mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
547 lines
13 KiB
C++
547 lines
13 KiB
C++
/*
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* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#include "Hooks.h"
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#include "HookHelpers.h"
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#include "LuaEngine.h"
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#include "BindingMap.h"
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#include "ElunaIncludes.h"
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#include "ElunaTemplate.h"
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using namespace Hooks;
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#define START_HOOK(EVENT) \
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if (!IsEnabled())\
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return;\
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auto key = EventKey<PlayerEvents>(EVENT);\
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if (!PlayerEventBindings->HasBindingsFor(key))\
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return;\
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LOCK_ELUNA
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#define START_HOOK_WITH_RETVAL(EVENT, RETVAL) \
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if (!IsEnabled())\
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return RETVAL;\
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auto key = EventKey<PlayerEvents>(EVENT);\
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if (!PlayerEventBindings->HasBindingsFor(key))\
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return RETVAL;\
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LOCK_ELUNA
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void Eluna::OnLearnTalents(Player* pPlayer, uint32 talentId, uint32 talentRank, uint32 spellid)
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{
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START_HOOK(PLAYER_EVENT_ON_LEARN_TALENTS);
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Push(pPlayer);
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Push(talentId);
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Push(talentRank);
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Push(spellid);
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CallAllFunctions(PlayerEventBindings, key);
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}
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bool Eluna::OnCommand(Player* player, const char* text)
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{
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// If from console, player is NULL
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if (!player || player->GetSession()->GetSecurity() >= SEC_ADMINISTRATOR)
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{
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std::string reload = text;
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std::transform(reload.begin(), reload.end(), reload.begin(), ::tolower);
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if (reload.find("reload eluna") == 0)
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{
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ReloadEluna();
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return false;
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}
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}
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_COMMAND, true);
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Push(player);
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Push(text);
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return CallAllFunctionsBool(PlayerEventBindings, key, true);
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}
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void Eluna::OnLootItem(Player* pPlayer, Item* pItem, uint32 count, ObjectGuid guid)
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{
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START_HOOK(PLAYER_EVENT_ON_LOOT_ITEM);
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Push(pPlayer);
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Push(pItem);
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Push(count);
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Push(guid);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnLootMoney(Player* pPlayer, uint32 amount)
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{
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START_HOOK(PLAYER_EVENT_ON_LOOT_MONEY);
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Push(pPlayer);
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Push(amount);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnFirstLogin(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_FIRST_LOGIN);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnRepop(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_REPOP);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnResurrect(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_RESURRECT);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnQuestAbandon(Player* pPlayer, uint32 questId)
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{
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START_HOOK(PLAYER_EVENT_ON_QUEST_ABANDON);
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Push(pPlayer);
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Push(questId);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnEquip(Player* pPlayer, Item* pItem, uint8 bag, uint8 slot)
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{
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START_HOOK(PLAYER_EVENT_ON_EQUIP);
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Push(pPlayer);
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Push(pItem);
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Push(bag);
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Push(slot);
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CallAllFunctions(PlayerEventBindings, key);
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}
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InventoryResult Eluna::OnCanUseItem(const Player* pPlayer, uint32 itemEntry)
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{
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_CAN_USE_ITEM, EQUIP_ERR_OK);
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InventoryResult result = EQUIP_ERR_OK;
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Push(pPlayer);
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Push(itemEntry);
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int n = SetupStack(PlayerEventBindings, key, 2);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 2, 1);
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if (lua_isnumber(L, r))
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result = (InventoryResult)CHECKVAL<uint32>(L, r);
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lua_pop(L, 1);
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}
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CleanUpStack(2);
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return result;
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}
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void Eluna::OnPlayerEnterCombat(Player* pPlayer, Unit* pEnemy)
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{
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START_HOOK(PLAYER_EVENT_ON_ENTER_COMBAT);
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Push(pPlayer);
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Push(pEnemy);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnPlayerLeaveCombat(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_LEAVE_COMBAT);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnPVPKill(Player* pKiller, Player* pKilled)
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{
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START_HOOK(PLAYER_EVENT_ON_KILL_PLAYER);
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Push(pKiller);
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Push(pKilled);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnCreatureKill(Player* pKiller, Creature* pKilled)
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{
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START_HOOK(PLAYER_EVENT_ON_KILL_CREATURE);
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Push(pKiller);
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Push(pKilled);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnPlayerKilledByCreature(Creature* pKiller, Player* pKilled)
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{
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START_HOOK(PLAYER_EVENT_ON_KILLED_BY_CREATURE);
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Push(pKiller);
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Push(pKilled);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnLevelChanged(Player* pPlayer, uint8 oldLevel)
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{
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START_HOOK(PLAYER_EVENT_ON_LEVEL_CHANGE);
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Push(pPlayer);
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Push(oldLevel);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnFreeTalentPointsChanged(Player* pPlayer, uint32 newPoints)
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{
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START_HOOK(PLAYER_EVENT_ON_TALENTS_CHANGE);
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Push(pPlayer);
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Push(newPoints);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnTalentsReset(Player* pPlayer, bool noCost)
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{
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START_HOOK(PLAYER_EVENT_ON_TALENTS_RESET);
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Push(pPlayer);
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Push(noCost);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnMoneyChanged(Player* pPlayer, int32& amount)
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{
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START_HOOK(PLAYER_EVENT_ON_MONEY_CHANGE);
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Push(pPlayer);
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Push(amount);
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int amountIndex = lua_gettop(L);
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int n = SetupStack(PlayerEventBindings, key, 2);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 2, 1);
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if (lua_isnumber(L, r))
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{
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amount = CHECKVAL<int32>(L, r);
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// Update the stack for subsequent calls.
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ReplaceArgument(amount, amountIndex);
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}
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lua_pop(L, 1);
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}
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CleanUpStack(2);
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}
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void Eluna::OnGiveXP(Player* pPlayer, uint32& amount, Unit* pVictim)
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{
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START_HOOK(PLAYER_EVENT_ON_GIVE_XP);
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Push(pPlayer);
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Push(amount);
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Push(pVictim);
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int amountIndex = lua_gettop(L) - 1;
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int n = SetupStack(PlayerEventBindings, key, 3);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 3, 1);
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if (lua_isnumber(L, r))
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{
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amount = CHECKVAL<uint32>(L, r);
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// Update the stack for subsequent calls.
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ReplaceArgument(amount, amountIndex);
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}
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lua_pop(L, 1);
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}
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CleanUpStack(3);
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}
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void Eluna::OnReputationChange(Player* pPlayer, uint32 factionID, int32& standing, bool incremental)
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{
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START_HOOK(PLAYER_EVENT_ON_REPUTATION_CHANGE);
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Push(pPlayer);
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Push(factionID);
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Push(standing);
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Push(incremental);
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int standingIndex = lua_gettop(L) - 1;
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int n = SetupStack(PlayerEventBindings, key, 4);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 4, 1);
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if (lua_isnumber(L, r))
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{
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standing = CHECKVAL<int32>(L, r);
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// Update the stack for subsequent calls.
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ReplaceArgument(standing, standingIndex);
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}
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lua_pop(L, 1);
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}
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CleanUpStack(4);
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}
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void Eluna::OnDuelRequest(Player* pTarget, Player* pChallenger)
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{
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START_HOOK(PLAYER_EVENT_ON_DUEL_REQUEST);
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Push(pTarget);
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Push(pChallenger);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnDuelStart(Player* pStarter, Player* pChallenger)
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{
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START_HOOK(PLAYER_EVENT_ON_DUEL_START);
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Push(pStarter);
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Push(pChallenger);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnDuelEnd(Player* pWinner, Player* pLoser, DuelCompleteType type)
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{
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START_HOOK(PLAYER_EVENT_ON_DUEL_END);
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Push(pWinner);
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Push(pLoser);
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Push(type);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnEmote(Player* pPlayer, uint32 emote)
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{
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START_HOOK(PLAYER_EVENT_ON_EMOTE);
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Push(pPlayer);
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Push(emote);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnTextEmote(Player* pPlayer, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)
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{
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START_HOOK(PLAYER_EVENT_ON_TEXT_EMOTE);
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Push(pPlayer);
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Push(textEmote);
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Push(emoteNum);
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Push(guid);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnSpellCast(Player* pPlayer, Spell* pSpell, bool skipCheck)
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{
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START_HOOK(PLAYER_EVENT_ON_SPELL_CAST);
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Push(pPlayer);
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Push(pSpell);
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Push(skipCheck);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnLogin(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_LOGIN);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnLogout(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_LOGOUT);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnCreate(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_CHARACTER_CREATE);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnDelete(uint32 guidlow)
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{
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START_HOOK(PLAYER_EVENT_ON_CHARACTER_DELETE);
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Push(guidlow);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnSave(Player* pPlayer)
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{
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START_HOOK(PLAYER_EVENT_ON_SAVE);
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Push(pPlayer);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnBindToInstance(Player* pPlayer, Difficulty difficulty, uint32 mapid, bool permanent)
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{
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START_HOOK(PLAYER_EVENT_ON_BIND_TO_INSTANCE);
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Push(pPlayer);
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Push(difficulty);
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Push(mapid);
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Push(permanent);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnUpdateZone(Player* pPlayer, uint32 newZone, uint32 newArea)
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{
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START_HOOK(PLAYER_EVENT_ON_UPDATE_ZONE);
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Push(pPlayer);
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Push(newZone);
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Push(newArea);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnMapChanged(Player* player)
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{
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START_HOOK(PLAYER_EVENT_ON_MAP_CHANGE);
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Push(player);
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CallAllFunctions(PlayerEventBindings, key);
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}
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bool Eluna::OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg)
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{
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if (lang == LANG_ADDON)
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return OnAddonMessage(pPlayer, type, msg, NULL, NULL, NULL, NULL);
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_CHAT, true);
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bool result = true;
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Push(pPlayer);
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Push(msg);
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Push(type);
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Push(lang);
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int n = SetupStack(PlayerEventBindings, key, 4);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 4, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isstring(L, r + 1))
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msg = std::string(lua_tostring(L, r + 1));
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lua_pop(L, 2);
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}
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CleanUpStack(4);
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return result;
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}
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bool Eluna::OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Group* pGroup)
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{
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if (lang == LANG_ADDON)
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return OnAddonMessage(pPlayer, type, msg, NULL, NULL, pGroup, NULL);
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_GROUP_CHAT, true);
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bool result = true;
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Push(pPlayer);
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Push(msg);
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Push(type);
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Push(lang);
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Push(pGroup);
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int n = SetupStack(PlayerEventBindings, key, 5);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 5, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isstring(L, r + 1))
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msg = std::string(lua_tostring(L, r + 1));
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lua_pop(L, 2);
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}
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CleanUpStack(5);
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return result;
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}
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bool Eluna::OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Guild* pGuild)
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{
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if (lang == LANG_ADDON)
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return OnAddonMessage(pPlayer, type, msg, NULL, pGuild, NULL, NULL);
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_GUILD_CHAT, true);
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bool result = true;
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Push(pPlayer);
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Push(msg);
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Push(type);
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Push(lang);
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Push(pGuild);
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int n = SetupStack(PlayerEventBindings, key, 5);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 5, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isstring(L, r + 1))
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msg = std::string(lua_tostring(L, r + 1));
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lua_pop(L, 2);
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}
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CleanUpStack(5);
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return result;
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}
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bool Eluna::OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Channel* pChannel)
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{
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if (lang == LANG_ADDON)
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return OnAddonMessage(pPlayer, type, msg, NULL, NULL, NULL, pChannel);
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_CHANNEL_CHAT, true);
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bool result = true;
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Push(pPlayer);
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Push(msg);
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Push(type);
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Push(lang);
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Push(pChannel->GetChannelId());
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int n = SetupStack(PlayerEventBindings, key, 5);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 5, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isstring(L, r + 1))
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msg = std::string(lua_tostring(L, r + 1));
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lua_pop(L, 2);
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}
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CleanUpStack(5);
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return result;
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}
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bool Eluna::OnChat(Player* pPlayer, uint32 type, uint32 lang, std::string& msg, Player* pReceiver)
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{
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if (lang == LANG_ADDON)
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return OnAddonMessage(pPlayer, type, msg, pReceiver, NULL, NULL, NULL);
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START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_WHISPER, true);
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bool result = true;
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Push(pPlayer);
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Push(msg);
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Push(type);
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Push(lang);
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Push(pReceiver);
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int n = SetupStack(PlayerEventBindings, key, 5);
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while (n > 0)
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{
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int r = CallOneFunction(n--, 5, 2);
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if (lua_isboolean(L, r + 0) && !lua_toboolean(L, r + 0))
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result = false;
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if (lua_isstring(L, r + 1))
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msg = std::string(lua_tostring(L, r + 1));
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lua_pop(L, 2);
|
|
}
|
|
|
|
CleanUpStack(5);
|
|
return result;
|
|
}
|