mirror of
https://github.com/azerothcore/mod-ale
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356 lines
22 KiB
C++
356 lines
22 KiB
C++
/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef _HOOKS_H
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#define _HOOKS_H
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/*
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* A hook should be written in one of the following forms:
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*
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* A. If results will be IGNORED:
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*
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* // Return early if there are no bindings.
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* if (!WhateverBindings->HasBindingsFor(SOME_EVENT_TYPE))
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* return;
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*
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* // Lock out any other threads.
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* LOCK_ELUNA;
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*
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* // Push extra arguments, if any.
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* Push(a);
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* Push(b);
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* Push(c);
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*
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* // Call all event handlers.
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* CallAllFunctions(WhateverBindings, SOME_EVENT_TYPE);
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*
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*
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* B. If results will be USED:
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*
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* // Return early if there are no bindings.
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* if (!WhateverBindings->HasBindingsFor(SOME_EVENT_TYPE))
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* return;
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*
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* // Lock out any other threads.
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* LOCK_ELUNA;
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*
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* // Push extra arguments, if any.
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* Push(a);
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* Push(b);
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* Push(c);
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*
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* // Setup the stack and get the number of functions pushed.
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* // Last argument is 3 because we did 3 Pushes.
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* int n = SetupStack(WhateverBindings, SOME_EVENT_TYPE, 3);
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*
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* // Call each event handler in order and check results.
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* while (n > 0)
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* {
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* // Call an event handler and decrement the function counter afterward.
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* // Second-last argument is 3 because we did 3 Pushes.
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* // Last argument is 2 because we want 2 results.
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* int r = CallOneFunction(n--, 3, 2);
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*
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* // Results can be popped using `r`.
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* int first = CHECKVAL<int>(L, r + 0);
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* int second = CHECKVAL<int>(L, r + 1);
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*
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* // Pop the results off the stack.
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* lua_pop(L, 2);
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* }
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*
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* // Clean-up the stack. Argument is 3 because we did 3 Pushes.
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* CleanUpStack(3);
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*/
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namespace Hooks
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{
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enum RegisterTypes
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{
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REGTYPE_PACKET,
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REGTYPE_SERVER,
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REGTYPE_PLAYER,
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REGTYPE_GUILD,
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REGTYPE_GROUP,
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REGTYPE_CREATURE,
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REGTYPE_VEHICLE,
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REGTYPE_CREATURE_GOSSIP,
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REGTYPE_GAMEOBJECT,
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REGTYPE_GAMEOBJECT_GOSSIP,
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REGTYPE_ITEM,
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REGTYPE_ITEM_GOSSIP,
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REGTYPE_PLAYER_GOSSIP,
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REGTYPE_BG,
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REGTYPE_MAP,
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REGTYPE_INSTANCE,
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REGTYPE_COUNT
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};
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enum PacketEvents
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{
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PACKET_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false, newPacket
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PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
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PACKET_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false, newPacket
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PACKET_EVENT_COUNT
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};
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enum ServerEvents
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{
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// Server
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SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
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SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
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SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
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SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
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SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false, newPacket
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SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
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SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false, newPacket
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// World
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WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open) - Needs core support on Mangos
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WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
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// UNUSED = 10,
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WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
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WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
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WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
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WORLD_EVENT_ON_STARTUP = 14, // (event)
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WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
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// Eluna
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ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event) - triggers just before shutting down eluna (on shutdown and restart)
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// Map
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MAP_EVENT_ON_CREATE = 17, // (event, map)
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MAP_EVENT_ON_DESTROY = 18, // (event, map)
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MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
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MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
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MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
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MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
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MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
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// Area trigger
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TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId) - Can return true
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// Weather
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WEATHER_EVENT_ON_CHANGE = 25, // (event, zoneId, state, grade)
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// Auction house
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AUCTION_EVENT_ON_ADD = 26, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
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AUCTION_EVENT_ON_REMOVE = 27, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
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AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
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AUCTION_EVENT_ON_EXPIRE = 29, // (event, auctionId, owner, item, expireTime, buyout, startBid, currentBid, bidderGUIDLow)
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// AddOns
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ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel. Can return false
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WORLD_EVENT_ON_DELETE_CREATURE = 31, // (event, creature)
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WORLD_EVENT_ON_DELETE_GAMEOBJECT = 32, // (event, gameobject)
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// Eluna
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ELUNA_EVENT_ON_LUA_STATE_OPEN = 33, // (event) - triggers after all scripts are loaded
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GAME_EVENT_START = 34, // (event, gameeventid)
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GAME_EVENT_STOP = 35, // (event, gameeventid)
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SERVER_EVENT_COUNT
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};
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enum PlayerEvents
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{
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PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
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PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
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PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
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PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
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PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
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PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
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PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
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PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
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PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
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PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
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PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
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PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
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PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
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PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount) - Can return new money amount
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PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing -> if standing == -1, it will prevent default action (rep gain)
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PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
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PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
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PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false, newMessage
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PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false, newMessage
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PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false, newMessage
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PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false, newMessage
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PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false, newMessage
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PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
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PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
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PLAYER_EVENT_ON_SAVE = 25, // (event, player)
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PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
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PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
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PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
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// Custom
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PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
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PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
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PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry) - Can return InventoryResult enum value
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PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
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PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
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PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
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PLAYER_EVENT_ON_REPOP = 35, // (event, player)
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PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
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PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
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PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
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PLAYER_EVENT_ON_LEARN_TALENTS = 39, // (event, player, talentId, talentRank, spellid)
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// UNUSED = 40, // (event, player)
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// UNUSED = 41, // (event, player)
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PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command, chatHandler) - player is nil if command used from console. Can return false
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PLAYER_EVENT_ON_PET_ADDED_TO_WORLD = 43, // (event, player, pet)
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PLAYER_EVENT_COUNT
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};
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enum GuildEvents
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{
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// Guild
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GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
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GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, player, isDisbanding)
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GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
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GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
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GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
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GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
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GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair) - Can return new money amount
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GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount) - Can return new money amount
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GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
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GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
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GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
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GUILD_EVENT_COUNT
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};
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enum GroupEvents
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{
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// Group
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GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
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GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
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GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
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GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
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GROUP_EVENT_ON_DISBAND = 5, // (event, group)
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GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
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GROUP_EVENT_COUNT
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};
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enum VehicleEvents
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{
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VEHICLE_EVENT_ON_INSTALL = 1, // (event, vehicle)
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VEHICLE_EVENT_ON_UNINSTALL = 2, // (event, vehicle)
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// UNUSED = 3, // (event, vehicle)
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VEHICLE_EVENT_ON_INSTALL_ACCESSORY = 4, // (event, vehicle, creature)
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VEHICLE_EVENT_ON_ADD_PASSENGER = 5, // (event, vehicle, unit, seatId)
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VEHICLE_EVENT_ON_REMOVE_PASSENGER = 6, // (event, vehicle, unit)
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VEHICLE_EVENT_COUNT
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};
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enum CreatureEvents
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{
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CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target) - Can return true to stop normal action
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CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature) - Can return true to stop normal action
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CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim) - Can return true to stop normal action
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CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer) - Can return true to stop normal action
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CREATURE_EVENT_ON_SPAWN = 5, // (event, creature) - Can return true to stop normal action
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CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id) - Can return true to stop normal action
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CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff) - Can return true to stop normal action
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CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid) - Can return true to stop normal action
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CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage) - Can return true to stop normal action, can return new damage as second return value.
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CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target) - Can return true to stop normal action
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// UNUSED
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CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) - Can return true to stop normal action // Not on mangos
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CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) - Can return true to stop normal action // Not on mangos
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CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid) - Can return true to stop normal action
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CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid) - Can return true to stop normal action
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// UNUSED = 16, // (event, creature)
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// UNUSED = 17, // (event, creature)
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// UNUSED = 18, // (event, creature)
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CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon) - Can return true to stop normal action
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CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon) - Can return true to stop normal action
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CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) - Can return true to stop normal action // Not on mangos
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CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner) - Can return true to stop normal action
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CREATURE_EVENT_ON_RESET = 23, // (event, creature)
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CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature) - Can return true to stop normal action
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// UNUSED = 25, // (event, creature)
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CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay) - Can return true to stop normal action, can return new respawndelay as second return value
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CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Can return true to stop normal action. Does not actually check LOS, just uses the sight range
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// UNUSED = 28, // (event, creature)
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// UNUSED = 29, // (event, creature)
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CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
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CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest) - Can return true
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// UNUSED = 32, // (event, creature)
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// UNUSED = 33, // (event, creature)
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CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt) - Can return true
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CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
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CREATURE_EVENT_ON_ADD = 36, // (event, creature)
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CREATURE_EVENT_ON_REMOVE = 37, // (event, creature)
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CREATURE_EVENT_COUNT
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};
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enum GameObjectEvents
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{
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GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
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GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
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GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go) - Can return true to stop normal action
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GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest) - Can return true to stop normal action
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GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt) - Can return true to stop normal action
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GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
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GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, attacker)
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GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, attacker)
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GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
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GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
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// UNUSED = 11, // (event, gameobject)
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GAMEOBJECT_EVENT_ON_ADD = 12, // (event, gameobject)
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GAMEOBJECT_EVENT_ON_REMOVE = 13, // (event, gameobject)
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GAMEOBJECT_EVENT_ON_USE = 14, // (event, go, player) - Can return true to stop normal action
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GAMEOBJECT_EVENT_COUNT
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};
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enum ItemEvents
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{
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ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
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ITEM_EVENT_ON_USE = 2, // (event, player, item, target) - Can return false to stop the spell casting
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ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest) - Can return true
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ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid) - Can return true
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ITEM_EVENT_ON_REMOVE = 5, // (event, player, item) - Can return true
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ITEM_EVENT_COUNT
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};
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enum GossipEvents
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{
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GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. Can return false to do default action. For item gossip can return false to stop spell casting.
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GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip. Can return false to do default action.
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GOSSIP_EVENT_COUNT
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};
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enum BGEvents
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{
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BG_EVENT_ON_START = 1, // (event, bg, bgId, instanceId) - Needs to be added to TC
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BG_EVENT_ON_END = 2, // (event, bg, bgId, instanceId, winner) - Needs to be added to TC
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BG_EVENT_ON_CREATE = 3, // (event, bg, bgId, instanceId) - Needs to be added to TC
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BG_EVENT_ON_PRE_DESTROY = 4, // (event, bg, bgId, instanceId) - Needs to be added to TC
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BG_EVENT_COUNT
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};
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enum InstanceEvents
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{
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INSTANCE_EVENT_ON_INITIALIZE = 1, // (event, instance_data, map)
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INSTANCE_EVENT_ON_LOAD = 2, // (event, instance_data, map)
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INSTANCE_EVENT_ON_UPDATE = 3, // (event, instance_data, map, diff)
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INSTANCE_EVENT_ON_PLAYER_ENTER = 4, // (event, instance_data, map, player)
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INSTANCE_EVENT_ON_CREATURE_CREATE = 5, // (event, instance_data, map, creature)
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INSTANCE_EVENT_ON_GAMEOBJECT_CREATE = 6, // (event, instance_data, map, go)
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INSTANCE_EVENT_ON_CHECK_ENCOUNTER_IN_PROGRESS = 7, // (event, instance_data, map)
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INSTANCE_EVENT_COUNT
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};
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};
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#endif // _HOOKS_H
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