/**
* Returns a [Group] member's GUID by their name
*
* @param string name : the [Player]'s name
* @return uint64 memberGUID
*/
int GetMemberGUID(Eluna* E, Group* group)
{
const char* name = Eluna::CHECKVAL<const char*>(E->L, 2);
#ifndef TRINITY
Eluna::Push(E->L, group->GetMemberGuid(name));
#else
Eluna::Push(E->L, group->GetMemberGUID(name));
#endif
return 1;
}
/**
* Returns the member count of this [Group]
*
* @return uint32 memberCount
*/
int GetMembersCount(Eluna* E, Group* group)
{
Eluna::Push(E->L, group->GetMembersCount());
return 1;
}
/**
* Returns the [Player]'s subgroup ID of this [Group]
*
* @param [Player] player : the [Player] to check
* @return uint8 subGroupID
*/
int GetMemberGroup(Eluna* E, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
Eluna::Push(E->L, group->GetMemberGroup(player->GET_GUID()));
return 1;
}
/**
* Sets the leader of this [Group]
*
* @param [Player] leader : the [Player] leader to change
*/
int SetLeader(Eluna* E, Group* group)
{
Player* leader = Eluna::CHECKOBJ<Player>(E->L, 2);
group->ChangeLeader(leader->GET_GUID());
return 0;
}
/**
* Sends a specified [WorldPacket] to this [Group]
*
* @param [WorldPacket] packet : the [WorldPacket] to send
* @param bool ignorePlayersInBg : ignores [Player]s in a battleground
* @param uint64 ignore : ignore a [Player] by their GUID
*/
int SendPacket(Eluna* E, Group* group)
{
WorldPacket* data = Eluna::CHECKOBJ<WorldPacket>(E->L, 2);
bool ignorePlayersInBg = Eluna::CHECKVAL<bool>(E->L, 3);
uint64 ignore = Eluna::CHECKVAL<uint64>(E->L, 4);
group->BroadcastPacket(data, ignorePlayersInBg, -1, ObjectGuid(ignore));
return 0;
}
/**
* Removes a member from this [Group] and returns 'true' if successful
*
* <pre>
* enum RemoveMethod
* {
* GROUP_REMOVEMETHOD_DEFAULT = 0,
* GROUP_REMOVEMETHOD_KICK = 1,
* GROUP_REMOVEMETHOD_LEAVE = 2,
* GROUP_REMOVEMETHOD_KICK_LFG = 3
* };
* </pre>
*
* @param [Player] player : the [Player] to remove
* @param [RemoveMethod] method : method used to remove the player
* @return bool removed
*/
int RemoveMember(Eluna* E, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
uint32 method = Eluna::CHECKVAL<uint32>(E->L, 3, 0);
#ifndef TRINITY
Eluna::Push(E->L, group->RemoveMember(player->GET_GUID(), method));
#else
Eluna::Push(E->L, group->RemoveMember(player->GET_GUID(), (RemoveMethod)method));
#endif
return 1;
}
/**
* Disbands this [Group]
*
*/
int Disband(Eluna* /*E*/, Group* group)
{
group->Disband();
return 0;
}
/**
* Converts this [Group] to a raid [Group]
*
*/
int ConvertToRaid(Eluna* /*E*/, Group* group)
{
group->ConvertToRaid();
return 0;
}
/**
* Sets the member's subGroup
*
* @param [Player] player : [Player] to move
* @param uint8 groupID : the subGroup's ID
*/
int SetMembersGroup(Eluna* E, Group* group)
{
Player* player = Eluna::CHECKOBJ<Player>(E->L, 2);
uint8 groupID = Eluna::CHECKVAL<uint8>(E->L, 3);
group->ChangeMembersGroup(player->GET_GUID(), groupID);
return 0;
}
/**
* Sets the target icon of an object for the [Group]
*
* @param uint8 icon : the icon (Skull, Square, etc)
* @param uint64 target : GUID of the icon target, 0 is to clear the icon
* @param uint64 setter : GUID of the icon setter
*/
int SetTargetIcon(Eluna* E, Group* group)
{
uint8 icon = Eluna::CHECKVAL<uint8>(E->L, 2);
uint64 target = Eluna::CHECKVAL<uint64>(E->L, 3);
uint64 setter = Eluna::CHECKVAL<uint64>(E->L, 4, 0);
if (icon >= TARGETICONCOUNT)
return luaL_argerror(E->L, 2, "valid target icon expected");
#if (defined(CLASSIC) || defined(TBC))
group->SetTargetIcon(icon, ObjectGuid(target));
#else
group->SetTargetIcon(icon, ObjectGuid(setter), ObjectGuid(target));
#endif
return 0;
}
/*int ConvertToLFG(Eluna* E, Group* group) // TODO: Implementation
{
group->ConvertToLFG();
return 0;
}*/
};
#endif