Files
mod-ale/ElunaBinding.h

380 lines
11 KiB
C++

/*
* Copyright (C) 2010 - 2015 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#ifndef _ELUNA_BINDING_H
#define _ELUNA_BINDING_H
#include "Common.h"
#include "LuaEngine.h"
#include "ElunaUtility.h"
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
};
#ifdef WIN32
// VC++ complains about UniqueBind because one of its template types is really long.
#pragma warning(disable:4503)
#endif
class ElunaBind : public ElunaUtil::RWLockable
{
public:
struct Binding
{
int functionReference;
bool isTemporary;
uint32 remainingShots;
Eluna& E;
Binding(Eluna& _E, int funcRef, uint32 shots) :
functionReference(funcRef),
isTemporary(shots != 0),
remainingShots(shots),
E(_E)
{
}
// Remove our function from the registry when the Binding is deleted.
~Binding()
{
luaL_unref(E.L, LUA_REGISTRYINDEX, functionReference);
}
};
typedef std::vector<Binding*> FunctionRefVector;
typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
Eluna& E;
const char* groupName;
ElunaBind(const char* bindGroupName, Eluna& _E) : E(_E), groupName(bindGroupName)
{
}
virtual ~ElunaBind()
{
Clear();
}
// unregisters all registered functions and clears all registered events from the bindings
virtual void Clear() { };
};
template<typename T>
class EventBind : public ElunaBind
{
public:
EventBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Clear() override
{
WriteGuard guard(GetLock());
for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
FunctionRefVector& funcrefvec = itr->second;
for (FunctionRefVector::iterator it = funcrefvec.begin(); it != funcrefvec.end(); ++it)
delete *it;
funcrefvec.clear();
}
Bindings.clear();
}
void Clear(uint32 event_id)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator itr = Bindings[event_id].begin(); itr != Bindings[event_id].end(); ++itr)
delete *itr;
Bindings[event_id].clear();
}
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
{
FunctionRefVector::iterator it_old = it++;
Binding* binding = (*it_old);
lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
if (binding->isTemporary)
{
binding->remainingShots--;
if (binding->remainingShots == 0)
{
delete binding;
Bindings[event_id].erase(it_old);
}
}
}
if (Bindings[event_id].empty())
Bindings.erase(event_id);
};
void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
WriteGuard guard(GetLock());
Bindings[eventId].push_back(new Binding(E, funcRef, shots));
}
// Checks if there are events for ID
bool HasEvents(T eventId)
{
ReadGuard guard(GetLock());
if (!E.IsEnabled())
return false;
if (Bindings.empty())
return false;
if (Bindings.find(eventId) == Bindings.end())
return false;
return true;
}
EventToFunctionsMap Bindings; // Binding store Bindings[eventId] = {(funcRef, counter)};
};
template<typename T>
class EntryBind : public ElunaBind
{
public:
typedef UNORDERED_MAP<uint32, EventToFunctionsMap> EntryToEventsMap;
EntryBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bindmap
void Clear() override
{
WriteGuard guard(GetLock());
for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
EventToFunctionsMap& funcmap = itr->second;
for (EventToFunctionsMap::iterator it = funcmap.begin(); it != funcmap.end(); ++it)
{
FunctionRefVector& funcrefvec = it->second;
for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
delete *i;
funcrefvec.clear();
}
funcmap.clear();
}
Bindings.clear();
}
void Clear(uint32 entry, uint32 event_id)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator itr = Bindings[entry][event_id].begin(); itr != Bindings[entry][event_id].end(); ++itr)
delete *itr;
Bindings[entry][event_id].clear();
}
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
{
FunctionRefVector::iterator it_old = it++;
Binding* binding = (*it_old);
lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
if (binding->isTemporary)
{
binding->remainingShots--;
if (binding->remainingShots == 0)
{
delete binding;
Bindings[entry][event_id].erase(it_old);
}
}
}
if (Bindings[entry][event_id].empty())
Bindings[entry].erase(event_id);
if (Bindings[entry].empty())
Bindings.erase(entry);
};
void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
WriteGuard guard(GetLock());
Bindings[entryId][eventId].push_back(new Binding(E, funcRef, shots));
}
// Returns true if the entry has registered binds
bool HasEvents(T eventId, uint32 entryId)
{
ReadGuard guard(GetLock());
if (Bindings.empty())
return false;
EntryToEventsMap::const_iterator itr = Bindings.find(entryId);
if (itr == Bindings.end())
return false;
return itr->second.find(eventId) != itr->second.end();
}
bool HasEvents(uint32 entryId)
{
ReadGuard guard(GetLock());
if (!E.IsEnabled())
return false;
if (Bindings.empty())
return false;
return Bindings.find(entryId) != Bindings.end();
}
EntryToEventsMap Bindings; // Binding store Bindings[entryId][eventId] = {(funcRef, counter)};
};
template<typename T>
class UniqueBind : public ElunaBind
{
public:
typedef UNORDERED_MAP<uint32, EventToFunctionsMap> InstanceToEventsMap;
typedef UNORDERED_MAP<uint64, InstanceToEventsMap> GUIDToInstancesMap;
UniqueBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
{
}
// unregisters all registered functions and clears all registered events from the bindmap
void Clear() override
{
WriteGuard guard(GetLock());
for (GUIDToInstancesMap::iterator iter = Bindings.begin(); iter != Bindings.end(); ++iter)
{
InstanceToEventsMap& eventsMap = iter->second;
for (InstanceToEventsMap::iterator itr = eventsMap.begin(); itr != eventsMap.end(); ++itr)
{
EventToFunctionsMap& funcmap = itr->second;
for (EventToFunctionsMap::iterator it = funcmap.begin(); it != funcmap.end(); ++it)
{
FunctionRefVector& funcrefvec = it->second;
for (FunctionRefVector::iterator i = funcrefvec.begin(); i != funcrefvec.end(); ++i)
delete *i;
funcrefvec.clear();
}
funcmap.clear();
}
eventsMap.clear();
}
Bindings.clear();
}
void Clear(uint64 guid, uint32 instanceId, uint32 event_id)
{
WriteGuard guard(GetLock());
FunctionRefVector& v = Bindings[guid][instanceId][event_id];
for (FunctionRefVector::iterator itr = v.begin(); itr != v.end(); ++itr)
delete *itr;
v.clear();
}
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id, uint64 guid, uint32 instanceId)
{
WriteGuard guard(GetLock());
FunctionRefVector& v = Bindings[guid][instanceId][event_id];
for (FunctionRefVector::iterator it = v.begin(); it != v.end();)
{
FunctionRefVector::iterator it_old = it++;
Binding* binding = (*it_old);
lua_rawgeti(L, LUA_REGISTRYINDEX, binding->functionReference);
if (binding->isTemporary)
{
binding->remainingShots--;
if (binding->remainingShots == 0)
{
delete binding;
v.erase(it_old);
}
}
}
if (Bindings[guid][instanceId][event_id].empty())
Bindings[guid][instanceId].erase(event_id);
if (Bindings[guid][instanceId].empty())
Bindings[guid].erase(instanceId);
if (Bindings[guid].empty())
Bindings.erase(guid);
};
void Insert(uint64 guid, uint32 instanceId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
WriteGuard guard(GetLock());
Bindings[guid][instanceId][eventId].push_back(new Binding(E, funcRef, shots));
}
// Returns true if the entry has registered binds
bool HasEvents(T eventId, uint64 guid, uint32 instanceId)
{
ReadGuard guard(GetLock());
if (Bindings.empty())
return false;
GUIDToInstancesMap::const_iterator itr = Bindings.find(guid);
if (itr == Bindings.end())
return false;
InstanceToEventsMap::const_iterator it = itr->second.find(instanceId);
if (it == itr->second.end())
return false;
return it->second.find(eventId) != it->second.end();
}
bool HasEvents(uint64 guid, uint32 instanceId)
{
ReadGuard guard(GetLock());
if (Bindings.empty())
return false;
GUIDToInstancesMap::const_iterator itr = Bindings.find(guid);
if (itr == Bindings.end())
return false;
return itr->second.find(instanceId) != itr->second.end();
}
GUIDToInstancesMap Bindings; // Binding store Bindings[guid][instanceId][eventId] = {(funcRef, counter)};
};
#endif