mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
2352 lines
82 KiB
C++
2352 lines
82 KiB
C++
/*
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* Copyright (C) 2010 - 2014 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef GLOBALMETHODS_H
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#define GLOBALMETHODS_H
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namespace LuaGlobalFunctions
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{
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/**
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* Returns lua engine name. Currently `ElunaEngine`
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*
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* @return string engineName
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*/
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int GetLuaEngine(Eluna* /*E*/, lua_State* L)
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{
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Eluna::Push(L, "ElunaEngine");
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return 1;
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}
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/**
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* Returns emulator / core name.
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* For example `MaNGOS`, `cMaNGOS` or `TrinityCore`
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*
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* @return string coreName
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*/
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int GetCoreName(Eluna* /*E*/, lua_State* L)
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{
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Eluna::Push(L, CORE_NAME);
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return 1;
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}
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/**
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* Returns emulator version
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*
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* * For TrinityCore returns for example `2014-08-13 17:27:22 +0300`
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* * For cMaNGOS returns for example `12708`
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* * For MaNGOS returns for example `20002`
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*
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* @return string version
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*/
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int GetCoreVersion(Eluna* /*E*/, lua_State* L)
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{
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Eluna::Push(L, CORE_VERSION);
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return 1;
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}
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/**
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* Returns emulator expansion. Expansion is 0 for classic, 1 for TBC, 2 for WOTLK and 3 for cataclysm
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*
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* @return int32 version : emulator expansion ID
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*/
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int GetCoreExpansion(Eluna* /*E*/, lua_State* L)
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{
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#ifdef CLASSIC
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Eluna::Push(L, 0);
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#elif defined(TBC)
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Eluna::Push(L, 1);
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#elif defined(WOTLK)
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Eluna::Push(L, 2);
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#elif defined(CATA)
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Eluna::Push(L, 3);
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#endif
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return 1;
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}
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/**
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* Returns [Quest] template
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*
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* @param uint32 questId : [Quest] entry ID
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* @return [Quest] quest
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*/
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int GetQuest(Eluna* /*E*/, lua_State* L)
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{
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uint32 questId = Eluna::CHECKVAL<uint32>(L, 1);
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Eluna::Push(L, eObjectMgr->GetQuestTemplate(questId));
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return 1;
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}
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/**
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* Finds and Returns [Player] by guid if found
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*
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* @param uint64 guid : guid of the [Player]
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* @return [Player] player
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*/
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int GetPlayerByGUID(Eluna* /*E*/, lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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Eluna::Push(L, eObjectAccessor->FindPlayer(ObjectGuid(guid)));
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return 1;
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}
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/**
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* Finds and Returns [Player] by name if found
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*
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* @param string name : name of the [Player]
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* @return [Player] player
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*/
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int GetPlayerByName(Eluna* /*E*/, lua_State* L)
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{
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const char* name = Eluna::CHECKVAL<const char*>(L, 1);
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Eluna::Push(L, eObjectAccessor->FindPlayerByName(name));
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return 1;
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}
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/**
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* Returns game time in seconds
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*
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* @return uint32 time
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*/
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int GetGameTime(Eluna* /*E*/, lua_State* L)
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{
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Eluna::Push(L, eWorld->GetGameTime());
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return 1;
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}
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/**
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* Returns a table with all the current [Player]s in the world
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*
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* <pre>
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* enum TeamId
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* {
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* TEAM_ALLIANCE = 0,
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* TEAM_HORDE = 1,
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* TEAM_NEUTRAL = 2
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* };
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* </pre>
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*
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* @param [TeamId] team = TEAM_NEUTRAL : optional check team of the [Player], Alliance, Horde or Neutral (All)
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* @param bool onlyGM = false : optional check if GM only
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* @return table worldPlayers
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*/
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int GetPlayersInWorld(Eluna* /*E*/, lua_State* L)
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{
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uint32 team = Eluna::CHECKVAL<uint32>(L, 1, TEAM_NEUTRAL);
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bool onlyGM = Eluna::CHECKVAL<bool>(L, 2, false);
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lua_newtable(L);
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int tbl = lua_gettop(L);
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uint32 i = 0;
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SessionMap const& sessions = eWorld->GetAllSessions();
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for (SessionMap::const_iterator it = sessions.begin(); it != sessions.end(); ++it)
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{
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if (Player* player = it->second->GetPlayer())
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{
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#ifndef TRINITY
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if ((team == TEAM_NEUTRAL || player->GetTeamId() == team) && (!onlyGM || player->isGameMaster()))
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#else
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if ((team == TEAM_NEUTRAL || player->GetTeamId() == team) && (!onlyGM || player->IsGameMaster()))
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#endif
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{
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++i;
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Eluna::Push(L, i);
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Eluna::Push(L, player);
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lua_settable(L, tbl);
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}
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}
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}
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lua_settop(L, tbl); // push table to top of stack
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return 1;
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}
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/**
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* Returns a table with all the current [Player]s in a map
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*
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* <pre>
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* enum TeamId
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* {
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* TEAM_ALLIANCE = 0,
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* TEAM_HORDE = 1,
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* TEAM_NEUTRAL = 2
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* };
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* </pre>
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*
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* @param uint32 mapId : the [Map] entry ID
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* @param uint32 instanceId : the instance ID to search in the map
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* @param [TeamId] team : optional check team of the [Player], Alliance, Horde or Neutral (All)
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* @return table mapPlayers
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*/
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int GetPlayersInMap(Eluna* /*E*/, lua_State* L)
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{
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uint32 mapID = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 instanceID = Eluna::CHECKVAL<uint32>(L, 2, 0);
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uint32 team = Eluna::CHECKVAL<uint32>(L, 3, TEAM_NEUTRAL);
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lua_newtable(L);
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Map* map = eMapMgr->FindMap(mapID, instanceID);
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if (!map)
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return 1;
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int tbl = lua_gettop(L);
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uint32 i = 0;
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Map::PlayerList const& players = map->GetPlayers();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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#ifndef TRINITY
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Player* player = itr->getSource();
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#else
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Player* player = itr->GetSource();
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#endif
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if (!player)
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continue;
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if (player->GetSession() && (team >= TEAM_NEUTRAL || player->GetTeamId() == team))
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{
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++i;
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Eluna::Push(L, i);
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Eluna::Push(L, player);
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lua_settable(L, tbl);
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}
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}
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lua_settop(L, tbl);
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return 1;
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}
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/**
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* Returns [Guild] by name
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*
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* @param string name : the name of a guild
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* @return [Guild] guild
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*/
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int GetGuildByName(Eluna* /*E*/, lua_State* L)
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{
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const char* name = Eluna::CHECKVAL<const char*>(L, 1);
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Eluna::Push(L, eGuildMgr->GetGuildByName(name));
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return 1;
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}
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/**
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* Returns [Map] by ID
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*
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* @param uint32 mapId : the [Map] ID
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* @param uint32 instanceId : instance ID to search, use 0 if not instance
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* @return [Map] map
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*/
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int GetMapById(Eluna* /*E*/, lua_State* L)
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{
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uint32 mapid = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 instance = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, eMapMgr->FindMap(mapid, instance));
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return 1;
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}
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/**
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* Returns [Guild] by the leader's GUID
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*
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* @param uint64 guid : the guid of a [Guild] leader
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* @return [Guild] guild
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*/
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int GetGuildByLeaderGUID(Eluna* /*E*/, lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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Eluna::Push(L, eGuildMgr->GetGuildByLeader(ObjectGuid(guid)));
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return 1;
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}
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/**
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* Returns the amount of [Player]s in the world
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*
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* @return uint32 count
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*/
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int GetPlayerCount(Eluna* /*E*/, lua_State* L)
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{
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Eluna::Push(L, eWorld->GetActiveSessionCount());
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return 1;
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}
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/**
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* Returns a [Player]'s GUID
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* [Player] GUID consist of low GUID and type ID
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* [Player] and [Creature] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [Player]
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* @return uint64 guid
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*/
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int GetPlayerGUID(Eluna* /*E*/, lua_State* L)
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{
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uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
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Eluna::Push(L, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
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return 1;
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}
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/**
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* Returns an [Item]'s GUID
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* [Item] GUID consist of low GUID and type ID
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* [Player] and [Item] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [Item]
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* @return uint64 guid
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*/
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int GetItemGUID(Eluna* /*E*/, lua_State* L)
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{
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uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
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Eluna::Push(L, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_ITEM));
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return 1;
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}
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/**
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* Returns a [GameObject]'s GUID
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* [GameObject] GUID consist of entry ID, low GUID and type ID
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* [Player] and [GameObject] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [GameObject]
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* @param uint32 entry : entry ID of the [GameObject]
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* @return uint64 guid
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*/
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int GetObjectGUID(Eluna* /*E*/, lua_State* L)
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{
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uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
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return 1;
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}
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/**
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* Returns a [Creature]'s GUID.
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* [Creature] GUID consist of entry ID, low GUID and type ID
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* [Player] and [Creature] for example can have the same low GUID but not GUID.
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*
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* @param uint32 lowguid : low GUID of the [Creature]
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* @param uint32 entry : entry ID of the [Creature]
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* @return uint64 guid
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*/
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int GetUnitGUID(Eluna* /*E*/, lua_State* L)
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{
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uint32 lowguid = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
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Eluna::Push(L, MAKE_NEW_GUID(lowguid, entry, HIGHGUID_UNIT));
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return 1;
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}
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/**
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* Returns the low GUID from a GUID.
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* Low GUID is an ID to distinct the objects of the same type.
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* [Player] and [Creature] for example can have the same low GUID but not GUID.
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* GUID consist of entry ID, low GUID and type ID
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*
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* @param uint64 guid : GUID of an [Object]
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* @return uint32 lowguid : low GUID of the [Object]
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*/
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int GetGUIDLow(Eluna* /*E*/, lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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Eluna::Push(L, GUID_LOPART(guid));
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return 1;
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}
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/**
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* Returns an item chat link for given entry
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*
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* <pre>
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* enum LocaleConstant
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* {
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* LOCALE_enUS = 0,
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* LOCALE_koKR = 1,
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* LOCALE_frFR = 2,
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* LOCALE_deDE = 3,
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* LOCALE_zhCN = 4,
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* LOCALE_zhTW = 5,
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* LOCALE_esES = 6,
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* LOCALE_esMX = 7,
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* LOCALE_ruRU = 8
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* };
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* </pre>
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*
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* @param uint32 entry : entry ID of an [Item]
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* @param [LocaleConstant] locale = DEFAULT_LOCALE : locale to return the [Item] name in
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* @return string itemLink
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*/
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int GetItemLink(Eluna* /*E*/, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint8 locale = Eluna::CHECKVAL<uint8>(L, 2, DEFAULT_LOCALE);
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if (locale >= TOTAL_LOCALES)
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return luaL_argerror(L, 2, "valid LocaleConstant expected");
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const ItemTemplate* temp = eObjectMgr->GetItemTemplate(entry);
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if (!temp)
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return luaL_argerror(L, 1, "valid ItemEntry expected");
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std::string name = temp->Name1;
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if (ItemLocale const* il = eObjectMgr->GetItemLocale(entry))
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ObjectMgr::GetLocaleString(il->Name, locale, name);
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std::ostringstream oss;
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oss << "|c" << std::hex << ItemQualityColors[temp->Quality] << std::dec <<
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"|Hitem:" << entry << ":0:" <<
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#ifndef CLASSIC
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"0:0:0:0:" <<
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#endif
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"0:0:0:0|h[" << name << "]|h|r";
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Eluna::Push(L, oss.str());
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return 1;
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}
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/**
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* Returns the type ID from a GUID.
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* Type ID is different for each type ([Player], [Creature], [GameObject]...)
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* GUID consist of entry ID, low GUID and type ID
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*
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* @param uint64 guid : GUID of an [Object]
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* @return uint32 typeId : type ID of the [Object]
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*/
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int GetGUIDType(Eluna* /*E*/, lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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Eluna::Push(L, GUID_HIPART(guid));
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return 1;
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}
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/**
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* Returns the entry ID from a GUID.
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* Entry ID is different for each [Creature] and [GameObject].
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* [Item] GUIDs dont include the entry
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* GUID consist of entry ID, low GUID and type ID
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*
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* @param uint64 guid : GUID of an [Creature] or [GameObject], otherwise returns 0
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* @return uint32 entry : entry ID of the [Creature] or [GameObject]
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*/
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int GetGUIDEntry(Eluna* /*E*/, lua_State* L)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
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Eluna::Push(L, GUID_ENPART(guid));
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return 1;
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}
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/**
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* Returns the area's or zone's name
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*
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* <pre>
|
|
* enum LocaleConstant
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* {
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* LOCALE_enUS = 0,
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* LOCALE_koKR = 1,
|
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* LOCALE_frFR = 2,
|
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* LOCALE_deDE = 3,
|
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* LOCALE_zhCN = 4,
|
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* LOCALE_zhTW = 5,
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* LOCALE_esES = 6,
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* LOCALE_esMX = 7,
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* LOCALE_ruRU = 8
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* };
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* </pre>
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*
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* @param uint32 areaOrZoneId : area ID or zone ID
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* @param [LocaleConstant] locale = DEFAULT_LOCALE : locale to return the name in
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* @return string areaOrZoneName
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*/
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int GetAreaName(Eluna* /*E*/, lua_State* L)
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{
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uint32 areaOrZoneId = Eluna::CHECKVAL<uint32>(L, 1);
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uint8 locale = Eluna::CHECKVAL<uint8>(L, 2, DEFAULT_LOCALE);
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if (locale >= TOTAL_LOCALES)
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return luaL_argerror(L, 2, "valid LocaleConstant expected");
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaOrZoneId);
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if (!areaEntry)
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return luaL_argerror(L, 1, "valid Area or Zone ID expected");
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Eluna::Push(L, areaEntry->area_name[locale]);
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return 1;
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}
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void RegisterEntryHelper(Eluna* E, lua_State* L, int regtype)
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|
{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 4, 0);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (luaL_ref(L, LUA_REGISTRYINDEX) >= 0)
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E->Register(regtype, entry, ev, functionRef, shots);
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else
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luaL_argerror(L, 3, "unable to make a ref to function");
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}
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void RegisterEventHelper(Eluna* E, lua_State* L, int regtype)
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|
{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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lua_pushvalue(L, 2);
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uint32 shots = Eluna::CHECKVAL<uint32>(L, 3, 0);
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (luaL_ref(L, LUA_REGISTRYINDEX) >= 0)
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E->Register(regtype, 0, ev, functionRef, shots);
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else
|
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luaL_argerror(L, 2, "unable to make a ref to function");
|
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}
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|
|
/**
|
|
* Registers a server event
|
|
*
|
|
* <pre>
|
|
* enum ServerEvents
|
|
* {
|
|
* // Server
|
|
* SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
|
|
* SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
|
|
* SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
|
|
* SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
|
|
* SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
|
|
* SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
|
|
* SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
|
|
*
|
|
* // World
|
|
* WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open) - Needs core support on Mangos
|
|
* WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
|
|
* // UNUSED = 10,
|
|
* WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
|
|
* WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
|
|
* WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
|
|
* WORLD_EVENT_ON_STARTUP = 14, // (event)
|
|
* WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
|
|
*
|
|
* // Eluna
|
|
* ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event) - triggers just before shutting down eluna (on shutdown and restart)
|
|
* ELUNA_EVENT_ON_LUA_STATE_OPEN = 33, // (event) - triggers after all scripts are loaded
|
|
*
|
|
* // Map
|
|
* MAP_EVENT_ON_CREATE = 17, // (event, map)
|
|
* MAP_EVENT_ON_DESTROY = 18, // (event, map)
|
|
* MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
|
|
* MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
|
|
* MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
|
|
* MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
|
|
* MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
|
|
*
|
|
* // Area trigger
|
|
* TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
|
|
*
|
|
* // Weather
|
|
* WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
|
|
*
|
|
* // Auction house
|
|
* AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
|
|
* AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
|
|
* AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
|
|
* AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
|
|
*
|
|
* // AddOns
|
|
* ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel
|
|
*
|
|
* WORLD_EVENT_ON_DELETE_CREATURE = 31, // (event, creature)
|
|
* WORLD_EVENT_ON_DELETE_GAMEOBJECT = 32, // (event, gameobject)
|
|
*
|
|
* SERVER_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 event : server event Id, refer to ServerEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterServerEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_SERVER);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Player] event
|
|
*
|
|
* <pre>
|
|
* enum PlayerEvents
|
|
* {
|
|
* PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
|
|
* PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
|
|
* PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
|
|
* PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
|
|
* PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
|
|
* PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
|
|
* PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
|
|
* PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
|
|
* PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
|
|
* PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
|
|
* PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
|
|
* PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
|
|
* PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
|
|
* PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount)
|
|
* PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing
|
|
* PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
|
|
* PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
|
|
* PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false or new msg
|
|
* PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false or new msg
|
|
* PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false or new msg
|
|
* PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false or new msg
|
|
* PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false or new msg
|
|
* PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
|
|
* PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
|
|
* PLAYER_EVENT_ON_SAVE = 25, // (event, player)
|
|
* PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
|
|
* PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
|
|
* PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
|
|
*
|
|
* // Custom
|
|
* PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
|
|
* PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
|
|
* PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry)
|
|
* PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
|
|
* PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
|
|
* PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
|
|
* PLAYER_EVENT_ON_REPOP = 35, // (event, player)
|
|
* PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
|
|
* PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
|
|
* PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
|
|
* // UNUSED = 39, // (event, player)
|
|
* // UNUSED = 40, // (event, player)
|
|
* // UNUSED = 41, // (event, player)
|
|
* PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - player is nil if command used from console. Can return false
|
|
*
|
|
* PLAYER_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 event : [Player] event Id, refer to PlayerEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterPlayerEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_PLAYER);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Guild] event
|
|
*
|
|
* <pre>
|
|
* enum GuildEvents
|
|
* {
|
|
* // Guild
|
|
* GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
|
|
* GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, isDisbanding)
|
|
* GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
|
|
* GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
|
|
* GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
|
|
* GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
|
|
* GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair)
|
|
* GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount)
|
|
* GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
|
|
* GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
|
|
* GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
|
|
*
|
|
* GUILD_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 event : [Guild] event Id, refer to GuildEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterGuildEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_GUILD);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Group] event
|
|
*
|
|
* <pre>
|
|
* enum GroupEvents
|
|
* {
|
|
* // Group
|
|
* GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
|
|
* GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
|
|
* GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
|
|
* GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
|
|
* GROUP_EVENT_ON_DISBAND = 5, // (event, group)
|
|
* GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
|
|
*
|
|
* GROUP_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 event : [Group] event Id, refer to GroupEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterGroupEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_GROUP);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Battleground] event
|
|
*
|
|
* <pre>
|
|
* enum BGEvents
|
|
* {
|
|
* BG_EVENT_ON_START = 1, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
|
* BG_EVENT_ON_END = 2, // (event, bg, bgId, instanceId, winner) - Needs to be added to TC
|
|
* BG_EVENT_ON_CREATE = 3, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
|
* BG_EVENT_ON_PRE_DESTROY = 4, // (event, bg, bgId, instanceId) - Needs to be added to TC
|
|
* BG_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterBGEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEventHelper(E, L, HookMgr::REGTYPE_BG);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a packet event
|
|
*
|
|
* <pre>
|
|
* enum PacketEvents
|
|
* {
|
|
* PACKET_EVENT_ON_PACKET_RECEIVE = 5,
|
|
* PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6,
|
|
* PACKET_EVENT_ON_PACKET_SEND = 7,
|
|
*
|
|
* PACKET_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 entry : opcode
|
|
* @param uint32 event : packet event Id, refer to PacketEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterPacketEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_PACKET);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Creature] gossip event
|
|
*
|
|
* <pre>
|
|
* enum GossipEvents
|
|
* {
|
|
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
|
|
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
|
|
* GOSSIP_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 menu_id : [Creature] entry Id
|
|
* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterCreatureGossipEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_CREATURE_GOSSIP);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [GameObject] gossip event
|
|
*
|
|
* <pre>
|
|
* enum GossipEvents
|
|
* {
|
|
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
|
|
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
|
|
* GOSSIP_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 menu_id : [GameObject] entry Id
|
|
* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterGameObjectGossipEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_GAMEOBJECT_GOSSIP);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers an [Item] event
|
|
*
|
|
* <pre>
|
|
* enum ItemEvents
|
|
* {
|
|
* ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
|
|
* ITEM_EVENT_ON_USE = 2, // (event, player, item, target) - Can return false to stop the spell casting
|
|
* ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest)
|
|
* ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid)
|
|
* ITEM_EVENT_ON_REMOVE = 5, // (event, player, item)
|
|
* ITEM_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 entry : [Item] entry Id
|
|
* @param uint32 event : [Item] event Id, refer to ItemEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterItemEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_ITEM);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers an [Item] gossip event
|
|
*
|
|
* <pre>
|
|
* enum GossipEvents
|
|
* {
|
|
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
|
|
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
|
|
* GOSSIP_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 entry : [Item] entry Id
|
|
* @param uint32 event : [Item] gossip event Id, refer to GossipEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterItemGossipEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_ITEM_GOSSIP);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Player] gossip event
|
|
*
|
|
* <pre>
|
|
* enum GossipEvents
|
|
* {
|
|
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
|
|
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
|
|
* GOSSIP_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 menu_id : [Player] gossip menu Id
|
|
* @param uint32 event : [Player] gossip event Id, refer to GossipEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterPlayerGossipEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_PLAYER_GOSSIP);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [Creature] event
|
|
*
|
|
* <pre>
|
|
* enum CreatureEvents
|
|
* {
|
|
* CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
|
|
* CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
|
|
* CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
|
|
* CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
|
|
* CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
|
|
* CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
|
|
* CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
|
|
* CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
|
|
* CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage) - Can return new damage
|
|
* CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
|
|
* CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
|
|
* CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
|
|
* CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
|
|
* CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
|
|
* CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
|
|
* // UNUSED = 16, // (event, creature)
|
|
* // UNUSED = 17, // (event, creature)
|
|
* // UNUSED = 18, // (event, creature)
|
|
* CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
|
|
* CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
|
|
* CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
|
|
* CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
|
|
* CREATURE_EVENT_ON_RESET = 23, // (event, creature)
|
|
* CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
|
|
* // UNUSED = 25, // (event, creature)
|
|
* CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay) - Can return new respawndelay
|
|
* CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Does not actually check LOS. Just uses the sight range
|
|
* // UNUSED = 28, // (event, creature)
|
|
* // UNUSED = 29, // (event, creature)
|
|
* CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
|
|
* CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
|
|
* // UNUSED = 32, // (event, creature)
|
|
* // UNUSED = 33, // (event, creature)
|
|
* CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
|
|
* CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
|
|
* CREATURE_EVENT_ON_ADD = 36, // (event, creature)
|
|
* CREATURE_EVENT_ON_REMOVE = 37, // (event, creature)
|
|
* CREATURE_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 entry : [Creature] entry Id
|
|
* @param uint32 event : [Creature] event Id, refer to CreatureEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterCreatureEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_CREATURE);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a [GameObject] event
|
|
*
|
|
* <pre>
|
|
* enum GameObjectEvents
|
|
* {
|
|
* GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
|
|
* GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
|
|
* GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
|
|
* GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest)
|
|
* GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt)
|
|
* GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
|
|
* GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
|
|
* GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
|
|
* GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
|
|
* GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
|
|
* // UNUSED = 11, // (event, gameobject)
|
|
* GAMEOBJECT_EVENT_ON_ADD = 12, // (event, gameobject)
|
|
* GAMEOBJECT_EVENT_ON_REMOVE = 13, // (event, gameobject)
|
|
* GAMEOBJECT_EVENT_COUNT
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param uint32 entry : [GameObject] entry Id
|
|
* @param uint32 event : [GameObject] event Id, refer to GameObjectEvents above
|
|
* @param function function : function to register
|
|
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
|
*/
|
|
int RegisterGameObjectEvent(Eluna* E, lua_State* L)
|
|
{
|
|
RegisterEntryHelper(E, L, HookMgr::REGTYPE_GAMEOBJECT);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Reloads the Lua Engine
|
|
*
|
|
*/
|
|
int ReloadEluna(Eluna* /*E*/, lua_State* /*L*/)
|
|
{
|
|
Eluna::reload = true;
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Sends a message to the world
|
|
*
|
|
* @param string message : message to send
|
|
*/
|
|
int SendWorldMessage(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* message = Eluna::CHECKVAL<const char*>(L, 1);
|
|
eWorld->SendServerMessage(SERVER_MSG_STRING, message);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Executes an sql to your world database instantly and returns [ElunaQuery]
|
|
*
|
|
* @param string sql : sql to run
|
|
* @return [ElunaQuery] result
|
|
*/
|
|
int WorldDBQuery(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
|
|
|
|
#ifdef TRINITY
|
|
ElunaQuery result = WorldDatabase.Query(query);
|
|
if (result)
|
|
Eluna::Push(L, new ElunaQuery(result));
|
|
else
|
|
Eluna::Push(L);
|
|
#else
|
|
ElunaQuery* result = WorldDatabase.QueryNamed(query);
|
|
if (result)
|
|
Eluna::Push(L, result);
|
|
else
|
|
Eluna::Push(L);
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Executes an sql to your character database. The SQL is not ran instantly.
|
|
*
|
|
* @param string sql : sql [ElunaQuery] to execute
|
|
*/
|
|
int WorldDBExecute(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
|
|
WorldDatabase.Execute(query);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Executes an sql to your character database instantly and returns [ElunaQuery]
|
|
*
|
|
* @param string sql : sql to run
|
|
* @return [ElunaQuery] result
|
|
*/
|
|
int CharDBQuery(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
|
|
|
|
#ifdef TRINITY
|
|
QueryResult result = CharacterDatabase.Query(query);
|
|
if (result)
|
|
Eluna::Push(L, new QueryResult(result));
|
|
else
|
|
Eluna::Push(L);
|
|
#else
|
|
QueryNamedResult* result = CharacterDatabase.QueryNamed(query);
|
|
if (result)
|
|
Eluna::Push(L, result);
|
|
else
|
|
Eluna::Push(L);
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Executes an sql to your character database. The SQL is not ran instantly.
|
|
*
|
|
* @param string sql : sql to run
|
|
*/
|
|
int CharDBExecute(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
|
|
CharacterDatabase.Execute(query);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Executes an sql to your auth database instantly and returns [ElunaQuery]
|
|
*
|
|
* @param string sql : sql to run
|
|
* @return [ElunaQuery] result
|
|
*/
|
|
int AuthDBQuery(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
|
|
|
|
#ifdef TRINITY
|
|
QueryResult result = LoginDatabase.Query(query);
|
|
if (result)
|
|
Eluna::Push(L, new QueryResult(result));
|
|
else
|
|
Eluna::Push(L);
|
|
#else
|
|
QueryNamedResult* result = LoginDatabase.QueryNamed(query);
|
|
if (result)
|
|
Eluna::Push(L, result);
|
|
else
|
|
Eluna::Push(L);
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Executes an sql to your auth database. The SQL is not ran instantly.
|
|
*
|
|
* @param string sql : sql to run
|
|
*/
|
|
int AuthDBExecute(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
const char* query = Eluna::CHECKVAL<const char*>(L, 1);
|
|
LoginDatabase.Execute(query);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Registers a global timed event
|
|
* When the passed function is called, the parameters `(eventId, delay, repeats)` are passed to it.
|
|
* Repeats will decrease on each call if the event does not repeat indefinitely
|
|
*
|
|
* @param function function : function to trigger when the time has passed
|
|
* @param uint32 delay : set time in milliseconds for the event to trigger
|
|
* @param uint32 repeats : how many times for the event to repeat, 0 is infinite
|
|
* @return int eventId : unique ID for the timed event used to cancel it or nil
|
|
*/
|
|
int CreateLuaEvent(Eluna* E, lua_State* L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
uint32 delay = Eluna::CHECKVAL<uint32>(L, 2);
|
|
uint32 repeats = Eluna::CHECKVAL<uint32>(L, 3);
|
|
|
|
lua_pushvalue(L, 1);
|
|
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
if (functionRef != LUA_REFNIL && functionRef != LUA_NOREF)
|
|
{
|
|
E->eventMgr->globalProcessor->AddEvent(functionRef, delay, repeats);
|
|
Eluna::Push(L, functionRef);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Removes a global timed event specified by the event ID
|
|
*
|
|
* @param int eventId : event Id to remove
|
|
* @param bool all_Events = false : remove from all events, not just global
|
|
*/
|
|
int RemoveEventById(Eluna* E, lua_State* L)
|
|
{
|
|
int eventId = Eluna::CHECKVAL<int>(L, 1);
|
|
bool all_Events = Eluna::CHECKVAL<bool>(L, 1, false);
|
|
|
|
// not thread safe
|
|
if (all_Events)
|
|
E->eventMgr->RemoveEvent(eventId);
|
|
else
|
|
E->eventMgr->globalProcessor->RemoveEvent(eventId);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Removes all global timed events
|
|
*
|
|
* @param bool all_Events = false : remove all events, not just global
|
|
*/
|
|
int RemoveEvents(Eluna* E, lua_State* L)
|
|
{
|
|
bool all_Events = Eluna::CHECKVAL<bool>(L, 1, false);
|
|
|
|
// not thread safe
|
|
if (all_Events)
|
|
E->eventMgr->RemoveEvents();
|
|
else
|
|
E->eventMgr->globalProcessor->RemoveEvents();
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Performs an ingame spawn and returns [Creature] or [GameObject] dependent on spawnType
|
|
*
|
|
* @param int32 spawnType : type of object to spawn, 1 = [Creature], 2 = [GameObject]
|
|
* @param uint32 entry : entry ID of the [Creature] or [GameObject]
|
|
* @param uint32 mapId : map ID to spawn the [Creature] or [GameObject] in
|
|
* @param uint32 instanceId : instance ID to put the [Creature] or [GameObject] in. Non instance is 0
|
|
* @param float x : x coordinate of the [Creature] or [GameObject]
|
|
* @param float y : y coordinate of the [Creature] or [GameObject]
|
|
* @param float z : z coordinate of the [Creature] or [GameObject]
|
|
* @param float o : o facing/orientation of the [Creature] or [GameObject]
|
|
* @param bool save = false : optional to save the [Creature] or [GameObject] to the database
|
|
* @param uint32 durorresptime = 0 : despawn time of the [Creature] if it's not saved or respawn time of [GameObject]
|
|
* @param uint32 phase = 1 : phase to put the [Creature] or [GameObject] in
|
|
* @return [WorldObject] worldObject : returns [Creature] or [GameObject]
|
|
*/
|
|
int PerformIngameSpawn(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
int spawntype = Eluna::CHECKVAL<int>(L, 1);
|
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
|
|
uint32 mapID = Eluna::CHECKVAL<uint32>(L, 3);
|
|
uint32 instanceID = Eluna::CHECKVAL<uint32>(L, 4);
|
|
float x = Eluna::CHECKVAL<float>(L, 5);
|
|
float y = Eluna::CHECKVAL<float>(L, 6);
|
|
float z = Eluna::CHECKVAL<float>(L, 7);
|
|
float o = Eluna::CHECKVAL<float>(L, 8);
|
|
bool save = Eluna::CHECKVAL<bool>(L, 9, false);
|
|
uint32 durorresptime = Eluna::CHECKVAL<uint32>(L, 10, 0);
|
|
#if (!defined(TBC) && !defined(CLASSIC))
|
|
uint32 phase = Eluna::CHECKVAL<uint32>(L, 11, PHASEMASK_NORMAL);
|
|
if (!phase)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
#ifndef TRINITY
|
|
Map* map = eMapMgr->FindMap(mapID, instanceID);
|
|
if (!map)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
if (spawntype == 1) // spawn creature
|
|
{
|
|
if (save)
|
|
{
|
|
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
#if (defined(TBC) || defined(CLASSIC))
|
|
CreatureCreatePos pos(map, x, y, z, o);
|
|
#else
|
|
CreatureCreatePos pos(map, x, y, z, o, phase);
|
|
#endif
|
|
Creature* pCreature = new Creature;
|
|
// used guids from specially reserved range (can be 0 if no free values)
|
|
uint32 lowguid = eObjectMgr->GenerateStaticCreatureLowGuid();
|
|
if (!lowguid)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
if (!pCreature->Create(lowguid, pos, cinfo))
|
|
{
|
|
delete pCreature;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
#ifdef TBC
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
#elif defined(CLASSIC)
|
|
pCreature->SaveToDB(map->GetId());
|
|
#else
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
|
|
#endif
|
|
|
|
uint32 db_guid = pCreature->GetGUIDLow();
|
|
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
pCreature->LoadFromDB(db_guid, map);
|
|
|
|
map->Add(pCreature);
|
|
eObjectMgr->AddCreatureToGrid(db_guid, eObjectMgr->GetCreatureData(db_guid));
|
|
if (durorresptime)
|
|
pCreature->ForcedDespawn(durorresptime);
|
|
|
|
Eluna::Push(L, pCreature);
|
|
}
|
|
else
|
|
{
|
|
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
TemporarySummon* pCreature = new TemporarySummon(ObjectGuid(uint64(0)));
|
|
#if (defined(TBC) || defined(CLASSIC))
|
|
CreatureCreatePos pos(map, x, y, z, o);
|
|
#else
|
|
CreatureCreatePos pos(map, x, y, z, o, phase);
|
|
#endif
|
|
|
|
if (!pCreature->Create(map->GenerateLocalLowGuid(cinfo->GetHighGuid()), pos, cinfo, TEAM_NONE))
|
|
{
|
|
delete pCreature;
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
pCreature->SetRespawnCoord(pos);
|
|
|
|
// Active state set before added to map
|
|
pCreature->SetActiveObjectState(false);
|
|
|
|
// Also initializes the AI and MMGen
|
|
pCreature->Summon(durorresptime ? TEMPSUMMON_TIMED_OR_DEAD_DESPAWN : TEMPSUMMON_MANUAL_DESPAWN, durorresptime);
|
|
|
|
// Creature Linking, Initial load is handled like respawn
|
|
if (pCreature->IsLinkingEventTrigger())
|
|
map->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, pCreature);
|
|
|
|
Eluna::Push(L, pCreature);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (spawntype == 2) // Spawn object
|
|
{
|
|
if (save)
|
|
{
|
|
const GameObjectInfo* gInfo = ObjectMgr::GetGameObjectInfo(entry);
|
|
if (!gInfo)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
// used guids from specially reserved range (can be 0 if no free values)
|
|
uint32 db_lowGUID = eObjectMgr->GenerateStaticGameObjectLowGuid();
|
|
if (!db_lowGUID)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
GameObject* pGameObj = new GameObject;
|
|
#if (defined(TBC) || defined(CLASSIC))
|
|
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, x, y, z, o))
|
|
#else
|
|
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, phase, x, y, z, o))
|
|
#endif
|
|
{
|
|
delete pGameObj;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
if (durorresptime)
|
|
pGameObj->SetRespawnTime(durorresptime);
|
|
|
|
// fill the gameobject data and save to the db
|
|
#ifdef TBC
|
|
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
|
|
#elif defined(CLASSIC)
|
|
pGameObj->SaveToDB(map->GetId());
|
|
#else
|
|
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
|
|
#endif
|
|
|
|
// this will generate a new guid if the object is in an instance
|
|
if (!pGameObj->LoadFromDB(db_lowGUID, map))
|
|
{
|
|
delete pGameObj;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
// DEBUG_LOG(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
|
|
|
|
map->Add(pGameObj);
|
|
|
|
eObjectMgr->AddGameobjectToGrid(db_lowGUID, eObjectMgr->GetGOData(db_lowGUID));
|
|
|
|
Eluna::Push(L, pGameObj);
|
|
}
|
|
else
|
|
{
|
|
GameObject* pGameObj = new GameObject;
|
|
|
|
#if (defined(TBC) || defined(CLASSIC))
|
|
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), entry, map, x, y, z, o))
|
|
#else
|
|
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), entry, map, phase, x, y, z, o))
|
|
#endif
|
|
{
|
|
delete pGameObj;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
pGameObj->SetRespawnTime(durorresptime / IN_MILLISECONDS);
|
|
|
|
map->Add(pGameObj);
|
|
|
|
Eluna::Push(L, pGameObj);
|
|
}
|
|
return 1;
|
|
}
|
|
#else
|
|
Map* map = eMapMgr->FindMap(mapID, instanceID);
|
|
if (!map)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
Position pos = { x, y, z, o };
|
|
|
|
if (spawntype == 1) // spawn creature
|
|
{
|
|
if (save)
|
|
{
|
|
Creature* creature = new Creature();
|
|
if (!creature->Create(eObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, phase, entry, x, y, z, o))
|
|
{
|
|
delete creature;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
|
|
|
|
uint32 db_lowguid = creature->GetDBTableGUIDLow();
|
|
if (!creature->LoadCreatureFromDB(db_lowguid, map))
|
|
{
|
|
delete creature;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
eObjectMgr->AddCreatureToGrid(db_lowguid, eObjectMgr->GetCreatureData(db_lowguid));
|
|
Eluna::Push(L, creature);
|
|
}
|
|
else
|
|
{
|
|
TempSummon* creature = map->SummonCreature(entry, pos, NULL, durorresptime);
|
|
if (!creature)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
if (durorresptime)
|
|
creature->SetTempSummonType(TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
|
|
else
|
|
creature->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
|
|
|
|
Eluna::Push(L, creature);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (spawntype == 2) // Spawn object
|
|
{
|
|
const GameObjectTemplate* objectInfo = eObjectMgr->GetGameObjectTemplate(entry);
|
|
if (!objectInfo)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
GameObject* object = new GameObject;
|
|
uint32 lowguid = eObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
|
|
|
|
if (!object->Create(lowguid, objectInfo->entry, map, phase, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
|
|
{
|
|
delete object;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
if (durorresptime)
|
|
object->SetRespawnTime(durorresptime);
|
|
|
|
if (save)
|
|
{
|
|
// fill the gameobject data and save to the db
|
|
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), phase);
|
|
|
|
// this will generate a new lowguid if the object is in an instance
|
|
if (!object->LoadGameObjectFromDB(lowguid, map))
|
|
{
|
|
delete object;
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
eObjectMgr->AddGameobjectToGrid(lowguid, eObjectMgr->GetGOData(lowguid));
|
|
}
|
|
else
|
|
map->AddToMap(object);
|
|
Eluna::Push(L, object);
|
|
return 1;
|
|
}
|
|
#endif
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Creates a [WorldPacket]
|
|
*
|
|
* @param uint32 opcode : opcode to create
|
|
* @param uint32 size : size of opcode
|
|
* @return [WorldPacket] packet
|
|
*/
|
|
int CreatePacket(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 opcode = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 size = Eluna::CHECKVAL<uint32>(L, 2);
|
|
if (opcode >= NUM_MSG_TYPES)
|
|
return luaL_argerror(L, 1, "valid opcode expected");
|
|
|
|
Eluna::Push(L, new WorldPacket((OpcodesList)opcode, size));
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Adds an [Item] to a vendor
|
|
*
|
|
* @param uint32 entry : [Creature] entry Id
|
|
* @param uint32 item : [Item] entry Id
|
|
* @param int32 maxcount : max [Item] stack count
|
|
* @param uint32 incrtime : combined with maxcount, incrtime tells how often (in seconds) the vendor list is refreshed and the limited [Item] copies are restocked
|
|
* @param uint32 extendedcost : unique cost of an [Item], such as conquest points for example
|
|
*/
|
|
int AddVendorItem(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 item = Eluna::CHECKVAL<uint32>(L, 2);
|
|
int maxcount = Eluna::CHECKVAL<int>(L, 3);
|
|
uint32 incrtime = Eluna::CHECKVAL<uint32>(L, 4);
|
|
uint32 extendedcost = Eluna::CHECKVAL<uint32>(L, 5);
|
|
|
|
#ifndef TRINITY
|
|
if (!eObjectMgr->IsVendorItemValid(false, "npc_vendor", entry, item, maxcount, incrtime, extendedcost, 0))
|
|
return 0;
|
|
#ifndef CLASSIC
|
|
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
|
|
#else
|
|
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime);
|
|
#endif
|
|
#else
|
|
#ifdef CATA
|
|
if (!eObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost, 1))
|
|
return 0;
|
|
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost, 1);
|
|
#else
|
|
if (!eObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost))
|
|
return 0;
|
|
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
|
|
#endif
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Removes an [Item] from a vendor
|
|
*
|
|
* @param uint32 entry : [Creature] entry Id
|
|
* @param uint32 item : [Item] entry Id
|
|
*/
|
|
int VendorRemoveItem(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 item = Eluna::CHECKVAL<uint32>(L, 2);
|
|
if (!eObjectMgr->GetCreatureTemplate(entry))
|
|
return luaL_argerror(L, 1, "valid CreatureEntry expected");
|
|
|
|
#ifdef CATA
|
|
eObjectMgr->RemoveVendorItem(entry, item, 1);
|
|
#else
|
|
eObjectMgr->RemoveVendorItem(entry, item);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Removes all [Item]s from a vendor
|
|
*
|
|
* @param uint32 entry : [Creature] entry Id
|
|
*/
|
|
int VendorRemoveAllItems(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
|
|
|
VendorItemData const* items = eObjectMgr->GetNpcVendorItemList(entry);
|
|
if (!items || items->Empty())
|
|
return 0;
|
|
|
|
VendorItemList const itemlist = items->m_items;
|
|
for (VendorItemList::const_iterator itr = itemlist.begin(); itr != itemlist.end(); ++itr)
|
|
#ifdef CATA
|
|
eObjectMgr->RemoveVendorItem(entry, (*itr)->item, 1);
|
|
#else
|
|
eObjectMgr->RemoveVendorItem(entry, (*itr)->item);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Kicks a [Player] from the server
|
|
*
|
|
* @param [Player] player : [Player] to kick
|
|
*/
|
|
int Kick(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
Player* player = Eluna::CHECKOBJ<Player>(L, 1);
|
|
player->GetSession()->KickPlayer();
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Ban's a [Player]'s account, character or IP
|
|
*
|
|
* <pre>
|
|
* enum BanMode
|
|
* {
|
|
* BAN_ACCOUNT,
|
|
* BAN_CHARACTER,
|
|
* BAN_IP
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param int32 banMode : method of ban, refer to BanMode above
|
|
* @param string nameOrIP : name of the [Player] or IP of the [Player]
|
|
* @param uint32 duration : duration (in seconds) of the ban
|
|
* @param string reason = "" : ban reason, this is optional
|
|
* @param string whoBanned = "" : the [Player]'s name that banned the account, character or IP, this is optional
|
|
*/
|
|
int Ban(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
int banMode = Eluna::CHECKVAL<int>(L, 1);
|
|
std::string nameOrIP = Eluna::CHECKVAL<std::string>(L, 2);
|
|
uint32 duration = Eluna::CHECKVAL<uint32>(L, 3);
|
|
const char* reason = Eluna::CHECKVAL<const char*>(L, 4, "");
|
|
const char* whoBanned = Eluna::CHECKVAL<const char*>(L, 5, "");
|
|
|
|
switch (banMode)
|
|
{
|
|
case BAN_ACCOUNT:
|
|
#ifdef CATA
|
|
if (!Utf8ToUpperOnlyLatin(nameOrIP))
|
|
return 0;
|
|
#else
|
|
if (!AccountMgr::normalizeString(nameOrIP))
|
|
return 0;
|
|
#endif
|
|
break;
|
|
case BAN_CHARACTER:
|
|
if (!normalizePlayerName(nameOrIP))
|
|
return 0;
|
|
break;
|
|
case BAN_IP:
|
|
if (!IsIPAddress(nameOrIP.c_str()))
|
|
return 0;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
eWorld->BanAccount((BanMode)banMode, nameOrIP, duration, reason, whoBanned);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Saves all [Player]s
|
|
*
|
|
*/
|
|
int SaveAllPlayers(Eluna* /*E*/, lua_State* /*L*/)
|
|
{
|
|
eObjectAccessor->SaveAllPlayers();
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Sends mail to a [Player]
|
|
* There can be several item entry-amount pairs at the end of the function. There can be maximum of 12 different items.
|
|
*
|
|
* <pre>
|
|
* enum MailStationery
|
|
* {
|
|
* MAIL_STATIONERY_TEST = 1,
|
|
* MAIL_STATIONERY_DEFAULT = 41,
|
|
* MAIL_STATIONERY_GM = 61,
|
|
* MAIL_STATIONERY_AUCTION = 62,
|
|
* MAIL_STATIONERY_VAL = 64, // Valentine
|
|
* MAIL_STATIONERY_CHR = 65, // Christmas
|
|
* MAIL_STATIONERY_ORP = 67 // Orphan
|
|
* };
|
|
* </pre>
|
|
*
|
|
* @param string subject : title (subject) of the mail
|
|
* @param string text : contents of the mail
|
|
* @param uint32 receiverGUIDLow : low GUID of the receiver
|
|
* @param uint32 senderGUIDLow = 0 : low GUID of the sender
|
|
* @param uint32 stationary = MAIL_STATIONERY_DEFAULT : type of mail that is being sent as, refer to MailStationery above
|
|
* @param uint32 delay = 0 : mail send delay in milliseconds
|
|
* @param uint32 money = 0 : money to send
|
|
* @param uint32 cod = 0 : cod money amount
|
|
* @param uint32 entry = 0 : entry of an [Item] to send with mail
|
|
* @param uint32 amount = 0 : amount of the [Item] to send with mail
|
|
*/
|
|
int SendMail(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
int i = 0;
|
|
std::string subject = Eluna::CHECKVAL<std::string>(L, ++i);
|
|
std::string text = Eluna::CHECKVAL<std::string>(L, ++i);
|
|
uint32 receiverGUIDLow = Eluna::CHECKVAL<uint32>(L, ++i);
|
|
uint32 senderGUIDLow = Eluna::CHECKVAL<uint32>(L, ++i, 0);
|
|
uint32 stationary = Eluna::CHECKVAL<uint32>(L, ++i, MAIL_STATIONERY_DEFAULT);
|
|
uint32 delay = Eluna::CHECKVAL<uint32>(L, ++i, 0);
|
|
uint32 money = Eluna::CHECKVAL<uint32>(L, ++i, 0);
|
|
uint32 cod = Eluna::CHECKVAL<uint32>(L, ++i, 0);
|
|
int argAmount = lua_gettop(L);
|
|
|
|
MailSender sender(MAIL_NORMAL, senderGUIDLow, (MailStationery)stationary);
|
|
MailDraft draft(subject, text);
|
|
|
|
#ifdef TRINITY
|
|
if (cod)
|
|
draft.AddCOD(cod);
|
|
if (money)
|
|
draft.AddMoney(money);
|
|
#else
|
|
if (cod)
|
|
draft.SetCOD(cod);
|
|
if (money)
|
|
draft.SetMoney(money);
|
|
#endif
|
|
|
|
#ifdef TRINITY
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
#endif
|
|
uint8 addedItems = 0;
|
|
while (addedItems <= MAX_MAIL_ITEMS && i + 2 <= argAmount)
|
|
{
|
|
uint32 entry = Eluna::CHECKVAL<uint32>(L, ++i);
|
|
uint32 amount = Eluna::CHECKVAL<uint32>(L, ++i);
|
|
|
|
#ifndef TRINITY
|
|
ItemTemplate const* item_proto = ObjectMgr::GetItemPrototype(entry);
|
|
#else
|
|
ItemTemplate const* item_proto = eObjectMgr->GetItemTemplate(entry);
|
|
#endif
|
|
if (!item_proto)
|
|
{
|
|
luaL_error(L, "Item entry %d does not exist", entry);
|
|
continue;
|
|
}
|
|
if (amount < 1 || (item_proto->MaxCount > 0 && amount > uint32(item_proto->MaxCount)))
|
|
{
|
|
luaL_error(L, "Item entry %d has invalid amount %d", entry, amount);
|
|
continue;
|
|
}
|
|
if (Item* item = Item::CreateItem(entry, amount))
|
|
{
|
|
#ifndef TRINITY
|
|
item->SaveToDB();
|
|
#else
|
|
item->SaveToDB(trans);
|
|
#endif
|
|
draft.AddItem(item);
|
|
++addedItems;
|
|
}
|
|
}
|
|
|
|
#ifndef TRINITY
|
|
draft.SendMailTo(MailReceiver(MAKE_NEW_GUID(receiverGUIDLow, 0, HIGHGUID_PLAYER)), sender);
|
|
#else
|
|
draft.SendMailTo(trans, MailReceiver(receiverGUIDLow), sender, MAIL_CHECK_MASK_NONE, delay);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns the result of bitwise and: a & b
|
|
*
|
|
* @param uint32 a
|
|
* @param uint32 b
|
|
* @return uint32 result
|
|
*/
|
|
int bit_and(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
|
|
Eluna::Push(L, a & b);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns the result of bitwise or: a | b
|
|
*
|
|
* @param uint32 a
|
|
* @param uint32 b
|
|
* @return uint32 result
|
|
*/
|
|
int bit_or(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
|
|
Eluna::Push(L, a | b);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns the result of bitwise left shift: a << b
|
|
*
|
|
* @param uint32 a
|
|
* @param uint32 b
|
|
* @return uint32 result
|
|
*/
|
|
int bit_lshift(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
|
|
Eluna::Push(L, a << b);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns the result of bitwise right shift: a >> b
|
|
*
|
|
* @param uint32 a
|
|
* @param uint32 b
|
|
* @return uint32 result
|
|
*/
|
|
int bit_rshift(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
|
|
Eluna::Push(L, a >> b);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns the result of bitwise xor: a ^ b
|
|
*
|
|
* @param uint32 a
|
|
* @param uint32 b
|
|
* @return uint32 result
|
|
*/
|
|
int bit_xor(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
|
|
uint32 b = Eluna::CHECKVAL<uint32>(L, 2);
|
|
Eluna::Push(L, a ^ b);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns the result of bitwise not: ~a
|
|
*
|
|
* @param uint32 a
|
|
* @return uint32 result
|
|
*/
|
|
int bit_not(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 a = Eluna::CHECKVAL<uint32>(L, 1);
|
|
Eluna::Push(L, ~a);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Adds a taxi path to a specified map, returns the used pathId
|
|
* Related function: [Player:StartTaxi]
|
|
*
|
|
* <pre>
|
|
* -- Execute on startup
|
|
* local pathTable = {{mapid, x, y, z}, {mapid, x, y, z}}
|
|
* local path = AddTaxiPath(pathTable, 28135, 28135)
|
|
* -- Execute when the player should fly
|
|
* player:StartTaxi(path)
|
|
* </pre>
|
|
*
|
|
* @param table waypoints : table containing waypoints: {map, x, y, z[, actionFlag, delay]}
|
|
* @param uint32 mountA : alliance [Creature] entry
|
|
* @param uint32 mountH : horde [Creature] entry
|
|
* @param uint32 price = 0 : price of the taxi path
|
|
* @param uint32 pathId = 0 : path Id of the taxi path
|
|
* @return uint32 actualPathId
|
|
*/
|
|
int AddTaxiPath(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
uint32 mountA = Eluna::CHECKVAL<uint32>(L, 2);
|
|
uint32 mountH = Eluna::CHECKVAL<uint32>(L, 3);
|
|
uint32 price = Eluna::CHECKVAL<uint32>(L, 4, 0);
|
|
uint32 pathId = Eluna::CHECKVAL<uint32>(L, 5, 0);
|
|
lua_pushvalue(L, 1);
|
|
|
|
std::list<TaxiPathNodeEntry> nodes;
|
|
|
|
int start = lua_gettop(L);
|
|
int end = start;
|
|
|
|
Eluna::Push(L);
|
|
while (lua_next(L, -2) != 0)
|
|
{
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
Eluna::Push(L);
|
|
while (lua_next(L, -2) != 0)
|
|
{
|
|
lua_insert(L, end++);
|
|
}
|
|
if (start == end)
|
|
continue;
|
|
if (end - start < 4) // no mandatory args, dont add
|
|
{
|
|
while (end != start)
|
|
if (!lua_isnone(L, --end))
|
|
lua_remove(L, end);
|
|
continue;
|
|
}
|
|
|
|
while (end - start < 8) // fill optional args with 0
|
|
{
|
|
Eluna::Push(L, 0);
|
|
lua_insert(L, end++);
|
|
}
|
|
TaxiPathNodeEntry* entry = new TaxiPathNodeEntry();
|
|
// mandatory
|
|
entry->mapid = Eluna::CHECKVAL<uint32>(L, start);
|
|
entry->x = Eluna::CHECKVAL<float>(L, start + 1);
|
|
entry->y = Eluna::CHECKVAL<float>(L, start + 2);
|
|
entry->z = Eluna::CHECKVAL<float>(L, start + 3);
|
|
// optional
|
|
entry->actionFlag = Eluna::CHECKVAL<uint32>(L, start + 4, 0);
|
|
entry->delay = Eluna::CHECKVAL<uint32>(L, start + 5, 0);
|
|
|
|
nodes.push_back(*entry);
|
|
|
|
while (end != start) // remove args
|
|
if (!lua_isnone(L, --end))
|
|
lua_remove(L, end);
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
if (nodes.size() < 2)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
if (!pathId)
|
|
pathId = sTaxiPathNodesByPath.size();
|
|
if (sTaxiPathNodesByPath.size() <= pathId)
|
|
sTaxiPathNodesByPath.resize(pathId + 1);
|
|
sTaxiPathNodesByPath[pathId].clear();
|
|
sTaxiPathNodesByPath[pathId].resize(nodes.size());
|
|
static uint32 nodeId = 500;
|
|
uint32 startNode = nodeId;
|
|
uint32 index = 0;
|
|
for (std::list<TaxiPathNodeEntry>::const_iterator it = nodes.begin(); it != nodes.end(); ++it)
|
|
{
|
|
TaxiPathNodeEntry entry = *it;
|
|
entry.path = pathId;
|
|
TaxiNodesEntry* nodeEntry = new TaxiNodesEntry();
|
|
nodeEntry->ID = index;
|
|
nodeEntry->map_id = entry.mapid;
|
|
nodeEntry->MountCreatureID[0] = mountH;
|
|
nodeEntry->MountCreatureID[1] = mountA;
|
|
nodeEntry->x = entry.x;
|
|
nodeEntry->y = entry.y;
|
|
nodeEntry->z = entry.z;
|
|
sTaxiNodesStore.SetEntry(nodeId, nodeEntry);
|
|
entry.index = nodeId++;
|
|
sTaxiPathNodesByPath[pathId].set(index++, TaxiPathNodePtr(new TaxiPathNodeEntry(entry)));
|
|
}
|
|
if (startNode >= nodeId)
|
|
{
|
|
Eluna::Push(L);
|
|
return 1;
|
|
}
|
|
sTaxiPathSetBySource[startNode][nodeId - 1] = TaxiPathBySourceAndDestination(pathId, price);
|
|
Eluna::Push(L, pathId);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Adds a [Corpse] to the world
|
|
*
|
|
* @param [Corpse] corpse : [Corpse] to add
|
|
*/
|
|
int AddCorpse(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
|
|
|
|
eObjectAccessor->AddCorpse(corpse);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Removes a [Corpse] from the world
|
|
*
|
|
* @param [Corpse] corpse : [Corpse] to remove
|
|
*/
|
|
int RemoveCorpse(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
|
|
eObjectAccessor->RemoveCorpse(corpse);
|
|
Eluna::CHECKOBJ<ElunaObject>(L, 1)->Invalidate();
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Converts a [Corpse] by guid, also allows for insignia to be looted
|
|
*
|
|
* @param uint64 playerGUID : guid of the [Player]
|
|
* @param bool insignia = false : if true, it allows insignia to be looted
|
|
* @return [Corpse] corpse : returns converted [Corpse]
|
|
*/
|
|
int ConvertCorpseForPlayer(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
|
|
bool insignia = Eluna::CHECKVAL<bool>(L, 2, false);
|
|
|
|
Eluna::Push(L, eObjectAccessor->ConvertCorpseForPlayer(ObjectGuid(guid), insignia));
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Removes old [Corpse]s from the world
|
|
*
|
|
*/
|
|
int RemoveOldCorpses(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
eObjectAccessor->RemoveOldCorpses();
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Finds [Weather] in a zone, also returns [Weather]
|
|
*
|
|
* @param uint32 zoneId : zone Id to check for [Weather]
|
|
* @return [Weather] weather
|
|
*/
|
|
int FindWeather(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
|
|
#ifndef TRINITY
|
|
Weather* weather = eWorld->FindWeather(zoneId);
|
|
#else
|
|
Weather* weather = WeatherMgr::FindWeather(zoneId);
|
|
#endif
|
|
Eluna::Push(L, weather);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Adds [Weather] to a zone, also returns [Weather]
|
|
*
|
|
* @param uint32 zoneId : zone Id to add [Weather]
|
|
* @return [Weather] weather
|
|
*/
|
|
int AddWeather(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
|
|
#ifndef TRINITY
|
|
Weather* weather = eWorld->AddWeather(zoneId);
|
|
#else
|
|
Weather* weather = WeatherMgr::AddWeather(zoneId);
|
|
#endif
|
|
Eluna::Push(L, weather);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Removes [Weather] from a zone
|
|
*
|
|
* @param uint32 zoneId : zone Id to remove [Weather]
|
|
*/
|
|
int RemoveWeather(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
|
|
#ifndef TRINITY
|
|
eWorld->RemoveWeather(zoneId);
|
|
#else
|
|
WeatherMgr::RemoveWeather(zoneId);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Sends normal [Weather] to a [Player]
|
|
*
|
|
* @param [Player] player : [Player] to send the normal weather to
|
|
*/
|
|
int SendFineWeatherToPlayer(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
Player* player = Eluna::CHECKOBJ<Player>(L, 1);
|
|
#ifndef TRINITY
|
|
Weather::SendFineWeatherUpdateToPlayer(player);
|
|
#else
|
|
WeatherMgr::SendFineWeatherUpdateToPlayer(player);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the bag and slot is a valid inventory position, otherwise false
|
|
*
|
|
* <pre>
|
|
* Possible and most commonly used combinations:
|
|
*
|
|
* bag = 255
|
|
* slots 0-18 equipment
|
|
* slots 19-22 equipped bag slots
|
|
* slots 23-38 backpack
|
|
* slots 39-66 bank main slots
|
|
* slots 67-74 bank bag slots
|
|
* slots 86-117 keyring
|
|
*
|
|
* bag = 19-22
|
|
* slots 0-35 for equipped bags
|
|
*
|
|
* bag = 67-74
|
|
* slots 0-35 for bank bags
|
|
* </pre>
|
|
*
|
|
* @param uint8 bag : the bag the [Item] is in, you can get this with [Item:GetBagSlot]
|
|
* @param uint8 slot : the slot the [Item] is in within the bag, you can get this with [Item:GetSlot]
|
|
* @return bool isInventoryPos
|
|
*/
|
|
int IsInventoryPos(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint8 bag = Eluna::CHECKVAL<uint8>(L, 1);
|
|
uint8 slot = Eluna::CHECKVAL<uint8>(L, 2);
|
|
|
|
Eluna::Push(L, Player::IsInventoryPos(bag, slot));
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the bag and slot is a valid equipment position, otherwise false
|
|
*
|
|
* <pre>
|
|
* Possible and most commonly used combinations:
|
|
*
|
|
* bag = 255
|
|
* slots 0-18 equipment
|
|
* slots 19-22 equipped bag slots
|
|
* slots 23-38 backpack
|
|
* slots 39-66 bank main slots
|
|
* slots 67-74 bank bag slots
|
|
* slots 86-117 keyring
|
|
*
|
|
* bag = 19-22
|
|
* slots 0-35 for equipped bags
|
|
*
|
|
* bag = 67-74
|
|
* slots 0-35 for bank bags
|
|
* </pre>
|
|
*
|
|
* @param uint8 bag : the bag the [Item] is in, you can get this with [Item:GetBagSlot]
|
|
* @param uint8 slot : the slot the [Item] is in within the bag, you can get this with [Item:GetSlot]
|
|
* @return bool isEquipmentPosition
|
|
*/
|
|
int IsEquipmentPos(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint8 bag = Eluna::CHECKVAL<uint8>(L, 1);
|
|
uint8 slot = Eluna::CHECKVAL<uint8>(L, 2);
|
|
|
|
Eluna::Push(L, Player::IsEquipmentPos(bag, slot));
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the bag and slot is a valid bank position, otherwise false
|
|
*
|
|
* <pre>
|
|
* Possible and most commonly used combinations:
|
|
*
|
|
* bag = 255
|
|
* slots 0-18 equipment
|
|
* slots 19-22 equipped bag slots
|
|
* slots 23-38 backpack
|
|
* slots 39-66 bank main slots
|
|
* slots 67-74 bank bag slots
|
|
* slots 86-117 keyring
|
|
*
|
|
* bag = 19-22
|
|
* slots 0-35 for equipped bags
|
|
*
|
|
* bag = 67-74
|
|
* slots 0-35 for bank bags
|
|
* </pre>
|
|
*
|
|
* @param uint8 bag : the bag the [Item] is in, you can get this with [Item:GetBagSlot]
|
|
* @param uint8 slot : the slot the [Item] is in within the bag, you can get this with [Item:GetSlot]
|
|
* @return bool isBankPosition
|
|
*/
|
|
int IsBankPos(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint8 bag = Eluna::CHECKVAL<uint8>(L, 1);
|
|
uint8 slot = Eluna::CHECKVAL<uint8>(L, 2);
|
|
|
|
Eluna::Push(L, Player::IsBankPos(bag, slot));
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the bag and slot is a valid bag position, otherwise false
|
|
*
|
|
* <pre>
|
|
* Possible and most commonly used combinations:
|
|
*
|
|
* bag = 255
|
|
* slots 0-18 equipment
|
|
* slots 19-22 equipped bag slots
|
|
* slots 23-38 backpack
|
|
* slots 39-66 bank main slots
|
|
* slots 67-74 bank bag slots
|
|
* slots 86-117 keyring
|
|
*
|
|
* bag = 19-22
|
|
* slots 0-35 for equipped bags
|
|
*
|
|
* bag = 67-74
|
|
* slots 0-35 for bank bags
|
|
* </pre>
|
|
*
|
|
* @param uint8 bag : the bag the [Item] is in, you can get this with [Item:GetBagSlot]
|
|
* @param uint8 slot : the slot the [Item] is in within the bag, you can get this with [Item:GetSlot]
|
|
* @return bool isBagPosition
|
|
*/
|
|
int IsBagPos(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint8 bag = Eluna::CHECKVAL<uint8>(L, 1);
|
|
uint8 slot = Eluna::CHECKVAL<uint8>(L, 2);
|
|
|
|
Eluna::Push(L, Player::IsBagPos((bag << 8) + slot));
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns current time in ms
|
|
*
|
|
* @return uint32 currTime
|
|
*/
|
|
int GetCurrTime(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
Eluna::Push(L, ElunaUtil::GetCurrTime());
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns difference from a [Global:GetCurrTime] time to now
|
|
*
|
|
* @param uint32 oldTime
|
|
* @return uint32 timeDiff
|
|
*/
|
|
int GetTimeDiff(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
uint32 oldtimems = Eluna::CHECKVAL<uint32>(L, 1);
|
|
|
|
Eluna::Push(L, ElunaUtil::GetTimeDiff(oldtimems));
|
|
return 1;
|
|
}
|
|
|
|
std::string GetStackAsString(lua_State* L)
|
|
{
|
|
std::ostringstream oss;
|
|
int top = lua_gettop(L);
|
|
for (int i = 1; i <= top; ++i)
|
|
{
|
|
oss << luaL_tolstring(L, i, NULL);
|
|
lua_pop(L, 1);
|
|
}
|
|
return oss.str();
|
|
}
|
|
|
|
/**
|
|
* Prints given parameters to the info log
|
|
*
|
|
* @param ... variableArguments
|
|
*/
|
|
int PrintInfo(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
ELUNA_LOG_INFO("%s", GetStackAsString(L).c_str());
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Prints given parameters to the error log
|
|
*
|
|
* @param ... variableArguments
|
|
*/
|
|
int PrintError(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
ELUNA_LOG_ERROR("%s", GetStackAsString(L).c_str());
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Prints given parameters to the debug log
|
|
*
|
|
* @param ... variableArguments
|
|
*/
|
|
int PrintDebug(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
ELUNA_LOG_DEBUG("%s", GetStackAsString(L).c_str());
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns an object represeting long long.
|
|
* The value by default is 0, but can be initialized to a value by passing a number or long long as a string.
|
|
*
|
|
* @proto value = ()
|
|
* @proto value = (number)
|
|
* @proto value = (longlong)
|
|
* @proto value = (longlongstr)
|
|
* @param int32 number : regular lua number
|
|
* @param int64 longlong : a long long object
|
|
* @param string longlongstr : a long long as a string
|
|
* @return int64 value
|
|
*/
|
|
int CreateLongLong(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
long long init = 0;
|
|
if (lua_isstring(L, 1))
|
|
{
|
|
std::string str = Eluna::CHECKVAL<std::string>(L, 1);
|
|
if (sscanf(str.c_str(), SI64FMTD, &init) != 1)
|
|
return luaL_argerror(L, 1, "long long (as string) could not be converted");
|
|
}
|
|
else if (!lua_isnoneornil(L, 1))
|
|
init = Eluna::CHECKVAL<long long>(L, 1);
|
|
|
|
Eluna::Push(L, init);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Returns an object represeting unsigned long long.
|
|
* The value by default is 0, but can be initialized to a value by passing a number or unsigned long long as a string.
|
|
*
|
|
* @proto value = ()
|
|
* @proto value = (number)
|
|
* @proto value = (ulonglong)
|
|
* @proto value = (ulonglongstr)
|
|
* @param uint32 number : regular lua number
|
|
* @param uint64 ulonglong : an unsigned long long object
|
|
* @param string ulonglongstr : an unsigned long long as a string
|
|
* @return uint64 value
|
|
*/
|
|
int CreateULongLong(Eluna* /*E*/, lua_State* L)
|
|
{
|
|
unsigned long long init = 0;
|
|
if (lua_isstring(L, 1))
|
|
{
|
|
std::string str = Eluna::CHECKVAL<std::string>(L, 1);
|
|
if (sscanf(str.c_str(), UI64FMTD, &init) != 1)
|
|
return luaL_argerror(L, 1, "unsigned long long (as string) could not be converted");
|
|
}
|
|
else if (!lua_isnoneornil(L, 1))
|
|
init = Eluna::CHECKVAL<unsigned long long>(L, 1);
|
|
|
|
Eluna::Push(L, init);
|
|
return 1;
|
|
}
|
|
}
|
|
#endif
|